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(+1)

Really fun little survival game! I almost made it to the end but my last cookie was stolen at 6 am :( I initially thought that it would be really easy and needed some variation in gameplay, but i think you nailed the refill mechanic - added a lot of decision making - whether to risk keeping the cookies unguarded or to risk running out of energy, well done! 

I liked the pixel art- cute and fit the theme and gameplay perfectly. A little bit more feedback with the flashlight itself like adding a small sound effect or particles and on hitting the monsters with the flashlight would have added to the fun. ALso on the cookie being stolen if there were a sound effect that would be great. THe integration with the theme was also very well done. 

Overall a nice entry, well done :)

Thank you for all this feedback! The flashlight does have a few particles and also a small sound effect! Adding a sound effect for stealing cookies would have been a good idea!

Hey there, I am working on a new project,  and I was wondering, can you please give some early beta testing feedback? Totally fine if you don't want to, but here is the link in case you do! https://scratch.mit.edu/projects/1289281831/

Hey, yes will be happy to!

Hey i played the game, innovative concept and the gameplay is quite nice. I had a couple of points of feedback - 1. For the first minute or so i could not make any shapes because i think you have to draw the shape and wait for it to turn a different color and only then it is counted. THis led me to miss many and I could only match the horizontal lines. But later on i figured this out. You could make a short in game tutorial where you direct the player to do this step by step so that its very clear. I liked the variety in shapes and combinations of shapes. 2.After about min 3 it gets repetitive. Warrants for  some variation in gameplay. 3. The difficulty ramp up is good - given the theme, you cant save them all - its all right. But can you incorporate the theme a bit more? Maybe thats where you can get the variation in gameplay. You could possibly incorporate a 'streak' mechanism where if you get many in line you get combos or something. its quite typical for this genre of game.

(+1)

Thanks for the feedback! You made some very great points. I will try to implement them!

Do you have any ideas to implement the theme better? I would love to hear them!

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Didnt get much time to think on this, but what i can think about is - if you can send in batches like 2 at a time or 3 at a time and each has a different set of symbols so you can only save one or two. You also could make it such that if you save one, the rest automatically disappear. Now you can add a layer to this where there is some risk reward payoff like an easy symbol has low points and a difficult set of symbols has more points. Something on those lines. I actually just thought of a puzzle twist while writing this. :D so lets say there are 3 ghosts. First has a dash symbols second has a dash and circle and the third has 2 circles and a dash. Now if you draw a dash, just 1 will get saved and the rest 2 will disappear. But if you do a circle first and then a dash then you can save 2! And if you do 2 circles and then a dash, you can save 3. So the order matters.. hope i was able to communicate this well:D

Hmm that's a really nice idea! I might try implementing something close to this, but with a few tweaks, thx!

Great, all the best, will check out your game once you submit!

Sadly, I couldn't bcz i ran out of time :/ but maybe I can potentially try after the game jam

No problem,  yea youll get a lot of other feedback during the jam which you can also use!