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Defrog

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A member registered Aug 05, 2016 · View creator page →

Creator of

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This game is somewhere between horror and cute.

Perhaps controlling the rocket with the mouse will be easier than rotating it with A and B, but it works just as well as you did.

Overall, very challenging and fun to play, well done!

Sometimes I want to move more kicker around haha. It’s a cute game, good choice of mechanics and music overall.

Very well done! It’s very neat, with text animation, buttons, 3D environment, vfx wind and much more. It reminds me a little of Mario Galaxy, with the planet rendering.

It’s very cosy and fun to play.

Overall, it’s a good concept!

There are a few suggestions for improvement:

  • I think it’ll be easier to choose a room if you have a yellow outline with an arrow above each area where you can seat the customer rather than transparent black, because I didn’t initially expect to be able to select them. 😅

  • I also think their preference icons should be bigger, because even on my TV, I had trouble identifying them.

As for the rest, the visuals are nice and well chosen. And it’s cool that he reacts with hand drawn emoticons. Good work!

Nice cozy game. Well made game, good work!

Thanks for taking the time to play and for leaving such an encouraging comment!

Much appreciated, thank you.

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Thank you, that’s very kind of you.

Regarding the moving planets, which can be unpredictable, I think it would be helpful to show their positions visually. This way, players can better anticipate when they’re entering an area with moving planets and avoid rushing into one that suddenly appears. Perhaps a mini-map with markers indicating potential hazards could also work. I’ll look into updating these features when I have time.

If you have any suggestions, please feel free to share, they could be very helpful!

Thank you, I was influenced by simple games like Flappy Bird because I didn’t have much time to work on them. I don’t know if I’ll continue development right away, but if I have time again I’ll add some improvements and content to have more procedural variety. ^^

Yes, sometimes, I guess you need to wait for a certain moment to avoid crashing. However, if you have any ideas for solving this aspect, please share them, especially for those who don’t want to wait.

At the moment, the only idea I can think of is based on Mario’s principle with the star: the ship would become temporarily indestructible and could thus destroy the planet. But I’m not sure about this solution yet.

I’m happy you like it! The planet graphics are by Kenney, but I designed the rest myself. Thanks for playing!

Thanks a bunch for playing! I’m happy you enjoyed it, even with its tricky learning curve.

Thanks a lot, that means a lot to me!

Thanks

My advice is to go slowly and only then go fast. It’s voluntarily simple to understand, but difficult to master.

Thank you. I don’t know if I would, but I appreciate the compliment.

It’s look interesting. Anyway, I understand that the vision of the game can change along the way and that time may be short. The important thing is to have done what you can and to practice, either for updates or for future game jams, in order to improve next time. It’s a long process, but a natural one. As long as you learn something about the creative process, in my opinion you’re a winner. ^^

Visually beautiful and cute. Relaxing gameplay.

It’s well done, congrats.

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The artistic aspect is simple and attractive. In game, the animation is just slightly missing. The gameplay, on the other hand, is too simple. Perhaps with a scoring system, you could propose the loss of a point when the color doesn’t match when clicked.

It’s not easy to make a rhythm game, but congratulations in any case.

The game suffers from a soundtrack gap, which would be nice for an update. Otherwise, the idea of having a team to help fight enemies through the levels is a good one. It would be a good feature if the allies and the player could cross each other so as not to get stuck in certain places.

Overall, the game needs a bit of polishing here and there, but it’s a decent game and it’s playable!

Perhaps needs a little more music to make it more epic but there’s no doubt that, overall, the theme and mechanisms are appropriate. The enemies remind me of the manga Attack On Titan. Maybe that’s why chickens make so much noise in this world haha.

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Great work overall. It’s a bit overwhelming at first with text info and visual but after a while, I understood how the game works. It’s a nice concept and remind me a bit of 2048 (the game).

During the game jam we didn’t really define a name, but I’d say we could call him Morphy. 😅

Yes, the different Kirby-like characters are the same being, varying across levels.

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Thank you Poyo, must appreciate.

Nice record.
Sorry I haven't had time in the last few days to rate your game and respond.
And for your question: yes at the start of the game the speed of each blade changes randomly.
I'm glad you liked it.

Thanks for the feedback. I'm thinking of doing something similar to what you wrote when I have time. 🙃

Thanks a lot, I couldn't take much time to develop the game so I focused on the essentials. Especially the art part took me a lot of time, much more than the code this time . 😅

I agree, next time I'll spend time on it. 
But I'm not sure what "LO" score means?

Nice story and good voice actor.
The pixel art is well done with the animations.
I enjoyed it. Good job.

I like the principle of dying and upgrading some element like gravity, vitality, damage etc. Well done.

My bad, I forgot to add the correct key based on the us layout input in the new input system.

I will update that. Otherwise I'm glad you liked my graphics and the music from Kevin MacLeod.

In the current state as I am writing this message, the game is quite challenging at first and it's very satisfying when you master everything during the process.

It's a good platformer game and you can design your own level so it's kind of an unlimited playtime. There is also a great speedrun potential.

I will follow the progress of this development. Great job !

C'était court mais sympa. Une version mobile serait idéale pour passer le temps et se reposer l'esprit durant les trajets. Haha en tout cas beau boulot.

Merci pour ton commentaire, c'est sympa ^^

Jeu vraiment sympa. Les effets de tremblement de caméra sont bien rendus. Dommage qu'il manque des sons, avec effets sonores générés par Bfxr aurait été un plus. Mais ici c'est clairement bien de mettre le temps dans le level design et le gameplay donc bien joué !

"Inattendu" est le mot qui me vient à l'esprit après avoir fini tous les niveaux complexes de ce jeu. Je recommande cette aventure remplie de rebondissements divers et variée. 😂

Merci de ton retour Itooh. C'est cool que tu as trouvé notre jeu drôle et l'avoir essayé sur ton live youtube Excursions Virtuelles.
J'avais regardé jusqu’à la fin pour voir les autres jeux aussi. Pour le coup, je vais jeter un coup d’œil à ta chaine, ça a l'air intéressant les thèmes abordés dans tes vidéos. 👍

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De rien, c'est cool que tu aies aimé. 👍

Oui nous allons devoir régler ce petit souci et merci de ton retour. Heureux que ça t'ait plu, ça fait plaisir. 😄