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A jam submission

AUMAnt's Colony - GameDevTV Jam 2025View game page

AUMAnt's Colony is join GameDevTV Jam 2025
Submitted by KhongFire's Games — 4 days, 5 hours before the deadline
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AUMAnt's Colony - GameDevTV Jam 2025's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#1194.0194.019
Story#1462.9062.906
Overall#2733.3403.340
Fun#2843.2263.226
Music#3133.1703.170
Sound#3132.9062.906
Aesthetics#3833.2643.264
Mechanics#4212.7362.736

Ranked from 53 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How many people worked on this game in total?
1

Did you use any existing assets? If so, list them below.
Retro town - AOHA/Nid ,Cozy Sim Music Pack [Town Life] - Ricardo Cuello ,Ultimate UI Sound Effect Pack [SFX] - JDSherbert ,Heavy_8bit_Explosions_Sounds - Levi Vilas Boas ,Ants and Bugs - ShanDsparil ,Cupnooble - Cup Nooble ,Cute Fantasy - Kenmi ,Explosion Animations Pack - ansimuz ,Explosion Spriteanim Sheet Minipack - Reactorcore ,FREE HUD Pack 2 - Joaov17

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Comments

Viewing comments 52 to 33 of 52 · Next page · Last page
Submitted

I enjoyed the game a lot. Nice gradual challenge. Sometimes I got confused with the controls. I wish the choices would be on the number keys or mouse scroll to make me less panicky when I need to change fast.

Submitted

A really fun concept and I think it can be a great game! Keep going!

Submitted

That was fun :)
For me the cost to summon was a bit too high, I would have preferred a cheaper and weaker summoned.

Submitted

That was fun :)
For me the cost to summon was a bit too high, I would have preferred a cheaper and weaker summoned.

Submitted

Nice game. Good job :)

Submitted

The controls are a little confusing and the bullets don't spawn sometimes. Other than that, good job!

Submitted(+1)

Kinda unique game when it comes to controls i like it :) and interesting take on the theme a lot of people used the ant theme.

Submitted(+1)

Sometimes I want to move more kicker around haha. It’s a cute game, good choice of mechanics and music overall.

Submitted (1 edit) (+1)

The game works really well, and the sound, music and graphics work well together.
The UI and controls are tricky, particularly the J & K keys to switch mode and I didn't realise for awhile that to carry something I have to "hold down" space.

Good effort, I had fun with this.

Submitted(+1)

Fun idea, great music and sfx fitting really nice. (Well, if you consider the title, we might think if it fits ;) )

UI is simple, yet effective. I don't think there is any info about how many fruits you need to get to build a soldier?

I also disagree a little about the choices you made regarding steering - the WSAD and shooting is obvious, but I'm not sure about the rest - the change between actions feels a little strange to my. Id personally remove the pickup as action, and try to pickup automatically on entering, as it works with delivery of the fruit. But I think I get the idea why it is done like this :)

I think the game needs a little more tuning, but I know from personal experience with this Jam, its something that's not easy to do in a given timeframe. I mean - at first I thought - hey, the soldiers are OP! Than I realised I can fire like a machine gun and I oneshot everything (should it be like that?) while being indestructible ;) 

Submitted(+1)

Good use of the Tiny World theme.   🐜 🐜

Submitted(+1)

Fun idea, maybe lower the move speed or increase a bit the pickup range as some apple are very hard to pickup.

Submitted(+1)

Love the idea of being a little ant running around and having fun!

Submitted(+1)

I had trouble with the controls. The ant almost flew across the screen on me and it took me a bit to figure out the J/K controls and what I was supposed to do with those. Great use of the theme!

Submitted(+1)

I can't seem to run this on my browser and lower screen resolution.  The Unity Engine progress bar does successfully progress and shows the game's title page, but the text is all cut off on the sides and bottom.  Tried to start the game but it doesn't seem to start.  I've been having problems with some Unity games playing in the browser, so it may be an incompatibility with the engine itself.  The audio seems to play without any issue though.

Submitted(+1)

LOL Fun little game!!! I figured out the bugs didnt kill me so in the end I was just headbutting them and sending them flying away from the nest. The sensitivity on the movement was a little bit high for my taste but I felt it almost added to the charm.

Submitted(+1)

nice work, worked well with the theme. very satisfying

Submitted(+1)

I like the nest design, It was cute. And the gameplay is decent. good job bro.

Submitted(+1)

In the last seconds I ran out of fruit but I was able to physically push the enemies away from the nest to save it. :)

The controls felt a bit clunky, using two keys to cycle through abilities and a third key to activate isn't super intuitive. Considering there are four total abilities which can be used, I'd suggest a control scheme more like: Space -> Shoot, J -> Pickup, K -> Summon, and then another key for Settled. It's one more key total, but lets each key do a very specific thing with that key. Alternately, using a mouse's scroll wheel would be more in line with how most games cycle through options.

A nicely put together game in any case!

Submitted(+1)

This was very fun and engaging. Has a lot of potential

Viewing comments 52 to 33 of 52 · Next page · Last page