Thank you for trying it and the comments. Glad you enjoyed the voice over!
Weenie Walker Games
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For a jam, arrow keys might have helped, just because trying to control the beam while also using the key to switch which size was operating was difficult. I completely understand control issues as this kind of thing probably needed a gamepad joystick to really use well, but not everyone will have that readily available while trying out jam games.
Very cute game. Took me a bit in the first photo to understand how to get the camera to appear as I thought I was supposed to solve a puzzle by lining up the car and the house, but once I got to the hints, that made the game far more enjoyable as I knew what I was supposed to do. (Of course, me thinking the dad was supposed to King Kong the Empire State Building gave me trouble until I found the hint telling me what the photo was supposed to look like.) Still, fun game. Great job!
Thanks for playing! Yes, most of the item weights are as close to legitimate as possible though I didn't personally weigh anything myself. Instead, if I could, for items like the desk phone, I went on Amazon and found the closest looking product to the model I was using in game and used the item weight from the listing. For others, such as the football or the guitars, I did a simple Google search and checked to see what the range of weights given was and then picked one from within there. Only a few items did I just assign a weight I thought was correct, such as the clay pot where those kind of items can be any size.
Interesting concept and loved the idea of the scale; just wish I remembered my binary numbers a little better! Took me a bit to understand the elevators but I really liked how you separated things. My suggestion would be to ramp up the difficulty and introduce the elevator after a couple rounds. Start with some lower orders, then pause, introduce the elevator to the next level, and then repeat with the larger orders. Great job!
Appreciate the comment. I debated about the time but wanted to stick to a quick playtime for the jam, which it why it was about 5 minutes. I definitely should have paused time in the UI; what's funny is I think that was how it initially worked but I updated the clock and kept it running. Thanks for trying it!
Thank you for trying the game. Regarding smaller coins, this game is one where playtesting for the economy is needed but not something feasible for the jam. As for the 5 o'clock shadow, just think it is a high school student in an 80s movie. (Pretty sure Judd Nelson in "Breakfast Club" and Judge Reinhold in "Fast Times at Ridgemont High were about 24-25 when filming.)
Interesting concept. I didn't realize I would have to control the adventurers; from the description, I thought I was the shop keeper and they came to me. I also agree with others that the animations were too long for the gameplay; if we were simply the shopkeeper and the adventurers came in and walked up to the counter in line and stuff, that would justify their animations but not when I have to sit and wait on them. Great job with the concept!
Learning a language for a jam? That's awesome! Game play worked well. Music was a little too much for me personally though. My only suggestion would be to make the shrink button a rechargeable power-up where as you use it, you drain the ability and then have to wait for it to naturally refill before using it again.
Not a fan of horror so thank you for the warning. Without spoiling anything, I did laugh at the reveal so take that for what you will. Took me a bit to get an idea what I was supposed to do, but other than I got distracted digging and didn't know I was done, I enjoyed it. (Maybe there was a sound cue I didn't pick up on to say that I didn't need to dig anymore.) Not bad for the limited time you said you had!
Interesting. I didn't notice any lag issues, but not really sure what I'm doing. I will say the tutorial, while nice to have some backstory, is far too long. Plus, when I got to the first time I could interact, I thought I was supposed to match the buttons and it was incorrect. I do appreciate I could turn off the background music. It wasn't a bad song choice, but in the long tutorial, it was a tad bit overpowering.
(Also, just as an aside for you. When introducing the Command Console after first showing the OS, your "voice-over" text has "REF_B" but the part name on the OS says "REE_B".)
Okay, that was on me. I didn't notice the bar as I was trying to escape! It worked. I did notice a bug that when I am in full screen and recall, the UI in the lower right gets offset when the screen comes back after the fade to black, but it appeared to fix itself as soon as I started walking again.