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Weenie Walker Games

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A member registered Apr 09, 2020 · View creator page →

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Interesting concept. Great use of the theme. The progression ramp up could be a little slower while cutting back on how many towers I can build at the start, but other than that, great job!

Thanks for trying it!

I had trouble with the controls. The ant almost flew across the screen on me and it took me a bit to figure out the J/K controls and what I was supposed to do with those. Great use of the theme!

Thanks! Glad you liked it!

That was a lot of stuff for a jam game! Little too complicated for me as I didn't really understand how the sectors worked, but I think I got pretty far. Would definitely help with a slower progression and spread out information, but for a game jam submission, great job!

Thanks for trying it! Sorry it couldn't come with a burger on the side!

Really love the puzzles and great use of the theme!

Thanks for trying it! Alas, family obligations came first, but was just glad to get something somewhat playable in the time I had.

Very difficult game. This could do with a ramp up as I was nearly instantly swarmed by enemies and had no idea where I was going.

Thanks for the comments. Sorry, I actually had them move slower cause I thought it would make the clowns easier to hit.

Fun little game. Loved the sound effects!

Really lovely game! Great concept and use of the theme!

Thanks for the comments!

Interesting game, but a little too complicated for a jam, I think. I need a little bit more of a progression with some hand holding but great job finishing what you did!

Fun little game. Clever use of the theme too; loved the story for the giant bugs.

Thanks for the comments. Yeah, the movement wasn't quite what I was hoping for; I actually made side-to-side slower as that was already going to add difficulty. (I usually just stayed in the middle myself.)

Really clever use of the cards for the mechanics. I don't have the dexterity to hit all the keys in time so wasn't able to get very far.

I had a lot of trouble with the controls. The turning was really slow and I got caught on the dead enemies after the first wave. I also wasn't sure what to do and the time between waves was pretty long so I thought I was supposed to explore. I ended up walking on the water after going through the boat. Not sure how this fit the theme since I wasn't able to survive until I could get a different weapon.

That was awesome! The jokes were great and very clever use of the theme. Great job!

Thanks for the comment. Yeah, let's go with mimicking the unfairness of carnival games instead of just screwed up logic as to why it was difficult!

Very creepy game! Not quite sure how it fit the theme, however.

Thanks for the comments. Yeah, the throwing is mostly animation based and it seemed to stutter quite a bit for some reason.  Not sure if that was an itch/webGL issue or something I needed to fix on my end. New rule for myself though: don't do it that way! Glad you liked the people NOT to hit.

I had trouble playing this, but probably just me. I couldn't man the controls quick enough to figure out how to avoid getting hit and dying from the bombs right away. Loved the art style though!

Thanks for trying the game and for the comments. Interesting - if you serve the raw or undercooked food, it should take away from your total earnings.

Nice use of the theme.  The spider was a bit easy to cheese once I got everything, but for a game jam submission, very well done!

Thanks for trying it!

Fun little point and click style game. Really enjoyed the fun dialogue for each object.

Thanks for the comments. Was hoping it was pretty close to reality, even if cooking time was measured in seconds rather than minutes. As I told someone else, probably a good thing I had family commitments and didn't force people to suffer through me making grill sounds on my own!

Great addicting little game! Really enjoyed the permanent power-up choices. Still could only get to level 10 but I had to stop playing so I could try other games.

Thanks for trying it. Yeah, I had family commitments, which took up the main weekend time I would have used to add sound effects. Though, to be honest, I might have saved some eardrums from me doing a "sizzle" sound effect myself!

Interesting take on the theme. Very well done! Thankfully you added the checkpoints and made the Flappy Bird section a bit easier cause I still died a couple times in that part but I was able to finish it.

Thank you for trying it!

Really cute game idea! Loved the art work. The tutorial slowing down time kind of threw me off for the real game, but I was able to go for a bit; just wasn't sure if the TNT ever actually exploded from being held too long. Great job!

Interesting. Took me a couple tries to avoid the enemy firing at me as I was focused on just the rocks.

Fun little puzzle game. Really enjoyed the levels and all the different types of movement/obstacles.

Not sure I'm supposed to enjoy this game that much, but I'm putting on my "GTA Hat" and having at it! Not a huge fan of the weird sound glitch thing for the sermon; I suggest adjusting the sound down if you want to keep that effect. Loved the character designs!

Thanks for trying it. Yeah, I was trying to get the "result" to calculate via the animation of where the pie is to account for the enemy moving, but the animation ended up a little janky so that also could have thrown you off.

Great use of the theme! Very interesting enemy choices too. Great job!

Interesting game. Was a little difficult for me as  I have multiple monitors so I kept clicking outside the screen and pausing the game. Loved the  audio!

Thanks for the comment. Let me see if I can recreate it. Can you tell me, when you had the toolbox in inventory, were you trying to use it on the big ball or the broken handle in front? (The handle is in the dark so easily missed.) If you click on the handle after getting the toolbox, you should see a toolbox icon next to the "Look" icon on the broken handle; you should then be able to click on that to use the toolbox to fix it. If that is what you tried, then there is an unfortunate game-breaking bug.