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Serioussamko

93
Posts
2
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4
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A member registered Jun 19, 2017 · View creator page →

Creator of

Recent community posts

Cool graphics, I like the design of the hero and the enemies.

Cool concept, very original style .

Cool that it works on mobile. I think making the player shoot backward  would be nice as we are constantly running away from the enemies.

Cool intro with a classic JRPG vibe, the dialogues with the different NPC are nice.

Cool game, I was hoping for more levels. Leaderboard is cool, I don't know how people got so many points, I was happy just reaching the goal lol.

The cutscenes are hilarious, congrats !

Very cool concept and fun to play.

Nice pixel art, the voice-over is a cool feature.

Cool game, fit right in the theme. I would have prefered not to be stuned by the collisions between cars, or at least for a shorter time.

Very cute game, great look. It's hard to pick the right guy, mine always wanders in the wrong direction lol.

Awesome game and dope music ! I had a lot of fun collecting the power-ups and ending with a unstoppable build. I hope you continue to add more levels and enemies.

Fantastic game, this feel like a complete release, congratulations.

Cool idea, the cannon shooting works well.

Fun idea, maybe lower the move speed or increase a bit the pickup range as some apple are very hard to pickup.

Cool project but even with the readme I only managed to harvest thing.

Very cool concept and nice puzzle ideas

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Cool idea but the controls and camera are frustrating, otherwise the different zones are nice.

Congratulation, very good result for your first jam and in such a short time.

Cool idea, I think it would have been nice to keep the flowers for all the playthrough to have a blooming garden at the end.

This feels like trying to build a town in "Attack on titan".

Cool mechanics but quite challenging.

Cool concept, works well. An indication of when the game is paused would be nice, I hit the pause key by accident and then was wondering why it stopped working of all the sudden lol.

Nice cozy game, maybe the crops should be unlockable during play to add a sense of progression instead of being able to spam vegetables from the start.

I played your game last year, it's very cool that you made this one a sequel.

Overall very solid and fun game, the only downside is that the in-game upgrades don't seem to work. Congratulations !

Cool idea, works well.

Fun idea, you maybe could speed-up a bit the shrinking of the planet to get faster to the fun part of trying to not hit yourself.

The zoom out is a nice feature to be able to view the whole snake.

Fun concept but I kept getting pushed off the planet by blocs without triggering a game over.

Wow ! Congratulations !

Cool concept, got to 115940 on first attempt

Fun game but quite difficult. Maybe having the character repair the walls automatically when he's near them would make the controls easier instead of having to press a key.

Cool concept, the difficulty rises a bit fast for me though.

Nice ambiance but everything is very dark, maybe some outline around the enemies would improve the readability.

Cool mechanics and nice aesthetics, well done !

The adults got stuck in the TODO list lol. Thanks for your suggestion.

I'm glad you liked it, thanks for your feedbacks !

Fun premise but I don't get the gameplay. Is it just pick one at random and see if he survives ?

Great game, very pretty and fun. The wave number floating down the river is an awesome idea and the health system is very clever too ! My only suggestion would be to make sure that all the arrows are properly displayed when several ennemies attack at the same time.

Solid foundations, the gameplay is satisfying. I think adding some variety in the ennemies and increasing the difficulty over time would make it even more entertaining.

Fun concept and cute art. I think it would be nice to have something to do beside runing around, and maybe telegraph where chairs are going to appear.

Cool concept, it remind me of the labyrinth boardgame. The dungeon mechanics works well but the combat part would benefit of some polish, I had some movement bugs in the combat arena and once I got instantly killed by the charging skeletons before being able to do anything.