Haven't played an asteroids game in ages, this one feels nice. PAy attention to readability - the constrast on the upgrade buttons was very low.
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Tiny Galactic Defender's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Mechanics | #50 | 3.741 | 3.741 |
Fun | #70 | 3.778 | 3.778 |
Overall | #139 | 3.667 | 3.667 |
Sound | #175 | 3.296 | 3.296 |
Story | #222 | 2.630 | 2.630 |
Theme | #234 | 3.593 | 3.593 |
Aesthetics | #263 | 3.556 | 3.556 |
Music | #273 | 3.259 | 3.259 |
Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game in total?
1
Did you use any existing assets? If so, list them below.
Audio files from freesound.org. The full attribution list is on the game page and in the credits.
Comments
Cool game! I liked how the size and speed of the asteroids added difficulty to the game.
Great job, well done getting this put together in just 3 days!
Congratulation, very good result for your first jam and in such a short time.
I can't understand how you were able to pull this off in 3 days. It's very well made. The difficulty and upgrade balance is so good. The wave system and how it gets progressively more difficult is also very well made. I just wanted to try the game and ended up playing for 14 min before quitting it because I originally wanted to work.
Excellent submission! Well done!
Positive ✅
🎮 Had all the core elements, which is decent for 3 days’ work
🎯 Custom reticle makes aiming feel much nicer
🛠️ Upgrade system is a nice feature that adds depth
Suggestions 🛠️
🚀 A projectile speed upgrade would be cool for later waves
🖥️ Being able to go fullscreen would be a nice enhancement
🎨 Contrast on the upgrade buttons is too low — a bit hard to read
(My notes — formatted with a bit of help from AI — hence the emoji explosion 💥)
Really nice submission!
Awesome work! Very easy to grasp mechanics and a game that was hard to step away from. I loved the power scaling over time and the growing difficulty of the waves.
15:39. This inspired me to make a wave defense game myself now. This was a lot of fun! There were a few times where I would mouse over a menu and delay my shooting for a moment. The text would sometimes get in the way as well. I did get into a flow playing it. I hope you make a larger release.
15: 39.
Love this kind of games.
10/10 i hope you make this a full release...
It is not well balance. There are some asteroids coming to you and due to the shooting speed you know that it wont be possible. It would be nice to show something on the asteroid showing the "health". Also when impacting there should be some flash or similar.
Great game, loved the scaling for health and the weapon. Played to wave 21 and got surrounded on all sides. Love the aiming system for the planet and how easy it is to just jump in.
pretty solid start! I enjoyed leveling up the fire rate, but I think you shouldn't have capped it :-)
Welcome to your first game jam and we believe you will have an amazing experience learning and developing your skills in not only game design and development but also the soft skills needed in the industry.
Great first attempt in breaking the ice and building confidence! You have definitely achieved your initial goal to push yourself!
Also, Kudos for the credits!
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REVIEW:
Played 11:17:382
A classic arcade with tower defence mechanics.
Enjoyed the first 3 minutes before it became repetitive. The music and sound effects are fun even though the in-game music felt like it did not fit the space scene. Artwork was appealing and clear in general. Having mechanics of different sizes and speed enemies added a bit of a challenge. It would have been nice to allow the bigger rocks to do more harm compared to the smaller rocks as this is simple variable balancing area. The communication of health, upgrades, time, and waves are pretty clear, though some minor improvements on the upgrade buttons would have made appear more valuable.
Incorporating the jam theme of Tiny Worlds was a bit more desired.
These games have great potential for experimenting further other game mechanics and balancing challenges.
It's a fun game, you try to improve it, the music doesn't really fit the game, but overall it's good.
This was so fun! Great job on your first game jam! I was concerned at the beginning because I was dying, but once i realized i could have upgrades, it was over for those aesteroids! i got to wave 22! oh and i loved the art style!
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