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ditiem.games

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A member registered Jul 20, 2023 · View creator page →

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Thank you! May I ask, how do you feel the music?

Nice puzzles!! The main character moves a bit too fast for me.

Nice Job! Creative mechanics and nice presentation. Cannot ask for more

Reminds me to The Secret of Monkey Island. I am curious whether something commercial could come out of this, it looks interesting.

Good job guys!

Thank you for playing!

Agree with you, the teleport effect is not clear (just not time to do everything), there should be sounds and animations giving some hints.

Lovely! Sokoban puzzles with light. Great prototype, interesting mechanics. Push it a bit, I think it can become a great game.

It reminds me to Lapse: A Forgotten Future

But I was not able to understand what the game (lets say the mechanics) was about :(

Levels could be improved, so much space to move around for no reason. Initially I thought allies were enemies. Also I dont know which property has each one, so no idea how to use them. Concept can be interesting, but need to polish mechanics.

Congratulations for the submission!

I feel this game is for multiplayer, as when the beam happens you dont have time to move them all away. I cannot distinguish the animals by the name, but I can by the color. Overall it is an interesting idea.

I do not get what the game is about :(. I was thinking you will be the bait and the projectiles should hit the enemies, but I think that was not the point.

As enemies dont move, the easiest thing is not to move. 

I tried this mechanic before. The main problem is that the light should bounce the walls, otherwise you are close to a wall and cannot orientate yourself. It should also follow the mouse, because moving to flash again disorientate you. 

I think the "corners" to pass or move to another area are way to tight, making it hard to keep moving.

Interacting to pick up the key is a bit awkward, I was expecting taking it while I pass on the top of it. Probably you wanted to the player to be aware that the key was there? maybe a "shiny" effect when you flash it would help too

You could use the idea to look for ghosts :)

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I like the mechanics! Interesting puzzles. Great job! I found the shooting a bit hard, I was expecting to shoot in the mouse direction

I feel the player is a bit slow and you have to get really close to collect the hearts. Overall it is an interesting concept!

Very creative! I like it! it was a bit hard to distinguish the elements, a tooltip would have help.

Nice music and art.

Congratulations!

There is some good job there. Music, postprocessing, generating the dungeon... good job!!!

The idea of using the mouse and first click is hard to control when you have a mouse pad. Maybe if it automatically "defense" while you walk will be better :)

Interesting, weapons do not harm, walls do :D

Drawing the assets by yourself and making the game has a lot of merit!!! so congratulations. I like the style, it makes me feel relaxed.

I also thought about the mechanic of turning "enemies" into something hi hi hi

I think if you work out on the story telling / mechanics you may get something interesting. Feel free to contact for brainstorming!

Thank you so much! I am really glad you liked it. I did not have time to do the 3rd level, and there were more mechanics I got in mind, but no time to implement them either. 

I hope next time I see you game!

We can join if you are still available :)

Well, technically speaking, no. For instance,  putting a game in Google Play it will take you easily one day. You have to make graphics, descriptions, fill-in forms, compile like this or like that. Then just wait and it appears on the store. Same for Apple Store. There are also collateral things, like you need to have some website where you have to put the privacy policy and terms of service so you can have a link from the stores to those pages. But once the things are published, is when the marketing enters in action. And that itself is a whole new beast.

Lovely you noticed the details :) I could not resist to put the propeller from Flappy plane. There is some kind of bug when godot export the game to HTML and the speed bar does not show (it works in the windows executable). Every time you press right you increase the speed (constant press only changes speed to 1). If you press left, it decreases, and there is where you get the reverse gear. In the windows executable the bar will be blue for "forward" and yellow for reverse.

I will do a commercial version of the game in a near future, if you want to be a beta tester and give some feedback I would love to share a copy with you. Just let me know!

I feel the player is a bit slow. Maybe running would be a nice feature. Overall it feels robuts, so good job!

Thank you! now I understood!. I played again. I do not play these kind of games so I am really bad at it. I did not understand how the different friends will help you. But I like the idea that you will need them to pass the levels. I hardly scored 100 points :)))

Glad you understand. I completely disagree with you in the "terrible" thing. There are many more words that means much worse than terrible. In my dictionary are: atrocious, horrendous, abominable, disgusting, a piece of sh*t, useless... the list keeps going on.

Now, focusing on being productive. I believe you used some body physics 3d / 2d. Although that seems the natural way to go, in most of the cases it is not, specially in platform games where you want to control dash and so on. For something simple like the one you were doing I think something like this could work nicely:

https://kidscancode.org/godot_recipes/3.x/2d/platform_character/index.html

(this guy also have really nice videos about controllers for other things in the game, you should have a look in his youtube channel).

I feel you are more artist than programmer, but you manage to finish the game, so that is a great achievement. Keep working hard and you will succeed.

I cannot understand what the game is about. I found after several tries that the rabbit can drag the pig. Beyond that I still do not understand what the game is about.

Can I get some hint about how to play? I only can move the animals around, but nothing else happens, I dont know where I can click or the properties de animals have. I think the concept is similar to "home sheep home" which I think it is brilliant.

I agree with all you said. Thank you for playing.

Sorry if you got it in the wrong way, I never meant in. In fact as I mentioned, I liked the idea of the visuals. If you need help with the character, just ask.

Saying that something does not work as expected is not an insult at all. Terrible is a word, and it means that, bad. The emotions and interpretation,  you did put it. Do not blame for that. If you or the person you are talking with are not both native speakers, or even you are but you live in different place, it is normal that you make different use of the words. If instead you have asked "what do you mean by terrible" or "can you give me some examples", you would have get much better output.

Also, I dont know why you say you are supposed to play my game. Neither you are nor I ever asked. I know where it is and the many things it fails.

Creative way of using the assets to achieve the visuals. The control of the character is terrible, nothing you dont know already :). Good job for you finishing the game!

Oh damn it, I did scan only 2. I will retry later. Now that the mechanic is clear, some ideas comes to my mind. Are you planning to continue / release the game?

I destroyed all the cannons and ships around, yet I am not able to remove the "red bars" with the lock icon. What did I miss?

I destroyed all the cannons and ships around, yet I am not able to remove the "red bars" with the lock icon. What did I miss?

Apart from moving in the house, is there any mission? I liked the visuals.

Apart from moving in the house, is there any mission? I liked the visuals.

Nice idea! It takes some times to understand that the maze "regenerates" like in the movie the cube. it would be nice if there would be some clue to understand the logic behind. It looks like every 2 or 3 turns the same wall removes.

It reminds me to bomber man :)

This kind of game requires a massive amount of job, so congratulations for giving it a try. I am not sure if it has some strategy when choosing which node of the map to visit, it is very early concept. 

I miss something like a minimap or a grid to help orientation. To my taste controls are a big hard to use (mouse can go out of window). No suggestion comes to my mind, but if you keep working on it maybe you can reach something really interesting. Best of Luck!

Thank  you! Agree with the sonar, I think the game should not take that long, just 5 min max. The levels have to be well balanced, otherwise it is not challenging. I will give it a serious try after I release the one I am doing now. Thanks for your feedback!