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elubie

34
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2
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A member registered May 20, 2022 · View creator page →

Creator of

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Thanks for playing the game and the feedback. In a tight melee fight, you're likely to at least take a bit of damage. I hope you realized that there are also the glowing spheres that you can pick up to gain more health - maybe I didn't make that clear enough. Once I get to work more on the game, I will probably also include some armor for protection.

Fun challenge. I enjoyed the art style and atmosphere. Maybe give the dialogue a bit more contrast next time for easier readability.

I liked the grapple mechanics, but huge skill issue on my side. I did manage to get over to the other side, but unfortunately couldn't figure out how to go up from there in the short time I was able to play so far. I definitely have to come back for more playtime.

Haven't played an asteroids game in ages, this one feels nice. PAy attention to readability - the constrast on the upgrade buttons was very low.

^Really nice game with clever mechanics. Great fun playing it.

I liked the very tiny aspect of a city builder. Had some glitches, where I couldn't send any more ambulances or police cars even if thy seemed not busy.  MAybe in this case some indication if there is an ambulance 'ready to depart' at the hospital or not. Great game that has potential to grow into more.

I managed to find one other ant, but the game mechanics were't really clear to be as well. I liked the visuals though.

Haha, I also killed the chicken - should have read the instructions first. Had fun really chasing them.

Very interesting mechanics, quite fun to experiment, but I failed a lot (skill issue here). Loved the aesthetics and design of the planets.. 

The tank needs more fish! The plant growing was nice, has potential to grow into some sim game. 

Very nice cozy feel. I could imagine enhancing the gameplay itself with a few different tasks (collecting  resources, planting a tree etc.) instead of pressing the same keys for every ecosystem.

Fun game. I liked how the theme was used when the walls were closing in, making the space smaller and smaller.

Loved it. Yes, controls are frustrating, b ut also very fun and after a bit you get the hang of it a bit.  To be honest, I might even pay a few bucks if it was on Steam. Kudos for finishing such a fresh and polished game for a game jam.

Had fun playing the game.The maze might need one or two more connections, got trapped the first time without any way to escape the spider.

Nice game. What's been said before, nice touch to add the runner and the planner mode.

Glad I got the chance to play your game. The planets and courses are so cute and the game has a very casual and relaxing feel to it. Mechanics were perfect for me. Very tiny minor glitch where I saw the out of bounds message when it shouldn't (i.e. after hitting the hole), but otherwise very smooth running. If you're looking to continue working on the game post jam, maybe add a bit more variety in the planets (i.e. differently colored buildings etc.) but within the limitations of the jam it's perfect!

Feels quite polished and I love the style. Got smashed on the second day already, but had lots of fun and want to continue playing.

Great game! Quite a challenge, couldn't make it very far, but feels great and will definitely play more after the jam.

Great game! Quite a challenge, couldn't make it very far, but feels great and will definitely play more after the jam.

Great concept and very polished graphics. Loved the animated planet transitions

Nice game and concept. I got trapped in the corner by three enemies - I'd suggest to add maybe not a way to fight th, but maybe be able to push back as to not suffer continuous damage without being able to do anything.

Cool idea. I had fun playing it.

Great entry! Loved the gameplay and the artwork!

Thanks for playing my game!

Thanks for playing my game! I would have liked to spend more time on th 3D models,  but had to cut due to job being busy

Thanks for playing my entry.

Thanks for playing my entry.

Thanks for playing and the feedback! Yeah, the collision and damage handling definitely can be improved. I'm still learning ;)

Here is mine: Last Ride Standing by elubie (itch.io), should be fun and short

Here's mine: Last Ride Standing by elubie (itch.io), should be quick and fun

Here is mine: Last Ride Standing by elubie (itch.io)

Here's mine, if you still want to play:

Last Ride Standing by elubie (itch.io)

Thanks! I saw your video yesterday and watching it made me realize that I should fix the ducking mechanics to be able to duck under several subsequent trees (they are randomly generated, so it may happen) which I think makes the game a bit more playable ;)

I had the same issue with my Game, there is a setting on your itch.io page 'SharedArrayBuffers - it's marked as experimental, but seems to work fine (at least for my game)