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A jam submission

Four Pots & A FuneralView game page

Four pots. Endless skeletons. One way out.
Submitted by nsubordin81 — 1 day, 14 hours before the deadline
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Four Pots & A Funeral's itch.io page

Results

CriteriaRankScore*Raw Score
Story#1323.0003.000
Aesthetics#2533.5833.583
Mechanics#2983.0003.000
Fun#3383.0833.083
Overall#3533.1673.167
Theme#5442.5832.583
Music#6811.5831.583
Sound#6841.5831.583

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How many people worked on this game in total?
just me

Did you use any existing assets? If so, list them below.
yes, all art is Anokolisa's Legacy Fantasy Blood Mansion from giveaway, leveraged some MIT licensed Godot sample code for dialogs

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Comments

Submitted(+1)

Really nice idea with lots of potential! Would like to see more of it! Will be keeping an eye out!

Developer

I would love to produce more! thank you so much!

Submitted(+1)

Fun challenge. I enjoyed the art style and atmosphere. Maybe give the dialogue a bit more contrast next time for easier readability.

Developer

Thank you! I totally agree upon review, white on light blue makes for some strain

Submitted(+1)

The retro vibe and endless skeletons made for a fun challenge. I liked the level design - felt well thought out. The dialogue was good. Overall, a solid game

Developer

Thanks! the level design portion was probably my favorite thing to do

Submitted(+1)

This is game has some nice retro nostalgic vibes to it. Good job!

Developer (1 edit)

thank you!

Submitted(+1)

another great solo effort, it reminded me of super crate box in some aspects, excellent work!

Developer

thank you! I'm going to check that one out

Submitted(+1)

Really nice level design on this game. I wasn't able to get through it because I am astonishingly bad at platformers but this looks really solid.

Developer(+1)

thanks! the controls aren't as smooth as I'd like either so in terms of a test of your platforming ability I would say this could be deceptive, I just startted working on making it more like traditional platformer than an arcade screen, where the camera is zoomed in on the player, but it broke a bunch of other things and I think that is too big of a change to push during rating so I'm waiting on it. Really appreciate that feedback! some of the level design was informed by AI, which felt like a way I wouldn't have expected to use it. but I was tight on time so I asked the llm to lay out a bunch of different diagrams for me. put my own touches on it to be sure (and simplified because originally I had switches and hidden and moving platforms), but the foundation was partly designed with prompting. 

Submitted(+1)

The dialogue was great (though would've been nice not to take damage whilst it was playing) - really makes for a charming experience!

Developer

Oh! thank you that's a good point, on the backlog it goes

Submitted(+1)

I had more fun running from skeletons than I thought was possible.

Developer(+1)

yay! that was what I felt like was the thing I wanted to go for, just having ai with uncomplicated movement patterns, but have it as like a crowd so it becomes hard/fun to evade without too much bad luck. if I could get another class of npc in there that could hurt the skeletons it might be more fun or it might be too chaotic, maybe some balancing will get it in the sweet spot.

Submitted(+1)

Great job on your submission! The end credits were exceptionally charming.

Developer

Thank you! I enjoyed playing through yours as well!

Submitted(+1)

Great game! Loved the ending dialogue

Developer (1 edit) (+1)

Thank you! tried to give yours a shot but I am on a mac OS. Great jamming with you!