Really nice idea with lots of potential! Would like to see more of it! Will be keeping an eye out!
Play game
Four Pots & A Funeral's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Story | #132 | 3.000 | 3.000 |
Aesthetics | #253 | 3.583 | 3.583 |
Mechanics | #298 | 3.000 | 3.000 |
Fun | #338 | 3.083 | 3.083 |
Overall | #353 | 3.167 | 3.167 |
Theme | #544 | 2.583 | 2.583 |
Music | #681 | 1.583 | 1.583 |
Sound | #684 | 1.583 | 1.583 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game in total?
just me
Did you use any existing assets? If so, list them below.
yes, all art is Anokolisa's Legacy Fantasy Blood Mansion from giveaway, leveraged some MIT licensed Godot sample code for dialogs
Comments
Fun challenge. I enjoyed the art style and atmosphere. Maybe give the dialogue a bit more contrast next time for easier readability.
The retro vibe and endless skeletons made for a fun challenge. I liked the level design - felt well thought out. The dialogue was good. Overall, a solid game
another great solo effort, it reminded me of super crate box in some aspects, excellent work!
Really nice level design on this game. I wasn't able to get through it because I am astonishingly bad at platformers but this looks really solid.
thanks! the controls aren't as smooth as I'd like either so in terms of a test of your platforming ability I would say this could be deceptive, I just startted working on making it more like traditional platformer than an arcade screen, where the camera is zoomed in on the player, but it broke a bunch of other things and I think that is too big of a change to push during rating so I'm waiting on it. Really appreciate that feedback! some of the level design was informed by AI, which felt like a way I wouldn't have expected to use it. but I was tight on time so I asked the llm to lay out a bunch of different diagrams for me. put my own touches on it to be sure (and simplified because originally I had switches and hidden and moving platforms), but the foundation was partly designed with prompting.
I had more fun running from skeletons than I thought was possible.
yay! that was what I felt like was the thing I wanted to go for, just having ai with uncomplicated movement patterns, but have it as like a crowd so it becomes hard/fun to evade without too much bad luck. if I could get another class of npc in there that could hurt the skeletons it might be more fun or it might be too chaotic, maybe some balancing will get it in the sweet spot.
Great job on your submission! The end credits were exceptionally charming.
Leave a comment
Log in with itch.io to leave a comment.