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I had more fun running from skeletons than I thought was possible.

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yay! that was what I felt like was the thing I wanted to go for, just having ai with uncomplicated movement patterns, but have it as like a crowd so it becomes hard/fun to evade without too much bad luck. if I could get another class of npc in there that could hurt the skeletons it might be more fun or it might be too chaotic, maybe some balancing will get it in the sweet spot.