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Nyctophobic-Dev

34
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2
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A member registered Apr 24, 2021 · View creator page →

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(2 edits)

Thank so much for the feedback! The lighting is something I would have liked to rework as it did definitely result in moments where getting too close to an object made it difficult to see - but it was challenging to create an atmosphere where the torch lit up a room from the cameras third person perspective. 

Glad you liked it!

Thank you for playing!

The dialogue was great (though would've been nice not to take damage whilst it was playing) - really makes for a charming experience!

Sprites are well made and the level design is nice. 

The weather contributed a lot to the atmosphere however it feels like the game needed a pathing system for the character to follow the mouse cursor, was getting stuck on terrain a lot. As other have mentioned the zombies didn't seem to die and clicking on them seemed to walk the character towards them.

Nice looking game!

Thanks for playing, glad you enjoyed it!

Nah, it's more that it didn't do any movement once the player had died and required quitting and restarting the game in order to get it working again

Thanks for the feedback! I hadn't encountered any issues with the camera being all over the place - was it jumping everywhere?

Played this for way longer than I'd like to admit - it's a nice iron lung meets farming simulator. Loved the models and textures


It needed more polish, the game had quite a lot of small bugs during a playthrough.

This game was great, a very interesting take on a bullet hell with some an impactful meaning.

Pixel art style and sound built a good atmosphere. Found a fairly big bug where if the player died then they couldn't move unless the player restarted. 

Apologies, left a review before but had this tab open and the review was meant for another game! Will check this out shortly.

Art styles really cool, would've been amazing to have had some sound effects for the flying and shooting.

Controls feel a little odd and the handling of the plane feels a little restrained.

Still a really cool game.

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The ambience was decent with the lighting and sound effect of walking, however It was difficult to figure out the goal and how to progress. After a while, the FPS took a hit and the game wasn't playable. The atmosphere was good though!

Very creative idea - visuals looked great!

Not sure, maybe just a clear message on the submission page saying to download the windows version instead?

Great sense of humour, questionable motives

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Great style and very nice looking menu. 

Had a fairly big problem with the controls on the web version: pressing ctrl alongside another key (such as W) will cause unexpected results which impact the game, such as closing the tab, saving or bookmarking. Would recommend just allowing users to download the windows version instead if you plan on using these controls.

Otherwise the idea is fun and well executed.

Thank you for the great feedback!

Very cool concept which matches the theme very well. Friction is a little strange on the placed objects though.

Looks very nice, the intro and model of the Devil are both very polished.

Was a fun little game, loved being able to control the momentum of the character. Slight issue I had was that eventually the character would move faster than the blocks would spawn in making it difficult to progress.

Other than that, the music was great and the visuals were cool!

Liked the interaction between both houses, however both me and a friend had issues preventing us from progressing past a certain pointwith certain items not spawning

A very solid recreation of Getting over it (for better and worse), the main problem I had was the mouse wasn't constrained to the screen and when swinging went all over the place making movement very unpredictable.

A very solid recreation of Getting over it (for better and worse), the main problem I had was the mouse wasn't constrained to the screen and when swinging went all over the place making movement very unpredictable.

Enjoyed this a lot, the music was great (although did randomly cut out every now and again!) and the story was interesting.

Loved this, the art style was fantastic the golem felt responsive and it was clear what you needed to do. The music was a bit loud. Also would have been nice if we saw some indication of what trash was falling - often felt like I had got far enough to the side to miss the trash only to caught by how large it was.

This was great!

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Would have loved to play this, however it needs packaging - requiring users to install UE5 in order to run is a big ask!

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Was not clear how the mechanics worked, didn't understand until the final day. It would've helped if the colours on the shelves were more clear and if the writing in the details section was displayed immediately rather than needing to be clicked on. 

Cards felt very unintuitive in how they worked with the scale, was not able to figure this out resulting in me frequently being softlocked and having to wait until the timer ran out

I love the existential themes

Mouse clicking the abilities breaks the game!

Rated 5 for ghunger