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Nyctophobic-Dev

47
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2
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A member registered Apr 24, 2021 · View creator page →

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A very emotional story! Kept seeing an issue where my camera was constantly trying to focus on the floor - beyond that though this did well on atmosphere, storytelling, voice-acting (!) and music.

This was a cool puzzle. Similar to a couple of other comments, I noticed that the description covered up the hints on occasion. Having a "Next Puzzle" button would be nice too. Other than that though - this is great!

Got crashes when playing too. Seemed like an interesting premise.

Lovely story and interesting connection mechanics! Unfortunately I wasn't able to finish it as I tried going up the stairs outside the garage after collecting the hat and fell through ending up stuck.

Well thought out node connection system, makes a tonne of sense when you get used to it - but struggled to understand how to do anything in the beginning and felt a bit overwhelmed. Overall a great job!

Glad you like the concept! The bin works by picking up an animal and then clicking directly on the bin. Thanks for playing!

Thanks for checking out the game. Really glad you like it!

A very well thought out RPG battle system. Had a lot of fun with this. Nice job!

Decent puzzle mechanics though I couldn't figure out the laser bit. Nice job!

Solid effort, but this needed work to polish. The characters animation still has root motion so they walk forward beyond where they actually are, not entirely sure what the shadows are for either.

The evidence was hard to read but the 3d scenes looked pretty cool. There wasn't a penalty for you trying over and over to spam the accusation. Maybe connecting up the evidence a certain amount before letting the player accuse would've ensured more engagement with the mechanics - this was a solid effort though.

Liked the connection themed minigames. However I hit a gamebreaking bug every new level I played where the screen was blank and the timer would always run out prompting multiple restarts.

Beat it on seed 44.

The puzzle took a bit of thinking as there wasn't an indication when both orbs were pointing at at other, beyond that though it was fun and had an interesting atmosphere!

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Thank so much for the feedback! The lighting is something I would have liked to rework as it did definitely result in moments where getting too close to an object made it difficult to see - but it was challenging to create an atmosphere where the torch lit up a room from the cameras third person perspective. 

Glad you liked it!

Thank you for playing!

The dialogue was great (though would've been nice not to take damage whilst it was playing) - really makes for a charming experience!

Sprites are well made and the level design is nice. 

The weather contributed a lot to the atmosphere however it feels like the game needed a pathing system for the character to follow the mouse cursor, was getting stuck on terrain a lot. As other have mentioned the zombies didn't seem to die and clicking on them seemed to walk the character towards them.

Nice looking game!

Thanks for playing, glad you enjoyed it!

Nah, it's more that it didn't do any movement once the player had died and required quitting and restarting the game in order to get it working again

Thanks for the feedback! I hadn't encountered any issues with the camera being all over the place - was it jumping everywhere?

This game was great, a very interesting take on a bullet hell with some an impactful meaning.

Pixel art style and sound built a good atmosphere. Found a fairly big bug where if the player died then they couldn't move unless the player restarted. 

Apologies, left a review before but had this tab open and the review was meant for another game! Will check this out shortly.

Art styles really cool, would've been amazing to have had some sound effects for the flying and shooting.

Controls feel a little odd and the handling of the plane feels a little restrained.

Still a really cool game.

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The ambience was decent with the lighting and sound effect of walking, however It was difficult to figure out the goal and how to progress. After a while, the FPS took a hit and the game wasn't playable. The atmosphere was good though!

Very creative idea - visuals looked great!

Not sure, maybe just a clear message on the submission page saying to download the windows version instead?

Great sense of humour, questionable motives

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Great style and very nice looking menu. 

Had a fairly big problem with the controls on the web version: pressing ctrl alongside another key (such as W) will cause unexpected results which impact the game, such as closing the tab, saving or bookmarking. Would recommend just allowing users to download the windows version instead if you plan on using these controls.

Otherwise the idea is fun and well executed.

Thank you for the great feedback!

Very cool concept which matches the theme very well. Friction is a little strange on the placed objects though.

Looks very nice, the intro and model of the Devil are both very polished.

Was a fun little game, loved being able to control the momentum of the character. Slight issue I had was that eventually the character would move faster than the blocks would spawn in making it difficult to progress.

Other than that, the music was great and the visuals were cool!

Liked the interaction between both houses, however both me and a friend had issues preventing us from progressing past a certain pointwith certain items not spawning

A very solid recreation of Getting over it (for better and worse), the main problem I had was the mouse wasn't constrained to the screen and when swinging went all over the place making movement very unpredictable.

A very solid recreation of Getting over it (for better and worse), the main problem I had was the mouse wasn't constrained to the screen and when swinging went all over the place making movement very unpredictable.