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A jam submission

Father's projectView game page

Submitted by SlavaMorozov — 5 minutes, 13 seconds before the deadline
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Father's project's itch.io page

Results

CriteriaRankScore*Raw Score
Story#1083.1823.182
Aesthetics#3443.3643.364
Overall#3773.0913.091
Fun#5042.6362.636
Sound#5132.1822.182
Mechanics#5202.4552.455
Theme#7651.8181.818
Music#8441.0911.091

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How many people worked on this game in total?
1

Did you use any existing assets? If so, list them below.
personal scripts from personal projects. some public resources from the unity asset store

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Comments

Submitted

The art looks interesting. The tutorial is a little bit frustrating because each message blocks the actions and it is a long tutorial

Submitted(+1)

Father's Project is an impressive life sim packed with features, from stock trading to building management, all within a charming pixel art world. The depth achieved in just 10 days is remarkable. Well done

Submitted(+1)

Pixel art is really cool. I was surprised to see so many options and functions on the computer!

Even trading stocks haha. Lots of mechanics for a 10 day jam, good job!

Submitted(+1)

A nice game with lovely pixel art. I'm not sure if it is a bug or a feature, but when I pressed space next to a server or fan, they disappeared

Developer

When you hold down the Space bar for a couple of seconds near a building, it gets demolished — that's part of the game mechanics. Maybe I should make it more obvious.

Submitted(+1)

Nice looking game!

Submitted(+1)

Really cool concept with a lot of potential! The pixel art and animations are great, and it's impressive how much content you've packed in

Submitted(+1)

Hi! Interesting life sim game! I worked my character really hard, he-he! I was able to buy a bunch of stuff! Nice pixel art and animations!

Submitted

Very confusing game to understand what to do. What does API stand for with the story? How does it link with the theme? This seems like it could be really cool if you ease the player in. Start off simple and slowly build up to the full systems you have.

Developer

In the next 24 hours, I'll add a tutorial that guides the player step by step. I recommend checking back in 1–2 days and taking your time with the final rating.
As for the jam theme — forget it. It was touched on in the story, but there wasn’t enough time for it. There was time for gameplay, though.
I remember watching a dozen playtesters play my other game. The misunderstanding was sometimes absurd — as if they had never played any games before.