Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

MAЯP

229
Posts
3
Followers
5
Following
A member registered Oct 16, 2017 · View creator page →

Creator of

Recent community posts

Thanks for playing

NOTICE:
- there is a bug in the game. when you die the gameover screen with the retry button will not show up. Sorry...
- FYI the arrow challenge seems to be too hard. There is an image of that challenge being done.

Great game. The art and music is very well integrated. Good experience overall. Good job!

Awesome presentation! great job!

Nice game. Excellent presentation.

The pixel art is incredible and the presentation overall is incredible. unfortunately the game crashed (web version) when cooking. Good experience overall. Good job!

Incredible game. The art & music are superb. I takes some time to get used to the gameplay but it is an amazing experience. Great job!

Amazing job here! Excellent game! I find it hard to believe that this was done in just one week. As you already know it was a little hard and I got stuck in a zone but I pretend to come back to this game later. Amazing experience overall, Great job!

Excellent game. I could not complete the game yet but the game is great. The presentation is incredible. The music is just so good. Everything is well integrated. I realized about the double jump later and there were many things as I was progressing that told me to "read between the lines" and find another way to continue. Amazing experience overall. Great job!.

What an amazing experience that was! this game is chaotic, even hysteric. Everything is well assembled. Great job!  

Thanks for playing

> but the graphics are a bit lacking.
I understand 100%. I am not an artist and I need to start learning more how to make things look better. At the moment I do not even know much about shaders. I am mostly focusing on technical details. Thanks for the feedback. I will need to improve the art little by little (or finding an artist if possible)

Thanks for playing

>  At first though I didn't realise that I actually had that upgrade, and instead just ran and rocket jumped over those little baby spikes.
Ok I really need to implement 'barks' to guide the player a little more. I used challenges as tutorials but I think I neeed more communication

> one part being because I didn't actually realise that I had gotten the ability to fly. 
I had to make a lot more challenges to aware the player of his skills. If you slide you can also fly. I also had to deal with the lack of time so there were more challenges to tell the player the projectile on hold impulses you further

>  I would constantly move too far to the left or right and miss the gap
I need to work on the air control... the idea was to give the player only three keys; left, right and fire. 'Up' does nothing but since air control is a staple in platformer games (let alone metroidvanias) I had to know I could not just remove 'up' at least to look up. I had to help the player control in-air with the controls including 'up' so you actually go up. Again, I did as much as I could with the time I had, so....

> but since your rocket knocks you back, when I tried to wall climb, I'd often not angle it right, and push myself too far away from the wall

yes, this is more like a game design predicament. If I continue this project I would need to refactor things in order to give the player more control

>  just not enough opportunities to do.

I would have wanted to do more but I spent so much time just trying to get the gravity in a working state.

Thanks a lot for the feedback. That helps a lot. You definitively help in this gamedev journey of mine.

Nice little game. It lack some air control as I can not move when in the air once I do a trick and i am falling down. I get on top, but I can not get to safety and I fall regardless.

(1 edit)

Nice game. There were issue with the sprites of the enemies, there were rotating. Maybe it was better using a voxel model. There was not that much ammo and the weapon accuracy was not good for long distances so I ended up without ammo and a lot of enemies. It is not common seeing 3D games here, that is nice.

Nice little game. Very interesting concept, the thing is that is also unfamiliar. 

Awesome intro. Excellent presentation. The controls were a little hard for me. Good experience overall, good job.

Good game. Good presentation and good gameplay. There is just one thing I have to mention; the gravity. It feels like floating. I know how hard is to get gravity working for a CharacterBody2D and I am in the same predicament but yeah, I had to say it. Good experience nonetheless, good job.

I liked the art a lot. Fun little game. I did not get to the end but it was a good experience.

Awesome gameplay!. Excellent presentation. The blood mechanic was hard for me but I would play this game again 100%. Excellent job!

Thanks for playing

Thanks for playing & thanks for the feedback

Thanks for playing

Thanks for playing

Thanks for playing

(3 edits)

The art, the music, the gameplay, the vibes... It was such a good experience. One of the best 3D (web) games in this gamejam. I am honestly thinking that you must have had a lot of work prepared before the jam. The only think I can mention is that my eyes had to adapt a little to the game for some reason. Overall, very well executed. Awesome job!

Nice little game and very cool paint gun. Good job!.

(1 edit)

It took a long time to realize how things work but when I did I came up with this

I mean this game is made for streamers. It is buggy but it has soul. Good job!

as a courtesy here is an image of my doing the jump

thanks for playing

thanks for playing

Thanks for playing.
> Got stuck on the second "jump" up unfortunately
Thanks for the feedback. Yes, I need to learn more about level design. I had to give a reward for making that jump and leave the main route somewhere else. The way to make that jump is to dash and using the rocket at your feet while dashing... and then impulse up with the wall.
Game development is a journey that apparently is going to take a while.... 

Thanks for playing & thanks for the feedback.

Thanks for playing

Nice game. Nice presentation. It a little frustrating to my taste, it is ok though. Good job!

Nice game. I like the pixel art & sound, very consistent. The gameplay feels good overall, even without enemies. The only thing I would mention is that sometimes when I was climbing a wall after falling down there was no way I could climb up, it always jumps far away without letting me control how far. Other than that, excellent job!. 

I had a long time since I played a pool game. Nice experience and nice twist. Good job

Nice game. I went three runs. It takes a little to get going. Good experience overall. Good job!

This was inadvertently funny. The presentation was very polished. Good job!

I did not complete everything but I hope to come back later as this is such a funny experience. Very interesting. I would only mention that I like that the character is always at the center of the screen, because there were times the character was at the edge of the screen yet a jump was coming.  Overall, good job!

(1 edit)

Thanks for playing and thanks for the feedback.

BTW. Yes I had to explain the player better that you can go higher if you hold fire and fire at your feet then use that momentum to impulse yourself higher. I will keep this in mind next time I make a game.