Thanks for playing
MAЯP
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Excellent game. I could not complete the game yet but the game is great. The presentation is incredible. The music is just so good. Everything is well integrated. I realized about the double jump later and there were many things as I was progressing that told me to "read between the lines" and find another way to continue. Amazing experience overall. Great job!.
Thanks for playing
> but the graphics are a bit lacking.
I understand 100%. I am not an artist and I need to start learning more how to make things look better. At the moment I do not even know much about shaders. I am mostly focusing on technical details. Thanks for the feedback. I will need to improve the art little by little (or finding an artist if possible)
Thanks for playing
> At first though I didn't realise that I actually had that upgrade, and instead just ran and rocket jumped over those little baby spikes.
Ok I really need to implement 'barks' to guide the player a little more. I used challenges as tutorials but I think I neeed more communication
> one part being because I didn't actually realise that I had gotten the ability to fly.
I had to make a lot more challenges to aware the player of his skills. If you slide you can also fly. I also had to deal with the lack of time so there were more challenges to tell the player the projectile on hold impulses you further
> I would constantly move too far to the left or right and miss the gap
I need to work on the air control... the idea was to give the player only three keys; left, right and fire. 'Up' does nothing but since air control is a staple in platformer games (let alone metroidvanias) I had to know I could not just remove 'up' at least to look up. I had to help the player control in-air with the controls including 'up' so you actually go up. Again, I did as much as I could with the time I had, so....
> but since your rocket knocks you back, when I tried to wall climb, I'd often not angle it right, and push myself too far away from the wall
yes, this is more like a game design predicament. If I continue this project I would need to refactor things in order to give the player more control
> just not enough opportunities to do.
I would have wanted to do more but I spent so much time just trying to get the gravity in a working state.
Thanks a lot for the feedback. That helps a lot. You definitively help in this gamedev journey of mine.
Nice game. There were issue with the sprites of the enemies, there were rotating. Maybe it was better using a voxel model. There was not that much ammo and the weapon accuracy was not good for long distances so I ended up without ammo and a lot of enemies. It is not common seeing 3D games here, that is nice.
The art, the music, the gameplay, the vibes... It was such a good experience. One of the best 3D (web) games in this gamejam. I am honestly thinking that you must have had a lot of work prepared before the jam. The only think I can mention is that my eyes had to adapt a little to the game for some reason. Overall, very well executed. Awesome job!
Thanks for playing.
> Got stuck on the second "jump" up unfortunately
Thanks for the feedback. Yes, I need to learn more about level design. I had to give a reward for making that jump and leave the main route somewhere else. The way to make that jump is to dash and using the rocket at your feet while dashing... and then impulse up with the wall.
Game development is a journey that apparently is going to take a while....
Nice game. I like the pixel art & sound, very consistent. The gameplay feels good overall, even without enemies. The only thing I would mention is that sometimes when I was climbing a wall after falling down there was no way I could climb up, it always jumps far away without letting me control how far. Other than that, excellent job!.
I did not complete everything but I hope to come back later as this is such a funny experience. Very interesting. I would only mention that I like that the character is always at the center of the screen, because there were times the character was at the edge of the screen yet a jump was coming. Overall, good job!





