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Marp Classic 2: Growing monster's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #333 | 3.192 | 3.192 |
Fun | #416 | 2.885 | 2.885 |
Overall | #432 | 2.962 | 2.962 |
Aesthetics | #450 | 3.038 | 3.038 |
Mechanics | #469 | 2.615 | 2.615 |
Story | #542 | 1.808 | 1.808 |
Music | #763 | 1.346 | 1.346 |
Sound | #765 | 1.346 | 1.346 |
Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game in total?
1
Did you use any existing assets? If so, list them below.
https://engvee.itch.io/free-animated-isometric-hellbeast https://engvee.itch.io/free-iso-drone https://engvee.itch.io/animated-isometric-mechanoid https://smallscaleint.itch.io/character-creator-2d-modern https://buggystudio.itch.io/isometric-suburban-pack https://devilsworkshop.itch.io/big-pixel-isometric-block-pack-free-2d-sprites https://opengameart.org/content/bullet-collection-2-m484-games https://opengameart.org/content/glow-circle
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Comments
Can't go wrong with smashing things around! 😝
Would love to see this one polished in the future! has potential!
Hi, Thanks for playing and thanks for the feedback.
Very nice fun game! well done!
Hi. Thanks for playing and thanks for the kind words.
Diablo on rampage!!! i like it and remind me of giant rampage game in the past!!!
Hi. Thanks for playing.
> remind me of giant rampage game
It was a reference tbh XD
Thanks for the feedback
Nice game, I really like the graphics. As the other commenters have said, audio would have really enhanced the experience. But great job!
Hi. Thanks for playing and thanks for the feedback
Thank you for the game. I like the concept of the game, and the implementation is overall decent. It would have been nice to have some sound. Otherwise, it seems like to start at full health and the enemies just wear you down until you die. Sometime when I died my game would not bring up the end game screen. It seems like being a large monster, I really need to run and hide. Do you get stronger as you get bigger, or are you just a bigger target?
I did have fun with this one though.
Hi. thanks for playing.
> Do you get stronger as you get bigger, or are you just a bigger target?
You do get stronger and the hitbox is also bigger. there is also a small adjustment to the dash
Thanks for the feedback
The concept of playing an ever-growing monster of destruction is great!
Despite my best efforts I couldn't get past the third wave, let alone the fourth.
It's a little unclear when an attack is connecting or how often they can be done. The ranged attack is more obvious but felt too slow to rely on. The melee attack seemed like it could be used as quickly as I pushed the mouse button, but that may not have been the case.
While the dash should allow for dodging some attacks, the fact is that enemies are constantly barraging the player, there's really no point at which you aren't taking damage and using the dash as often as possible didn't seem to help me survive much longer, if at all. It does help close the distance to specific enemies, so it's useful in that regard. However, there's nothing else to mitigate damage and no way to restore health. I'd be interested to know any strategies for actually completing all the waves!
Hi. Thanks for playing.
> It's a little unclear when an attack is connecting or how often they can be done.
I understand the arguments. If I had the chance to add sound I would have added some clues in order to communicate the player if the attack is connecting, if you are being hurt, ...
> be interested to know any strategies for actually completing all the waves
I guess that you do not know that you can charge your attacks and the melee attack has a large knock-back. I will take into consideration how to communicate better with the player.
Thanks for the feedback
by the way, the devlog video is in a comment in this submission and I am playing throughout the game. Just for reference.
Unfortunately it seems that the entire video is muted after the first thirty seconds. From watching the gameplay it looks like the best strategy is to run while the enemies spawn in so that they group up and are vulnerable to the powered up ranged attack? Any intricacies in the explanation are lost since I can't hear them. :(
By the way, you can integrate devlogs on your itch projects rather than putting them in the comments here. On the creator dashboard there's a dropdown menu next to each project. It would help with visibility for that sort of information. :)
Yes, the video lost almost all the audio... sorry about that.
> Any intricacies in the explanation are lost since I can't hear them. :(
Those were mostly development details only
Nice Game. When the Monster grows, it feels way more powerful. A nice addition would be a possibility to regain some health, and - I know pretty hard to implement - a destructive environment. Really love the health circle.
Hi. Thanks for playing
> I know pretty hard to implement - a destructive environment.
Believe me that I thought about it. However, I had to deal with other priorities.
Thanks for the feedback
I learned setting the correct priorities is one of the most important aspect of a Game Jam, so well done.
Nice idea and the enemy logic seemed particularly well implemented, I struggled a bit with the controls but I'm generally not great with keyboard controls so that's probably just me!
Hi. Thanks for playing.
> I'm generally not great with keyboard controls
I will add controller support for the next project. I also had comments of mobiles users.
Thanks for the feedback
Nice idea for a game, and overall I like the enemy behavior – they retreat when I approach, which is a cool touch. I like the projectiles and enemy units, but the main character feels a bit out of place in comparison. I also didn’t notice any difference between the two types of attacks. I miss music and sound effects, and… it’s possible to move outside the game area.
Hi. Thanks for playing.
Yes, right now the strategies are mostly positional. I wanted another one but I could not finish it.
> it’s possible to move outside the game area
Yes, I explain that in the devlog. The dash just disables the collision and I did not changed that behavior when launching the game
Thanks for the feedback
Cool fun game
Thanks for playing
Positive ✅
🌀 Cool range of abilities
🌍 Large map
👾 Enemy sprite variation helped make encounters more visually distinct
❤️ Clear health indicators made it easy to track player and enemy status at a glance
Suggestions 🛠️
🎵 Adding music would really help bring the world to life
🔇 Some SFX would enhance impact and immersion
💥 Enemy behaviour variation (e.g., different attacks) would be a great enhancement for gameplay depth
(My notes — formatted with a bit of help from AI — hence the emoji explosion 💥)
Really promising foundation — I'd love to see an audio pass on this!
Hi. Thanks for playing
> Enemy behaviour variation (e.g., different attacks) would be a great enhancement for gameplay depth
True, I had plans for an artillery unit but I could not complete it.
Thanks for the feedback
Nice game. I think some powerups for heal and stuff would be a nice addition :)
thanks for the feedback. It means a lot. Thanks for playing
Didn't know that being a monster could be this fun!
I do think some music and SFX would make it even better, but good job so far.
> I do think some music and SFX would make it even better, but good job so far.
yes, shame I could not add sound or music. I have to work on my time management so there is time for everything next time.
Thanks for playing
Would have been much more better with some audio but it was fun nonetheless, wave 2 was all I could manage. Overall a good game, nice job!
> Would have been much more better with some audio
100% agreed. Thanks for the feedback
Thanks for playing
Neat idea and quite a fun execution
Thanks for playing
I like how subtle the growing is, is there any way to heal?
> is there any way to heal?
No. I wanted a heal feature because I wanted more enemies. I had to balance things due to lack of tim
Pretty fun but just a heads up if you hold down right click the fire glitches out.
Hi. Thanks for playing. I did not scale the particles with the fire hitbox but the hitbox is there.
Thanks for the feedback
nice game, well gone. Always love some rampage and destruction haha! Check out my game if you fancy some more carnage! I would have loved to hear some sounds in your game. The mechanics were very fun
Hi. Thanks for the feedback.
> I would have loved to hear some sounds in your game
I would have loved that too... I ran out of time. I had to optimize the game.
I also tried your game. Very fun
A solid submission! I couldn't make it past wave 1 (the last 3 enemies seemed to have disappeared) but the mechanics were very simple and easy to understand. The main thing I could say is add music and sound effects and perhaps ways to heal or interact with the environment and you'll be off to the races!! Nice job!!
Hi, Thanks for playing and the feedback.
> The main thing I could say is add music and sound effects
I really wished I had time for that, but honestly I had to spent time in the performance issues I was having. Almost ending the submission phase I knew I had time for polishment but not for sound even.
I had a small idea for a history. Between waves there should have been first a mysterious guys releasing the monster and then a news reporter. However nothing of that made it to the game.
Again. thanks for playing and for the feedback.
Next time I have to spend carefully every hour I have.
> (the last 3 enemies seemed to have disappeared)
Yes, the map is big and the pathfinding does not always updates depending on the player position. The enemies also had the tendency to get stuck between them (pathfinding again). I turned off the collision between them to ease the pathfinding so the enemies go to the player. I need to spend some time with these tools for the next time
Unlike my pathetic team mate, (just kidding don't be mad I made it to wave 2! I love a good monster growing game and liked the city builder style camera angle.
If you decided to continue this after the jam, I could see this being great if you added some UI and some more to the core gameplay loop. I didn't run into any bugs so, congrats on that, especially as a solo dev! Nice work!!