Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

The concept of playing an ever-growing monster of destruction is great!

Despite my best efforts I couldn't get past the third wave, let alone the fourth.

It's a little unclear when an attack is connecting or how often they can be done. The ranged attack is more obvious but felt too slow to rely on. The melee attack seemed like it could be used as quickly as I pushed the mouse button, but that may not have been the case.

While the dash should allow for dodging some attacks, the fact is that enemies are constantly barraging the player, there's really no point at which you aren't taking damage and using the dash as often as possible didn't seem to help me survive much longer, if at all. It does help close the distance to specific enemies, so it's useful in that regard. However, there's nothing else to mitigate damage and no way to restore health. I'd be interested to know any strategies for actually completing all the waves!

(+1)

Hi. Thanks for playing.
> It's a little unclear when an attack is connecting or how often they can be done.
I understand the arguments. If I had the chance to add sound I would have added some clues in order to communicate the player if the attack is connecting, if you are being hurt, ...

> be interested to know any strategies for actually completing all the waves

I guess that you do not know that you can charge your attacks and the melee attack has a large knock-back. I will take into consideration how to communicate better with the player.

Thanks for the feedback 

(2 edits) (+1)

by the way, the devlog video is in a comment in this submission and I am playing throughout the game. Just for reference.

Unfortunately it seems that the entire video is muted after the first thirty seconds. From watching the gameplay it looks like the best strategy is to run while the enemies spawn in so that they group up and are vulnerable to the powered up ranged attack? Any intricacies in the explanation are lost since I can't hear them. :(

By the way, you can integrate devlogs on your itch projects rather than putting them in the comments here. On the creator dashboard there's a dropdown menu next to each project. It would help with visibility for that sort of information. :)


(2 edits) (+1)

Yes, the video lost almost all the audio... sorry about that.
> Any intricacies in the explanation are lost since I can't hear them. :(
Those were mostly development details only