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Marp Classic 2: Growing monster's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #333 | 3.192 | 3.192 |
Fun | #416 | 2.885 | 2.885 |
Overall | #432 | 2.962 | 2.962 |
Aesthetics | #450 | 3.038 | 3.038 |
Mechanics | #469 | 2.615 | 2.615 |
Story | #542 | 1.808 | 1.808 |
Music | #763 | 1.346 | 1.346 |
Sound | #765 | 1.346 | 1.346 |
Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game in total?
1
Did you use any existing assets? If so, list them below.
https://engvee.itch.io/free-animated-isometric-hellbeast https://engvee.itch.io/free-iso-drone https://engvee.itch.io/animated-isometric-mechanoid https://smallscaleint.itch.io/character-creator-2d-modern https://buggystudio.itch.io/isometric-suburban-pack https://devilsworkshop.itch.io/big-pixel-isometric-block-pack-free-2d-sprites https://opengameart.org/content/bullet-collection-2-m484-games https://opengameart.org/content/glow-circle
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Comments
Nice Game. When the Monster grows, it feels way more powerful. A nice addition would be a possibility to regain some health, and - I know pretty hard to implement - a destructive environment. Really love the health circle.
Hi. Thanks for playing
> I know pretty hard to implement - a destructive environment.
Believe me that I thought about it. However, I had to deal with other priorities.
Thanks for the feedback
I learned setting the correct priorities is one of the most important aspect of a Game Jam, so well done.
Nice idea and the enemy logic seemed particularly well implemented, I struggled a bit with the controls but I'm generally not great with keyboard controls so that's probably just me!
Hi. Thanks for playing.
> I'm generally not great with keyboard controls
I will add controller support for the next project. I also had comments of mobiles users.
Thanks for the feedback
Nice idea for a game, and overall I like the enemy behavior – they retreat when I approach, which is a cool touch. I like the projectiles and enemy units, but the main character feels a bit out of place in comparison. I also didn’t notice any difference between the two types of attacks. I miss music and sound effects, and… it’s possible to move outside the game area.
Hi. Thanks for playing.
Yes, right now the strategies are mostly positional. I wanted another one but I could not finish it.
> it’s possible to move outside the game area
Yes, I explain that in the devlog. The dash just disables the collision and I did not changed that behavior when launching the game
Thanks for the feedback
Cool fun game
Thanks for playing
Positive ✅
🌀 Cool range of abilities
🌍 Large map
👾 Enemy sprite variation helped make encounters more visually distinct
❤️ Clear health indicators made it easy to track player and enemy status at a glance
Suggestions 🛠️
🎵 Adding music would really help bring the world to life
🔇 Some SFX would enhance impact and immersion
💥 Enemy behaviour variation (e.g., different attacks) would be a great enhancement for gameplay depth
(My notes — formatted with a bit of help from AI — hence the emoji explosion 💥)
Really promising foundation — I'd love to see an audio pass on this!
Hi. Thanks for playing
> Enemy behaviour variation (e.g., different attacks) would be a great enhancement for gameplay depth
True, I had plans for an artillery unit but I could not complete it.
Thanks for the feedback
Nice game. I think some powerups for heal and stuff would be a nice addition :)
thanks for the feedback. It means a lot. Thanks for playing
Didn't know that being a monster could be this fun!
I do think some music and SFX would make it even better, but good job so far.
> I do think some music and SFX would make it even better, but good job so far.
yes, shame I could not add sound or music. I have to work on my time management so there is time for everything next time.
Thanks for playing
Would have been much more better with some audio but it was fun nonetheless, wave 2 was all I could manage. Overall a good game, nice job!
> Would have been much more better with some audio
100% agreed. Thanks for the feedback
Thanks for playing
Neat idea and quite a fun execution
Thanks for playing
I like how subtle the growing is, is there any way to heal?
> is there any way to heal?
No. I wanted a heal feature because I wanted more enemies. I had to balance things due to lack of tim
Pretty fun but just a heads up if you hold down right click the fire glitches out.
Hi. Thanks for playing. I did not scale the particles with the fire hitbox but the hitbox is there.
Thanks for the feedback
nice game, well gone. Always love some rampage and destruction haha! Check out my game if you fancy some more carnage! I would have loved to hear some sounds in your game. The mechanics were very fun
Hi. Thanks for the feedback.
> I would have loved to hear some sounds in your game
I would have loved that too... I ran out of time. I had to optimize the game.
I also tried your game. Very fun
A solid submission! I couldn't make it past wave 1 (the last 3 enemies seemed to have disappeared) but the mechanics were very simple and easy to understand. The main thing I could say is add music and sound effects and perhaps ways to heal or interact with the environment and you'll be off to the races!! Nice job!!
Hi, Thanks for playing and the feedback.
> The main thing I could say is add music and sound effects
I really wished I had time for that, but honestly I had to spent time in the performance issues I was having. Almost ending the submission phase I knew I had time for polishment but not for sound even.
I had a small idea for a history. Between waves there should have been first a mysterious guys releasing the monster and then a news reporter. However nothing of that made it to the game.
Again. thanks for playing and for the feedback.
Next time I have to spend carefully every hour I have.
> (the last 3 enemies seemed to have disappeared)
Yes, the map is big and the pathfinding does not always updates depending on the player position. The enemies also had the tendency to get stuck between them (pathfinding again). I turned off the collision between them to ease the pathfinding so the enemies go to the player. I need to spend some time with these tools for the next time
Unlike my pathetic team mate, (just kidding don't be mad I made it to wave 2! I love a good monster growing game and liked the city builder style camera angle.
If you decided to continue this after the jam, I could see this being great if you added some UI and some more to the core gameplay loop. I didn't run into any bugs so, congrats on that, especially as a solo dev! Nice work!!
A bit jumpy but still fun. I'd like a restart button
Thanks for playing. If I would have added a menu if pressing "esc" it would have been possible, but I cut everything as I needed to fix other things.
Regarding the jumpy feeling, I think the sync between the animated sprites, hitbox animations & internal mechanics made it that way. I will need to think about that in the next game (gamejam or not). Additionally, I did not have that much sprites to work on. For example. I did not have a dash animation, so I modified a jump animation to add it as a dash. Some positioning issues was also a problem. Unfortunately that was the optimal point and I knew it was jumpy but the core elements of the gameplay were there because I had to move on with other things.
Throwing cheese blocks at the tank to save my life. I think spamming long range stops the previous attack from landing but still go to crush it in melee range. Wish there were health packs as even second wave there are a lot of enemies spawning.
> Throwing cheese blocks at the tank to save my life
My lack of artistic skills are showing. All the projectiles are fire sprites but they are small and I guess can look as cheese XD
> Wish there were health packs as even second wave there are a lot of enemies spawning.
I could not finish all the features unfortunately. At some point you could choose between healing or growing more. I had problems scaling the tilemap, I had other things to finish so I had to forget about that
Enjoyed it, was fun. Growing slowly, wish I could get bigger pounce with the size, but yeah that is so beyond the 10 days. Thanks for making it!
Thanks for playing and for the feedback. I need to work on my artistic skills because I know the hitboxes are not well covered by the particles I added
i dont know if its just me, but i cant get the game to load in browser. i just get stuck on the godot loading screen
Hi, Thanks for trying out. It would be helpful to know the browser you used.
i used Edge, but i got it now haha
oh, ok. I tested in Brave. The game needs SharedArrayBuffer to work. There might be some browsers that will not run the game
right now the game is missing some details that I hope to solve later. (before the gamejam ends)
The links to the free assets used in this project were also listed in the project page