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Jam Heist!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Story | #465 | 1.933 | 1.933 |
Music | #506 | 2.400 | 2.400 |
Aesthetics | #531 | 2.733 | 2.733 |
Overall | #534 | 2.600 | 2.600 |
Mechanics | #537 | 2.400 | 2.400 |
Fun | #557 | 2.467 | 2.467 |
Sound | #614 | 1.867 | 1.867 |
Theme | #689 | 2.067 | 2.067 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game in total?
2
Did you use any existing assets? If so, list them below.
Pizza Doggy Main Menu music https://pizzadoggy.itch.io/cozy-tunes Gymnopédie No.1.wav, Leohpaz In Game music https://leohpaz.itch.io/minifantasy-dungeon-sfx-pack Goblin_Den_Regular.wav 16_human_walk_stone_2.wav, Dungeon Gathering Full Ver 1.1 SnowHex
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Comments
Nice work. The visuals and puzzles were well done. I liked the challenge. Restarting after each death made it a bit frustrating though. The level design was good, well done
Ye a lot of people said I should put a checkpoint system in. Might make it a toggle thing after the jam to finish the game off. Thanks for playing!
Nice job in making this game!
Thanks for playing!
well, i couldn't open the big gate and i kept restarting over and over again 😂, if i were to give an honest feedback you would make it a little bit easier for noobies like me, Overall , Great Job!
Did you get the proper key for the gate? Each gate has a colored key for it.
i got 2 keys, there was a blue one i think and there was a gold one, i couldn't even get back with them since i always die, tried to open the middle gate using the gold key but it didn't open, i think i should have both keys
The first door opens with the gold key the Locks on the doors is what key it needs. Believe it goes Gold Green Blue then Purple. Gold key wont open the Green key door. The Green key and Purple key are the ones with the saw rooms. Which room was killing you the most? vertical saws or horizontal ones?
plays well, looks good, i found it a little frustrating when you got a couple of keys and then died and had to start all over again, still, that's what made it hard, well put together little game.
Ye a lot of people say I should put a checkpoint system in. I most likely well after the game jam for if it gets played after.
Nice puzzles and good accomplishment overall! I just missed a checkpoint system. Maybe, the game could autosave after each door you unlock?
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I've got this bug with the jars, though. Couldn't remove that one from this place!
hmmm interesting. I did not run into a bug where I could not move them. Could you let me know what was fully happening? Like was there 2 on one button so on ?
no problem!
First, the jar was on the corner of the room. I tried to push it away from there and, as i did, i started moving it in the directiton of the gate. When it reached the gate, it got stuck on top of it and i was unable to take it off
Thought I fixed the jar getting stuck on top of the player guess not. If it gets stuck in the corner though you should be able to walk at a angle and bring the jar with you that way. I'll try to find a fix/work around.
Good game. Looks and feels good. It is very hard though. It can be a little frustrating
Good game. As the previous posters have mentioned I think it really needs some sort of checkpoint system but other than that I think it's a good submission. Well done!
Ye. Ill add it after the jam for people who play it afterward. Maybe even make it like a normal/hard toggle that has them on by default. Ty for playing!
I liked the game. I would recommend setting checkpoints after each key. Otherwise, it becomes very difficult to complete. Also, keep in mind that many puzzles require you to die the first time, since you don't know what you're going to encounter.
Glad that you liked it. Ye a lot of people saying there should be a checkpoint system.
Quite hard, solid game entry. Nice puzzles.
Thank you for playing.
It's not often you see a good puzzle based game in a jam. A lot of games use puzzles, but it's not normally their main focus.
I also feel that there needs to be some kind of progress protection system to give you a break from constantly being killed by the same puzzle after solving it (by luck or skill).
For a first jam though this is a really solid entry. I really liked the thought that went into the main menu screen with all of the little easter eggs for the game.
Well done, and thanks for the game.
Thank you for your kind words. Ye I figured I should of kept it in and funny I think the code still exist for it but I can not add it as a new feature now sense only bug fixes are allowed. I well keep it in mind and maybe update it after the jam so if anyone wants to play they can. If I remember correctly though I had an issue where the jars would not respawn themselves with it.
They seemed to be respawning OK when I played.
That's cause it reloads the map when you die/goto main menu but when I used the checkpoint system I had in debug mode it only resets your spawn pos. I could just move the checkpoints into main game and only tell the key flags to be reset on main menu now that I think of it. Btw did you notice that you can click on the How to Play paper and the Credits paper ?
I see, have you thought about resetting their position and hiding them and disabling/enabling collisions rather than removing and respawning?
No I have not I'll try it when I can.
Good luck!
Hey man! Great for your first game! In terms of feedback i would suggest adding saving progress after dying, also the game is a bit too hard. Difficulty is what everybody struggles with, you just have to find a balance between fun and impossible, always remember that you are probably gonna be the best at your own game since you are playtesting it a ton! Letting your friends playtest really helps, and since you are working in godot you can build for web in seconds and update off of their feedback while just being on call with your buds
ty next time if I do a similar game ill make sure to add that in.