No problem! I tried again with another version and was able to play it. Congratulations on your game, guys! You did a very good job.
pessouza
Creator of
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Wasn't expecting to spend THAT MUCH time playing a game in this game. You managed to make me play this for, like 1:30 hours straight. Loved the RPG aspect of the game. I'd suggest a checkpoint system, so, if you die in the second level, you'd be able to keep your progress from the 1st.
Nice job! It was, by far, the game I played the most in this jam, ahahah
Nice concept and implementation! Personally, I'd improve some things, though:
- I'd improve the readability of the tiles, making more clear what tile is dangerous and what is not
- When the character shrinks, I'd recommend you guys to not zoom that much on it, show more of the environment. When the player has a grasp on what is around them, they can make more informed decisions, avoiding subsequent frustations of getting into a dangerous tile without noticing
- Speaking of tiles, I was able to walk through some that were supposed to work as the level's boundaries, the black ones. Being able to go from one level to another I wasn't supposed to go.
That's all! Congratulations on the submission, guys! Hope to hear more of you in other jams!
Loved the game! Such a cute little fella! I saw that people had already commented about the issues I've noticed during gameplay, but I'll point them out anyways: I'd suggest a rework in the poisonous plant, or at least a replacement of it. Felt that many of my runs ended in that first poisonous plant. Other than that, another thing I'd point out is that you should put some kind of way for us to see when our charged jump is about to reach it's limits, like a meter, or something like that!
I've spent a good time playing this game, and it talks a lot about its quality! Good work you guys!
Good level progression and puzzle design! A problem that kept happening to me - and even costed me a game - was that, sometimes, i was locked from moving into some avaiable directions and had to press W-A-S-D randomly until the game accepted a valid input. Usually, I'd just move in a invalid direction, such as a border, and the game would go back to normal, but, in the puzzle with the invisible things, the game forced me to move into a direction I knew had a trap.
Cool game! Got the Fromsoftware inspiration and it also reminded me of flash megaman games you'd find in the internet back in the day! I think I'd only work more in the responsivity of the game, to give a sense of impact (such as a screen shaking effect or some particles, slight pushing, etc.) and visual feedback to some attacks, for the character and for the enemies aswell.
This game hooked me from the beginning to the end! Fun, Simple, Theme-fitting. I have a question, though. Why isn't the Cursor Warmth already enabled by default? Wouldn't it be more intuitive? I lost the couple first tries because I wasn't able to gather stem cells in time to buy the Cursor Warmth. The little black square got me first, hahaha!
I hope more people check and play your game! It is really that good.
Nice concept and execution! I was able to get to 162nm! Needed to get used to the controllers a bit, though. I would suggest to check if it wouldn't be better to put the rotation pivot on the center of the charater instead of on its tip.
You managed to do multiple tiny worlds in a single game! Well done!
Nice game! Reminded me of Boxhead! Good to see another project using Unreal. Loved the graphics and gameplay :D
Some feedback: I would increase the reach of the characters attack. Maybe using an animation/particle of an axe swing in front of it, and enemies colliding with this swing would be hit.
One other thing i would do is to possibilitate the character to attack behind whilst running. Since the player uses the mouse to attack, the character could swing the axe in the mouse's direction?
That's it! Since yours and mine game need to be downloaded, I storngly recommend you to upload a video of the gameplay in your game page.
Great work, nice graphics! Really enjoyed being a rat stealing food, haha! During my gameplay, I have noticed somethings that are worth pointing out:
- First one was related to the controls: I missed being able to jump when sprinting :/
The other notes below are related to my field of studies:
- I've seen that some people are having trouble orientating themselves in the game. One thing you guys can do to facilitate their orientation process is to, at the start of the game, place the rat/camera in a way that it is facing the bakery directly! I would also increase the opening of the bakery's door, so the player would recognize they are an enterable environment.
-Speaking of environment, One other thing that I've noticed is that the burger is being used as an env. asset in some tables. They are scaled up, sure, but players may still think that they can be collected. I would avoid using the burgers as an environment prop.
That's it! If you want to learn more, I reccomend a read on Nonverbal Guidance Systems. Especially the spatial one, in this case.
Loved the Naruto Cat, hahaha!
