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pessouza

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A member registered Nov 15, 2024 · View creator page →

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No problem! I tried again with another version and was able to play it. Congratulations on your game, guys! You did a very good job.

Had a lot of fun with the sound effects and the gameplay! Good game!

Thanks a lot, FoxByte! We tried to make him feel grumpy/heroic, a sort of "fine, I'll do it by myself" type of guy, hahaha

We had a lot of fun trying yours aswell! Thanks for checking it out. It means a lot to see people playing our project!

Thanks a lot, Rosen! We would love to add more features to this game! Initially, the idea was to have multiple levels and upgrades for the character, but, sadly, due to time constraints, we had to give up on them for this jam :/

We are so glad you played our game! One of our team members said yours was his favorite game, hahaha! Hope to hear more about your productions in the future!

Wasn't expecting to spend THAT MUCH time playing a game in this game. You managed to make me play this for, like 1:30 hours straight. Loved the RPG aspect of the game. I'd suggest a checkpoint system, so, if you die in the second level, you'd be able to keep your progress from the 1st.
Nice job! It was, by far, the game I played the most in this jam, ahahah

Fun game and good idea! With a bit of polishing here and there, it will become even better! Maybe it would be nice to familiarize the players with the mechanics in the start of the game, and then gradually make it more complex!

Loved the story and the twist! Only suggestion I'd give is to maybe make the part in which you deposit the solar energy more distinct in relation to the rocket one. People may think they are only one thing, instead of two. 
Nice job! I'd love to see a part 2, or something like that, hahaha

Nice concept and implementation! Personally, I'd improve some things, though:

  • I'd improve the readability of the tiles, making more clear what tile is dangerous and what is not
  • When the character shrinks, I'd recommend you guys to not zoom that much on it, show more of the environment. When the player has a grasp on what is around them, they can make more informed decisions, avoiding subsequent frustations of getting into a dangerous tile without noticing
  • Speaking of tiles, I was able to walk through some that were supposed to work as the level's boundaries, the black ones. Being able to go from one level to another I wasn't supposed to go.

That's all! Congratulations on the submission, guys! Hope to hear more of you in other jams!

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Wasn't ready for buff geko and sexy mantis. 5/5 would play it again.

It has a lot of potential! Hope to hear more about it soon. Wanna know what is this Leo, hahah!

Congrats for the submission, friend! Hope you could new learn things from doing this project! Does the game have an ending yet? I've reached the tip of the bottle, but, sadly, nothing happened :(.
That's it! Hope to see you again in other jams.

Loved the aesthetics and atmosphere of it all! Good job! I'd only suggest improving the platforming mechanics, though, like adding a coyotte time when jumping from edges, etc. Congratulations on this projetc, it is amazing you were able to do it all by yourself!

Fun project! Loved the aesthetics of the racers! I was able to bug the game by alt-tabbing in the middle of the "racers, to your posts" part. Speaking of which, I'd suggest to speed up this part a bit!
Congratulations, y'all, for what you managed to create!

I had so much fun with the dialogue! Missed an ending, though, but enjoyed the experience from the beginning to the end!

Nice concept and cool minigames! Liked it a lot! Just couldn't get past the homerun minigame, hahaha! I'd suggest to maybe add a checkpoint system to save the progress every 1 minigame or 2. Congratulations for your entry!

Loved the game! Such a cute little fella! I saw that people had already commented about the issues I've noticed during gameplay, but I'll point them out anyways: I'd suggest a rework in the poisonous plant, or at least a replacement of it. Felt that many of my runs ended in that first poisonous plant. Other than that, another thing I'd point out is that you should put some kind of way for us to see when our charged jump is about to reach it's limits, like a meter, or something like that!
I've spent a good time playing this game, and it talks a lot about its quality! Good work you guys!

Rest in peace, Leonarda! Very well-made game that fits perfectly in this jam. Loved the song in the end too, hahha!

Good level progression and puzzle design! A problem that kept happening to me - and even costed me a game - was that, sometimes, i was locked from moving into some avaiable directions and had to press W-A-S-D randomly until the game accepted a valid input. Usually, I'd just move in a invalid direction, such as a border, and the game would go back to normal, but, in the puzzle with the invisible things, the game forced me to move into a direction I knew had a trap.

Liked the concept a lot! Wasn't able to land in another planet, though! It looks cool and it's no nice to see people managing to make 3d games for this jam! Especially in your case, in which you did it all alone. Congratulations!

Cool game! Got the Fromsoftware inspiration and it also reminded me of flash megaman games you'd find in the internet back in the day! I think I'd only work more in the responsivity of the game, to give a sense of impact (such as a screen shaking effect or some particles, slight pushing, etc.) and visual feedback to some attacks, for the character and for the enemies aswell. 

Clearly you guys have been busy with this game! Cool attention to details. You were able to make a complex game in such a short timespan. Congratulations!

Laughed my ass off when you guys started cracking up during the first cutscene, ahhaha! 

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Cool and simple idea! Loved the trippy black+neon aesthetics. Sadly, couldn't get far, due to motion sickness, but is a personal problem of mine!

Great concept and execution! Loved that we are the bad guys in this one, hahaha! Good to see that you guys used your own sprites aswell. Wasn't able to get past the first level, though. After I reached the nucleus, the game froze. Gotta retry now, to see if will freeze again.

Sure! Will be joining you guys soon

Thanks a lot, Gabe! We can tell the same about your game. We really loved the experience of being a good doggo, thanks a lot for your work!

Thank you, guys! Really. It means a lot to know that we have been noticed by you. Your game was just *chef's kiss*, SUPERB!

We are glad we were able to provide this experience for you! Thank you, Kaltrie, a lot, for these supportive words! 

So sad to learn about this whole situation. Thanks for spreading this message, though!

This game hooked me from the beginning to the end! Fun, Simple, Theme-fitting. I have a question, though. Why isn't the Cursor Warmth already enabled by default? Wouldn't it be more intuitive? I lost the couple first tries because I wasn't able to gather stem cells in time to buy the Cursor Warmth. The little black square got me first, hahaha!
I hope more people check and play your game! It is really that good.

Nice, fun and simple game! Loved that you managed to insert a voiceline of your own aswell. I think I ran into a bug in which the chickens were killing themselves without even touching me. Don't know what triggered it, though.
It was fun to just run around, too! 

One of my favorite projects from this jam! Very well-made and with a nice concept! Had some minor problems trying to link some cards, even though they were relatable (i.e. the match and the help sign).
Congratulations on the game you managed to make!

Nice concept and execution! I was able to get to 162nm! Needed to get used to the controllers a bit, though. I would suggest to check if it wouldn't be better to put the rotation pivot on the center of the charater instead of on its tip.
You managed to do multiple tiny worlds in a single game! Well done!

Nice game! Reminded me of Boxhead! Good to see another project using Unreal. Loved the graphics and gameplay :D
Some feedback: I would increase the reach of the characters attack. Maybe using an animation/particle of an axe swing in front of it, and enemies colliding with this swing would be hit.
One other thing i would do is to possibilitate the character to attack behind whilst running. Since the player uses the mouse to attack, the character could swing the axe in the mouse's direction?
That's it! Since yours and mine game need to be downloaded, I storngly recommend you to upload a video of the gameplay in your game page.

Que massa! Mais um brasileiro aqui?! Muito obrigado pela força, Phasma! Se quiser, vamos nos adicionar num discord para trocar umas ideias!

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Great work, nice graphics! Really enjoyed being a rat stealing food, haha! During my gameplay, I have noticed somethings that are worth pointing out:
- First one was related to the controls: I missed being able to jump when sprinting :/
The other notes below are related to my field of studies:
- I've seen that some people are having trouble orientating themselves in the game. One thing you guys can do to facilitate their orientation process is to, at the start of the game, place the rat/camera in a way that it is facing the bakery directly! I would also increase the opening of the bakery's door, so the player would recognize they are an enterable environment.
-Speaking of environment, One other thing that I've noticed is that the burger is being used as an env. asset in some tables. They are scaled up, sure, but players may still think that they can be collected. I would avoid using the burgers as an environment prop.
That's it! If you want to learn more, I reccomend a read on Nonverbal Guidance Systems. Especially the spatial one, in this case.
Loved the Naruto Cat, hahaha!

Que massa! Vou adicionar lá :D

no problem!

First, the jar was on the corner of the room. I tried to push it away from there and, as i did, i started moving it in the directiton of the gate. When it reached the gate, it got stuck on top of it and i was unable to take it off