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Nice concept and implementation! Personally, I'd improve some things, though:

  • I'd improve the readability of the tiles, making more clear what tile is dangerous and what is not
  • When the character shrinks, I'd recommend you guys to not zoom that much on it, show more of the environment. When the player has a grasp on what is around them, they can make more informed decisions, avoiding subsequent frustations of getting into a dangerous tile without noticing
  • Speaking of tiles, I was able to walk through some that were supposed to work as the level's boundaries, the black ones. Being able to go from one level to another I wasn't supposed to go.

That's all! Congratulations on the submission, guys! Hope to hear more of you in other jams!

Thanks for playing! We will be adding an update after this that will enable me to address and fix many issues I wasn't able to address previously, such as the ones you mentioned. We appreciate the feedback!