Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

PawnxPawn

91
Posts
3
Topics
6
Followers
4
Following
A member registered Jul 05, 2024 · View creator page →

Creator of

Recent community posts

Was already on it. ;)

The atmosphere of the game was great. The collision was a bit clunky and hard to tell where it's at with the player, but I had fun. :)

We appreciate it! Thanks for playing! :)

Best High Score I've had since I posted this.

Thanks for playing! We will be adding an update after this that will enable me to address and fix many issues I wasn't able to address previously, such as the ones you mentioned. We appreciate the feedback! 

I personally loved the story. Very nice twist at the end. 

Thanks for playing! We thought it would be a really neat mechanic to add that could fit the theme.

Thanks for playing! John Leon did great with that track!

Thanks for playing! I apologize for some of those issues! I will be adding an update that will address a lot of the issues shortly after the game jam! 

Love the graphics to this. Loved it when the little rabbit pulled up with a very deep voice and said good morning.

Thanks for playing! Haha, no, you're not. By the time I saw that issue, I had other pressing matters in the game to fix up before I was willing to fix that one. Since it wasn't game-breaking, it was pushed to the back burner. 

Thanks for playing! One of the things we are planning to do after the jam is to update the game and fix the camera angle and let you view the room as if you we normal-sized.

Thanks for playing! I'm glad you enjoyed the game. We are looking into a few different ways to help with the issue on where you can and can't walk.

Thanks for playing! There were a lot of touch-ups that I would have loved to do. Sadly, do to a bunch of issues, we ended up very behind, and I was not able to add those touch-ups like the water shader/animation. Ended up spending my time fixing up a bunch of bugs and connecting sounds and the levels together on the last day.

Very fun! Loved the lollipop weapon. lol

(1 edit)

The only one you can is at the very end of the dungeon. Use to be able to pull blocks, but created a very, very nasty bug where you can duplicate blocks somehow. lol

It is a pretty nice game. Would love to have a better way to tell exactly where I'm going before I launch, like a short dotted line saying when I launch, I will go this direction. Kept misjudging 

Well done. Love the experience and the ideas. :)

Love these types of games. There was a game on the phone I used to spend hours on. I think called "sandbox". I would just build all sorts of things with a similar system.

(1 edit)

Thanks for playing! Yeah I think we need to work up some track pathing for the blocks.

Thanks for playing! We are really glad you enjoyed that! We plan to polish it up a bit after that.

Thanks for playing! We will be doing a bit of patching after the game jam is done. So hopefully we can finish cleaning up the game.

Thank you for playing! We really wanted to add a lot more levels and more variety to the puzzles. Sadly, this is more or a prototype/tech demo than a game, I feel.

Thanks for playing! Yeah, there are a few issues. We need to figure out a better way to tell the player that the rope tile is not safe. The rope tile is supposed to be a trip wire. But when you are small, it shouldn't affect you, and you can use the ropes to cross things. The lily pads you can stand on when you're small, everything else is dangerous.

Oh, I will have to take a look at that! Nice Catch.

(1 edit)

HI! Unfortunately, you gave us the .project, which doesn't store any of the files, just the basic project setup. If you would like to export, you will have to go to:
- Project - > Export 

- Click Add -> choose the version you want to export for

- It may pop up a warning that says you need a template first. You will want to download the suggested one.

- if it's web, make sure when you export the project name it index, and you can run it in the browser of itch.io

- if it's an exe after the template is installed, you can just export it and it should work.

- Pop it in a zip and upload it to itch! If you choose web when it gets upload you will have a check box you can choose to embed it to the browser

Good Job capturing the theme!

Thanks for playing! Maybe there is something a bit more we could have done with the tiles to help show if they were dangerous or not.

Nice. I'll pass that down to the artist and see what they come up with!

Wonderful game! But you HAD to add the cube, didn't you? ;) The game was fun, though. I enjoyed solving the puzzles a lot. Some of them made me think. I did get frustrated. I wouldn't touch the platform to reset everything, but it still went off if I got too close to it.

Thanks for playing! One thing we've got to do is make sure the blocks fully move off the tile you're standing on. It will help you see the tile a lot more. The rope is supposed to be a trip wire. Sorry, we didn't have time to animate that!

cute lol that spider keeps stealing my burgers

Nearly 100% positive it's a scratch game. If you go to the Scratch website, you should be able to import it there

Thank you for the game. It was interesting. I do wish I could see the range of my attack. It was hard to gauge how far it reached.

Been a long time since I played anything with super sensitivity. But all and all, the game isn't bad. It's very hard to play the web version, but I can see what you were aiming for. :) 

Had fun. Went through it twice. :)

Thanks for playing! So you can't step on the ropes, normal-sized. The idea is it sets off a trap. (visually not implemented, sorry) And if walking on the ropes in the water, you "should" only be able to walk on the rope and not the edges, but we never fully finished fixing an issue with it since we are grabbing the tile data only. We needed to add an area check next to the ropes, also.

Wonderful story. The music was beautiful, and the art was well done. Actually brought a tear to my eye lol

Thanks for playing! I will be sure to ensure our artist sees this comment! 

Thanks for playing! The Minish Cap is where some of the inspiration came from. We will definitely look into tweaking the move speed after the jam.