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I appreciate the detailed feedback.

I 100% skipped coding in the coyote time, good job on catching that. You're the first to say something about it. That cat's collision box is so wonky it created its own coyote time, almost, so I didn't worry too much about it.. 

As for the camera, because I was using some pixel snap settings, if you hit a corner of the deadzone block in Godot, it causes a strange stutter, so I just left it out and didn't worry about it for now. I wanted to code my camera controls because I wanted more player control over it. One thing I should have done for sure, though, was to zoom the camera out quite a bit. 

There is a credits scene, but if you press a button after the boss dies, you jump past it quickly. It even had its unique song for when you beat the boss... It's possible to go into credits and hear it after you beat the game, but I don't have saves added to this game. It is 100% possible it reads mouse movement also... I think I forgot to add a check for that. A

The boss used to have explosions, but when I went in to fix a couple of things, I accidently disabled them.... same with i-frames and I had no clue until it was too late (sorry about that!)

I'll keep that attack being mouse in mind when we do an update. I was debating on speeding up the attack also, but when I did it before, it looked odd. ( I was surprised how hard it is to work with 4 legged creatures in games. It's my first time doing that.


Thank you so much for the feedback