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WAIT THERE WAS NO END SCREEN?!?! Well I did beat the boss but he just stood there for a sec after it and then to the main menu I got..

But, this was really well put together! Like I really enjoyed exploring and gathering all the abilities which were required to progress and finally beat the boss.

Tho I do have some problems/suggestions

- Coyote time.. More often than not, Id just miss the jump and fall to my death xD
- The camera.. When u jump, the camera instantly follows the player and goes up, this makes it incredibly hard to know where to land! It was hard enough already even without that cam going up. But it just increased the difficulty. 
- The camera 20: When jumping off a high point, you have no way of knowing whats below. Yes slowing is a possibility, but as the cat is not in the centre of the screen but a bit below it, you have to react rather quickly
- When you are moving fast and collide with an enemy.. It does bounce you back, but if u dont react instantly, the cat just blitzes towards the same enemy in the next frame and repeat untill death. Maybe the player stops after taking dmg and/or we get some invinsibility frames to get more time to react.
- The attack feels a bit too slow and also the keybind for it being f is not my fav choice. Atleast for me, I generally like abilities/attacks being mouse bound instead of keyboard bound.

Other than that, I really liked the exploration aspect, but I do think some imp abilites are completely missable if the player is not paying attention, maybe some clues or clever lvl design to hint towards there being a branch path to the player. 

I LOVED the artstyle and the animations alike, you really nailed that part. The games atmosphere was really cool!
Minor Nitpick: Though the cat's walk animation didnt feel synced with the walk speed

The game really was fun! I loved the whole level design and checkpoint placement (Other than the last second checkpoint lmao, I came from the top but missed the checkpoint and had to redo the whole climb again xD)

Especially how the abilities were introduced to the player through no text prompt but just plain obstacles. Like you get an ability and it just tells you how to activate it, but nothing about how it works and stuff.
And the obstable and the situation makes it self explanatory as to what the ability is and how it works. Real cool

Overall, loved the gameplay and the visuals! Tho the gameplay could definitely use some more polish.
You did a great job! The game overall feels really polished as itself and also finished

Keep working hard! :D

there was just the credits screen as the end screen how ever if you hit a key on the keyboard it just instantly disappears. Good job beating the boss :3 we will be working on a 2.0 release soon with a bunch of bug fixes but we will be taking out time with it we don't want to rush ourselves to add a bunch of content and areas with different feels then the last. I am glad you enjoyed the game none the less.

I appreciate the detailed feedback.

I 100% skipped coding in the coyote time, good job on catching that. You're the first to say something about it. That cat's collision box is so wonky it created its own coyote time, almost, so I didn't worry too much about it.. 

As for the camera, because I was using some pixel snap settings, if you hit a corner of the deadzone block in Godot, it causes a strange stutter, so I just left it out and didn't worry about it for now. I wanted to code my camera controls because I wanted more player control over it. One thing I should have done for sure, though, was to zoom the camera out quite a bit. 

There is a credits scene, but if you press a button after the boss dies, you jump past it quickly. It even had its unique song for when you beat the boss... It's possible to go into credits and hear it after you beat the game, but I don't have saves added to this game. It is 100% possible it reads mouse movement also... I think I forgot to add a check for that. A

The boss used to have explosions, but when I went in to fix a couple of things, I accidently disabled them.... same with i-frames and I had no clue until it was too late (sorry about that!)

I'll keep that attack being mouse in mind when we do an update. I was debating on speeding up the attack also, but when I did it before, it looked odd. ( I was surprised how hard it is to work with 4 legged creatures in games. It's my first time doing that.


Thank you so much for the feedback