WAIT THERE WAS NO END SCREEN?!?! Well I did beat the boss but he just stood there for a sec after it and then to the main menu I got..
But, this was really well put together! Like I really enjoyed exploring and gathering all the abilities which were required to progress and finally beat the boss.
Tho I do have some problems/suggestions
- Coyote time.. More often than not, Id just miss the jump and fall to my death xD
- The camera.. When u jump, the camera instantly follows the player and goes up, this makes it incredibly hard to know where to land! It was hard enough already even without that cam going up. But it just increased the difficulty.
- The camera 20: When jumping off a high point, you have no way of knowing whats below. Yes slowing is a possibility, but as the cat is not in the centre of the screen but a bit below it, you have to react rather quickly
- When you are moving fast and collide with an enemy.. It does bounce you back, but if u dont react instantly, the cat just blitzes towards the same enemy in the next frame and repeat untill death. Maybe the player stops after taking dmg and/or we get some invinsibility frames to get more time to react.
- The attack feels a bit too slow and also the keybind for it being f is not my fav choice. Atleast for me, I generally like abilities/attacks being mouse bound instead of keyboard bound.
Other than that, I really liked the exploration aspect, but I do think some imp abilites are completely missable if the player is not paying attention, maybe some clues or clever lvl design to hint towards there being a branch path to the player.
I LOVED the artstyle and the animations alike, you really nailed that part. The games atmosphere was really cool!
Minor Nitpick: Though the cat's walk animation didnt feel synced with the walk speed
The game really was fun! I loved the whole level design and checkpoint placement (Other than the last second checkpoint lmao, I came from the top but missed the checkpoint and had to redo the whole climb again xD)
Especially how the abilities were introduced to the player through no text prompt but just plain obstacles. Like you get an ability and it just tells you how to activate it, but nothing about how it works and stuff.
And the obstable and the situation makes it self explanatory as to what the ability is and how it works. Real cool
Overall, loved the gameplay and the visuals! Tho the gameplay could definitely use some more polish.
You did a great job! The game overall feels really polished as itself and also finished
Keep working hard! :D