This game is great. I worked on a project that had a wall running made in UE not to long ago. It's very interesting thing to figure out. The cross hairs didn't feel like they pointed at where I was shooting, though I had to slightly adjust my aim to compensate usually. The game is fun, well done.
Viewing post in Optimization Protocol jam comments
Thank you! Yeah the wall running was interesting, I had never even thought about what all goes into a wall run before but suddenly there is a lot of vectors and dot products and "oh the player is running forward but I need to redefine what 'forward' is" lol.
Thank you for playing, and thanks for your feedback!