Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Hollow MorphView game page

Shrink and grow as you navigate a mysterious cave deep in the forest.
Submitted by PawnxPawn, Doomboy911, John Leon (@ElectropunkZero), vhalragnarok — 3 hours, 40 minutes before the deadline
Add to collection

Play game

Hollow Morph's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#134.5294.529
Music#683.7653.765
Story#1382.9712.971
Mechanics#2173.2353.235
Overall#2853.3243.324
Aesthetics#3253.4123.412
Fun#4172.8822.882
Sound#4312.5002.500

Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How many people worked on this game in total?
4

Did you use any existing assets? If so, list them below.
https://freesound.org/people/FOSSarts/sounds/740419/, https://lospec.com/palette-list/waldgeist, https://github.com/nathanhoad/godot_dialogue_manager?tab=MIT-1-ov-file

Leave a comment

Log in with itch.io to leave a comment.

Comments

Viewing comments 29 to 10 of 29 · Next page · Last page
Submitted

Nice concept and implementation! Personally, I'd improve some things, though:

  • I'd improve the readability of the tiles, making more clear what tile is dangerous and what is not
  • When the character shrinks, I'd recommend you guys to not zoom that much on it, show more of the environment. When the player has a grasp on what is around them, they can make more informed decisions, avoiding subsequent frustations of getting into a dangerous tile without noticing
  • Speaking of tiles, I was able to walk through some that were supposed to work as the level's boundaries, the black ones. Being able to go from one level to another I wasn't supposed to go.

That's all! Congratulations on the submission, guys! Hope to hear more of you in other jams!

Developer

Thanks for playing! We will be adding an update after this that will enable me to address and fix many issues I wasn't able to address previously, such as the ones you mentioned. We appreciate the feedback! 

Submitted

Nice game! I really like the puzzle of switching between large and tiny!

Developer(+1)

Thanks for playing! We thought it would be a really neat mechanic to add that could fit the theme.

Submitted

Interesting idea with the shrinking to be able to walk on lilypads and other things you wouldn't be able to if you're big/too heavy! I got some fun minish cap nostalgia from this! The moving into the wall when small or getting stuck by accidentally pushing a rock slightly into a door confused me a bit until I read other comments here.

Developer(+1)

Thanks for playing! I apologize for some of those issues! I will be adding an update that will address a lot of the issues shortly after the game jam! 

Submitted(+1)

Cool game idea - it's definitely a tiny world!  I liked the music also.

Developer

Thanks for playing! John Leon did great with that track!

Submitted

I think the camera zooms in a little too aggressively and the speed controls are very hard to follow and understand. I do love this and I cannot wait to see what else you make!

Developer (1 edit)

Thanks for playing our game! So there is a patch going out but due to the regulations it cannot be during the rating period, as its not actually a bug.

We plan to at the bare minimum have a keybind that will allow you to zoom out when you are small. There may be some other adjustments to the camera zoom.

Submitted

Nice little puzzle game! I wasn't sure though if its intended to run on the outside walls at some points when I was tiny or not. Music was good! Congrats on completing a game for the jam!

Developer

Thanks for playing! Haha, no, you're not. By the time I saw that issue, I had other pressing matters in the game to fix up before I was willing to fix that one. Since it wasn't game-breaking, it was pushed to the back burner. 

Submitted

I liked the game. But it was a bit hard to know where I was when shrunk. I think a more detailed sprite for when your shrunk and a minimap would give help a lot.

Developer

Thanks for playing! One of the things we are planning to do after the jam is to update the game and fix the camera angle and let you view the room as if you we normal-sized.

Submitted

I felt like a mouse in a maze while playing your game :)

It was interesting, but at first it wasn't entirely clear which tiles were responsible for what (and also, when you're small, you can run along the walls and around the big rocks blocking the exit xD).

Thanks for the game, it was fun to feel like a shorty!

Developer

Thanks for playing! I'm glad you enjoyed the game. We are looking into a few different ways to help with the issue on where you can and can't walk.

Submitted

Great job submitting your game! I thought it was a fun idea to shrink and grow. It was at times hard to see the lily pads when you were small, so if you continue working on the project, maybe animate the water so there is a differentiator between a walkable surface and not. 

Developer

Thanks for playing! There were a lot of touch-ups that I would have loved to do. Sadly, do to a bunch of issues, we ended up very behind, and I was not able to add those touch-ups like the water shader/animation. Ended up spending my time fixing up a bunch of bugs and connecting sounds and the levels together on the last day.

Submitted

Fun game looked good and sounded good. wasn't sure what i was doing first i moved the thing in the way into the door and it then didn't let me through i had to refresh.

Developer (1 edit)

Thanks for playing! Yeah I think we need to work up some track pathing for the blocks.

Submitted

When i realized i could walk on the rope that's when i got sold on the game! It was a great "AHA!" moment which i really enjoyed!

The movement speed could be a little bit faster, but other  than that I think it's a really nice implementation!

If you manage to polish this game up after the jam and fix the known issues i think it would make for a really good experience!

Great job!

Developer(+1)

Thanks for playing! We are really glad you enjoyed that! We plan to polish it up a bit after that.

Submitted

This is quite fun. Love it. I feel like with a bit more polish, this could easily be sold on Steam or on here as a full-blown game. The whole shrinking and growing mechanic is pretty neat.

Great game. Well done, friend.

Developer(+1)

Thanks for playing! We will be doing a bit of patching after the game jam is done. So hopefully we can finish cleaning up the game.

Submitted

Best of luck. Looking forward to it.

Developer(+1)

I can't speak for the rest of the team here, but I will have to let you down.. I at least won't be taking this project further, I have another huge project I am working on that is quite unannounced (actually working with the same artist from this project), that will be a full blown Steam Game, Kickstarter funding and the whole works. I wrote a lot of this code in haste, and with 0 intent of trying to figure out how to scale it. 
It is MIT Licensed and on GitHub! 

Submitted

No worries. Best of luck on the project you're working on, and thank you for sharing the code on GitHub.

Submitted

I love the music, especially the water drop sound, the main mechanic is interesting, relatively well executed but maybe more variety for puzzles could be added. Overall good job!

Developer

Thank you for playing! We really wanted to add a lot more levels and more variety to the puzzles. Sadly, this is more or a prototype/tech demo than a game, I feel.

Submitted

This is a very good game, loved the animations, the music, the idea, and more. I find it very tough to find my way through and I keep dying cause I don't know what counts as a death tile. What I would do is make like a mini map or direction hints or something to help guide the player to where they should go, and also make some sort of visible barriers or outlines that makes us know what can kill us. All and all, it's a great game and I feel like with little adjustments, this game can be like those games where a lot of youtubers and speed runners attempt to get the fastest score. Keep it up and thanks.

Developer(+2)

So a Mini-map was proposed to me on like Friday... I turned it down due to scope / being able to test it. I however do agree it would have been a good addition.


I have a patch coming after the rating period that should make things a bit fairer. You'll get a new keybind that if you hold down while small you can zoom out and see the room you are in. I hope that will alleviate some issues. 

For now the work around is to play fullscreen! Cheers!

Submitted

Amazing, keep up the good work.

Developer(+2)

Thanks for playing! Yeah, there are a few issues. We need to figure out a better way to tell the player that the rope tile is not safe. The rope tile is supposed to be a trip wire. But when you are small, it shouldn't affect you, and you can use the ropes to cross things. The lily pads you can stand on when you're small, everything else is dangerous.

Submitted

I like that. All is great and you should give the player a heads up when they fail, and btw I found out that pressing E interacts with objects but I couldn't find any, maybe when he gets close to it do like a pulsating E key so we know. Again thank you for the great game and ideas and good thinking. Keep up the good work.

Developer (1 edit)

The only one you can is at the very end of the dungeon. Use to be able to pull blocks, but created a very, very nasty bug where you can duplicate blocks somehow. lol

Submitted

lol XD, all good bro we are all learning from our mistakes here. It was very nice talking to you guys.

Developer(+1)

So we used to also be able to pull blocks. 

There was an issue with how I wrote this logic that caused no small amount of headaches. On a sheet of paper my idea was the easy solution.. Turns out Godot was like "No. I don't like that."

It was only after release I thought of a potential better solution, but its now too late, and none of our puzzles were designed around being able to pull a block, so its not a planned feature. 

Submitted

That's all good. As I said, we are all learning here. Make mistakes now so when you publish the big dream game on steam with no bugs, everyone will play it and you will go sky high. Keep up the good work and it was a pleasure meeting you guys.

Submitted

Neat game with good ol skool Zelda / chips challenge vibes.  Took me a second to realize the different tiles and which were safe and when.  Nice submission!

Developer

Thanks for playing! Maybe there is something a bit more we could have done with the tiles to help show if they were dangerous or not.

Submitted

I thought I did something wrong when I became small, floor tiles were not too clear that they turn you haha. Lilypads were a cool effect, thought I can walk on them and the rope. Not sure why walking over the robe when big makes me fall to my death but I got the amulet anyway, WHoo! 

Developer

Thanks for playing! One thing we've got to do is make sure the blocks fully move off the tile you're standing on. It will help you see the tile a lot more. The rope is supposed to be a trip wire. Sorry, we didn't have time to animate that!

Submitted

Aah, trip wire makes more sense! Too light to trigger it, got it. I turned small without moving it fully so it was a surprise the first time.  Maybe different color tiles for big and small would be more visible. Could tell when they were next to eachother.

Developer

Nice. I'll pass that down to the artist and see what they come up with!

Submitted

First shrunk i thought my resolution was broken. ^^

Art style reminds me of the old adventure Games like first Zelda or Mystic Quest.  Music fits as well.

The 4th otr 5th room seem s to have bugged tiles or i just didnt get it.

Developer

Thanks for playing! So you can't step on the ropes, normal-sized. The idea is it sets off a trap. (visually not implemented, sorry) And if walking on the ropes in the water, you "should" only be able to walk on the rope and not the edges, but we never fully finished fixing an issue with it since we are grabbing the tile data only. We needed to add an area check next to the ropes, also.

Submitted

Went back in.  It seems, when shrunk, can leave teh map/room over the black part and the grey lines in between tiles. 

Also noticed the counterintuitive speed difference between the two states.

Developer

Oh, I will have to take a look at that! Nice Catch.

Developer

Good catch! I know of 1 other... Well its not 100% a bug related to that, but that one is different. I think I know why you can do that, and it was a bandaid to prevent getting stuck on a different level. 

Developer(+1)

Thank you very much for noticing that was the style I was hoping to emulate.

Submitted

Ya, good memories. :)

Submitted

Hi! Beautiful art style! Really reminds me of classic console games!

Developer(+1)

Thanks for playing! I will be sure to ensure our artist sees this comment! 

Developer(+1)

Your going to make me blush and never stop blushing thank you very much for noticing.

Submitted

I never thought I'd make it to the end, but I did ! It reminds me of Zelda: The minish cap a bit. Feeling slow while we're big is definitely the thing I would tweak as it feels too much.

Developer

Thanks for playing! The Minish Cap is where some of the inspiration came from. We will definitely look into tweaking the move speed after the jam.

Submitted

Very cool game idea. And a nice surprise getting shrunk for the first time! )

Developer

Thanks for playing! It is a nice little surprise.

Viewing comments 29 to 10 of 29 · Next page · Last page