Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Aerthylia

133
Posts
4
Followers
A member registered Jan 16, 2025 · View creator page →

Creator of

Recent community posts

Really good game ! As someone already explained, I was forced into a new window in almost fullscreen, and the blue background was only on the left, and the gameplay only on half of it.

Otherwise, really enjoyable, with sound and audio, difficulty ! Good job 

The music is doing a big part of my entertainment here, make me want to click in rhythm ! It's cute and simple, and very enjoyable. I felt like I improved very fast compare to classic clicker. 

Good job !

Hi fellow frogger gamedev ! I really enjoyed your version, it was really clean and well done from beginning to end. As It was already said, I found the logs were hard to catch, but indeed, using the water, we can progress differently than on the original game. Your rabbit definitely swim better than my frog :P

Good job ! 

After a few try, I finally managed to get a score higher than 40. I was confused by the console interface at first and try to play with it, it was a nerf xD. I managed to get to 240 points and was a bit sad that I couldn't either go higher (like survive) or not having a victory screen, that could be a good improvement !

So simple and still had fun ! A very enjoyable version of this classic game ! Good job ! 

SO I replayed the game as you suggested. And this time, I reached the Godot boss everyone was talking about ! Yay ! I'm pretty sure the candle wasn't there the previous time, or it didn't do what it did this time ! But indeed I was able to progress. I still felt very slow. Also during the boss, I noticed that some ghost were stacking on top of each other (when I would stay on the left so they would spawn), so during the boss battle, when touching the ghost I was taking a point of damage for each (I had 3 stacked). I think I was testing a bit the limits there ^^

Thank you for playing our game ! I'm glad you enjoyed it in its current state.  I agree it's unfortunate, we didn't got the full loop of the original game. 

Thank you for playing our game ! Hopefully we also find enough effort to polish it once the jam is over !

Definitely bring back some childhood memories ! I still play the same way, clicking randomly to get started and ended up losing in one click, hahaha !

On a more serious topic, it was really good. I would give the global UI a more enjoyable look. I also think the sound effect is good, but to me the click sound didn't give me the feeling that I was "safe" from a mine. Also some music, and defeat or victory jingle, would have its utility. 

I haven't played the original game, so my feedback will be a "new" player one. I like the UI and the Art a lot, it's really well done. About the gameplay, I was very bad at it, couldn't anticipate the missiles which caused me to lose quite rapidly, even more when I lost one of my cannons and that I realized how limited in ammo I was. Maybe I would have done better if the cursor was controlled with the mouse, but again maybe it's not something you wanted. Good job ! 

My experience was totally different of other player so i'll share it, in case it provides some interesting feedback. First of all, I never played Castlevania before, so I'm a "new" player. My issue was I got locked before the second door. I suppose it wasn't a bug that I couldn't reach the visible door, and that I had to reach the platform above. It took me a long moment to figure out that I have to jump on an enemy to reach it. I only had two health left, so in two tries I died. Is it normal to take damage when we jump on enemies ? In addition I felt like I was kind of a tank, very slow, so it wasn't even enjoyable to keep trying.

On a positive note, I think the mood of the game is really good, both in music, sounds and art. Good job

I'm definitely not good at this game, so I couldn't give you any feedback on the difficulty. But I think you went you're way on the graphics and it has its own creative identity. Good job !

Thank you for playing our game and for your feedback. Oh I thought that second bug was fixed, thank you for reporting it, I'll investigate it. 

Thank you for playing our game. We're still missing a few things and we couldn't fix every bug. Both the artist and I are more qualified on 3D, so it was the easy way for us. 

Hello ! Thank you for playing the game. Both the artist and I only know 3D, so we went kind of the harder way. The low poly style was intended but if you have other feedback about the art we will gladly take it.  

Hello ! Thank you for playing our game ! Hahah you're right, the frog could hurt the car !  Yes I spent more time at the end on fixing bug than on making it pretty, but that was definitely something to improve. Thank you for your feedback !

Thank you for playing our game and for your feedback. This bug is already known I have an idea of why, and hopefully it's the right one.

 You have to press Escape and Resume and it should work. In the mean time I'm going to search for a fix, because it's exclusive to the web build.

I could play this game all day. But there is still an improvement I see, on the dialogue : show which part is the previous question, and maybe let us read the suspect answer before having the inner thought so we can process one info after the other.

Hello ! I tried your game and it felt like it could need some technical improvement more than anything else first. The shield only work twice and, it was raising me in the air. I think having the camera controlled by the mouse would help, it's very weird to have it turn alongside the movement. Other than that, I think the game would be very enjoyable :) 

That's a really fun puzzle game. I'm not sure it would be a good idea to improve it, but here is what confused me : the orientation of the global floor, I never knew what way was up/down/left/right. 

Really good game here. I love those kind of memory game ! 

Thank you for telling me about that bug, I thought I had gotten rid of it, but apparently not. 
I also agree with you on the points you raised !

Thank you for playing and giving me feedback !

That's exactly whats was happening, I wasn't touching my mouse and the camera was panning slightly

I liked it and feel a bit frustrated once the gameplay loop was over, way too soon. Otherwise it's a really good game, relaxing and simple ! 

I'm curious to see what it would become with the functionalities you listed at the bottom of the page. It's still a good start of a game ! Good job !

Wow I love this game, it's so short but still deliver a lot of story it's very interesting ! Good job !

It was a fun experience, pretty straight forward ! I noticed that the camera has some basic movement when we don't interact with it, it's a bit unusual. Good job!

I like the idea and your art is really good ! It gives me funny vibe, I've never seen Skeleton make sure their castle is clean of pests ! If you keep working on it, I'll be curious to see how you develop it !

I loved that game. It's rare to have such chilling music in games were you have limited time but I appreciated it, it helped me not panicking ! It's a super concept, I would love to see more !

This is a good start. Obviously the art would enhance it and creates an atmosphere that would give us another vibe. But most mechanics are here, good job !

I like this game it was a very good idea, fitting totally with the theme. As the other said, the paced is a bit too slow, just that ! Good job !

Thank you for trying ! I love when my clunky game is used for making something fun and not within the real idea !  
And yes, Jams are definitely to learn and take confidence in our capacity. 

It's a lovely game, in a good shape to show that if you want to go bigger or in a deeper story you totally have the skills for. Good job, it was small but fun to play !

Like in real life mosquitoes are the worse ! But it's a refreshing take on the theme, quite interesting. I'm not sure but I think the attack sound had a bit of a delay compare to the animation. Good job !

Hahaha this is a really funny game, and quite straightforward ! Good job

I will never look at bees the same way. It was fun, it could need some of the story inside the game but it's a detail compared to the amount of work here ! Good job !

Don't worry, I understand. I'm satisfied but this only my first project as dev so I implemented what I could in the limited time I had ! And I'll work to improve this small product and its quality

Thank you ! I think you didn't miss anything, it really missed the basic mechanics of the genre and I will. Color variation, or variation in general will be in my "end game" to do list, but first I really need to get the rotation, removal in !

I love the idea, but I was wondering if the time was bringing something to the game really. The rotation mechanics you chose for the tiles is already quite good, challenging and new, I'm not sure that pushing people to think quickly bring anything. anyway, it's a really good job !