Nice work. The art and music were really charming and gave the game a unique feel. I did find it a bit tricky to figure out what to do at first.. some clearer feedback or indicators would help a lot. Still, a solid base here and I can see potential for more. Good job
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Tiny Bloom's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Story | #431 | 2.000 | 2.000 |
Music | #443 | 2.727 | 2.727 |
Aesthetics | #532 | 2.727 | 2.727 |
Theme | #580 | 2.455 | 2.455 |
Sound | #590 | 1.909 | 1.909 |
Overall | #607 | 2.364 | 2.364 |
Mechanics | #662 | 2.000 | 2.000 |
Fun | #683 | 2.000 | 2.000 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game in total?
1
Did you use any existing assets? If so, list them below.
No
Comments
I'm curious to see what it would become with the functionalities you listed at the bottom of the page. It's still a good start of a game ! Good job !
I loved the music and art. I struggled to understand what I was supposed to do at the beginning and I couldn't tell if the plant needed watering or not. Add more feedback, a goal and I think you will have an enjoyable game. Great work!
Just played it , it was fun to play and the art style was unique , good job! great game
Was a nice and fun experience! Could really do with some feedback or indicators
This looked really cute but I can't actually figure out what I was supposed to do? It kept telling me "can't place here" and it was hard to see which plants were watered, or what I had picked up. It looks like you have a solid base here, but some work on the interface and some kind of tutorial would go a long way!
I really like the art style! The title drew me in, so great job with the art! The gameplay was a little confusing, here is what I noticed:
1) there were no indicators of what tiles I was targeting, so I was never sure of which tile I would place a flower down into
2) I didnt realize until my 3rd /4th playthrough that there was only one type of plant, it was just growing somehow - I think if it was placed next to water
3) The visual indicators of when the plants were about to wilt and disappear were to subtle, it was hard to tell which ones I should prioritize.
A lot of solid mechanics and ideas went into this game, so good job!
Thank you very much for playing my game!
I made it in the last couple of days of the game jam, so many mechanics are not finished yet, but I plan to improve this game to a more acceptable level.
Thanks for all the comments and observations, I will try to take them into account in the next fixes, after the end of the game jam. :)
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