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Rheyan

323
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A member registered Mar 30, 2020 · View creator page →

Creator of

Recent community posts

Sorry I don't have a discord! I don't actually use pixel art very often, this project was a bit different for me! :-)

Hey I used the treasure chest sprite from this pack in my breakout game where the levels are generated from pixel art sprites! Thanks for the pack 😊

Hey I used the regular smiley from this pack in my game - probably not in the way you expected though... it's a breakout game where the levels are generated from pixel art sprites! Thanks for the pack 😊

Hey I used your salamander in my game - it's a breakout game where the levels are generated from pixel art sprites! Thanks for the pack 😊

Hey I used some of your assets in my game - probably not in the way you expected though... it's a breakout game where the levels are generated from pixel art sprites! Thanks for the pack 😊

Hey I used some of your assets in my game - probably not in the way you expected though... it's a breakout game where the levels are generated from pixel art sprites! Thanks for the pack 😊

Hey I used some of your assets in my game - probably not in the way you expected though... it's a breakout game where the levels are generated from pixel art sprites! Thanks for the pack 😊

Hey I used some of your assets in my game - probably not in the way you expected though... it's a breakout game where the levels are generated from pixel art sprites! Thanks for the pack 😊

Hey I used the house sprite from this pack in my game - probably not in the way you expected though... it's a breakout game where the levels are generated from pixel art sprites! Thanks for the pack 😊

Hey I used some of your assets in my game - probably not in the way you expected though... it's a breakout game where the levels are generated from pixel art sprites! Thanks for the pack 😊

Hey I used the heart sprite from this pack in my game - it's a breakout game where the levels are generated from pixel art sprites! Thanks for the pack 😊

Hey I used the watermelon sprite from this pack in my game - probably not in the way you expected though... it's a breakout game where the levels are generated from pixel art sprites! Thanks for the pack 😊

Hey I used the cherries sprite from this pack in my game - probably not in the way you expected though... it's a breakout game where the levels are generated from pixel art sprites! Thanks for the pack 😊

Hey I used the flame sprite from this pack in my game - probably not in the way you expected though... it's a breakout game where the levels are generated from pixel art sprites! Thanks for the pack 😊


Hey I used some of your assets in my game - probably not in the way you expected though... it's a breakout game where the levels are generated from pixel art sprites! Thanks for the pack 😊

Hey I used some of your assets in my game - probably not in the way you expected though... it's a breakout game where the levels are generated from pixel art sprites! Thanks for the pack 😊

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Hey I used some of your assets in my game - probably not in the way you expected though... it's a breakout game where the levels are generated from pixel art sprites! Thanks for the pack 😊

Oh these are pretty good! I have tried to get Stable Diffusion to create game character portraits for me and I really struggled with it because every face basically looked the same!

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No, I'm saving to a JSON file, I don't really like PlayerPrefs for saving game state. What you mention is a common problem that I ran into myself and I uploaded a quick video about just today actually! 

Yep it's still very much a work in progress! I still need to do audio, a save system and I'm planning on having some difficulty settings, power ups and more blocks.

I think my problem is that the games I am working on at the moment aren't passion projects but just practice projects, so I'm not really invested in them. Now that I've moved beyond the complete beginner stage I want to make a game of my own that I'm passionate about without the limitation of just "what's the smallest game I am capable of?" but before I can do that, I need to get these two finished first!

Thanks for the feedback. It was a 10 day game jam so yeah it's small. I won't be adding anything else to it though. It's complete and I have moved onto other projects now.

Yeah I bought their 2D course and I have finished most of it, though I do find their challenges to be a bit weak to be honest, even if well intentioned. On the other hand, I just joined CodeMonkey's GameDev Practice Lab and that has much more serious challenges which will certainly stretch me.

Yeah if you already have years of experience with a particular engine then switching to another would be hard. That's why I considered my choice so carefully as I knew that whichever one I picked is likely to be a very long relationship! Even just one year in, I would need an incredibly strong reason to move away from Unity now, and I can't see that happening in the foreseeable future.

No not at all, I knew from the start that MonoGame was just going to be a temporary thing, just to get me started on game development. Moving to a visual engine was just a matter of time, it just arrived a lot sooner than I expected! But I still learned a lot from my first few weeks with MonoGame and I have no regrets.

I honestly wouldn't even want to consider such questions for the two games that I mentioned, I don't want to think about them at all. For me it's an instant click away. If it were possible to block games on Steam, I would do so! 

Yeah I agree. Sometimes I find myself wanting to refactor something for no real reason other than a vague "to make it better" when there isn't really a need. That just tends to overcomplicate things with no real benefit. 

In my latest game though, which started off as a jam game, I really broke some stuff at the end of the jam and then I was absolutely forced to re-think the architecture and refactor the code to fix the problems. So yeah, I do need to avoid the temptation to just over-engineer and refactor with no good reason to do so.

I wrote that post about a year ago and what's interesting is that back then I didn't have any ideas but as I got into it, followed other people's tutorials, learned new things and started making a few little games the ideas started to flow and now I have a massive list of game I ideas I want to work on! I guess the creativity just flows when you're actually knee deep in the trenches so to speak!

It certainly looks like you've produced a lot so far, which is pretty incredible! So many people don't really ever get started. I think you're certainly a lot more creative that you give yourself credit for!

True, grinding can be... well, a grind lol! A short game with quick unlocks will be a nice flow of dopamine :-) 

Hi Erik,

Thank you for the demo, I really enjoyed playing it. Some feedback after my playthrough: 

  • Could use a way to access the settings from within the game (change audio)
  • The energy from the garden regenerates whilst in the upgrade screen so you can just go afk and let it build up which is a bit cheaty!
  • Also in the garden, the flowers seemed much more cost effective than the grass, but I'm guessing that's intentional?
  • I think perhaps overall the upgrades came a little too easily. Progress is nice of course, but I filled out the upgrade tree fast which would lead to quite quick gameplay depending on how much content there is.

Caroline

haha awesome :-)

Thank you! And well done for completing it :-)

This is covered in the following tutorial: 

Do you mean, how do you load another scene in Unity? Or are you asking about in this game? For the game, you go back to the village screen with the button in the top right corner. If you're asking about Unity, I've created a small course which covers the basics of Unity, including scene loading, which starts here.

Thank you for the kind words :-)

Thank you! I've already prepared a second non-jam version of the game that I am going to continue working on, as I actually really enjoyed it and want to carry on with it

Thank you for persisting with playing it even though it reset every time you went back to the village screen! What I wanted to do is have it so that it takes time to visit each resident or grab treats so you have to try and manage your deck and give the right cards to the right people but of course I didn't have time to do all of that, it still needs much work! 

Well I have used all the items I had in my inventory. I need to find matilda next I think! I feel like I have explored everywhere and clicked everything but I guess I must have missed something!

Thank you so much! I'm just about to watch the stream :-)

Thank you very much for the kind words! I will indeed be continuing to work on the game after the voting ends - I've already created a new project on Itch for the non jam version