Sorry I don't have a discord! I don't actually use pixel art very often, this project was a bit different for me! :-)
Rheyan
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I think my problem is that the games I am working on at the moment aren't passion projects but just practice projects, so I'm not really invested in them. Now that I've moved beyond the complete beginner stage I want to make a game of my own that I'm passionate about without the limitation of just "what's the smallest game I am capable of?" but before I can do that, I need to get these two finished first!
Yeah if you already have years of experience with a particular engine then switching to another would be hard. That's why I considered my choice so carefully as I knew that whichever one I picked is likely to be a very long relationship! Even just one year in, I would need an incredibly strong reason to move away from Unity now, and I can't see that happening in the foreseeable future.
No not at all, I knew from the start that MonoGame was just going to be a temporary thing, just to get me started on game development. Moving to a visual engine was just a matter of time, it just arrived a lot sooner than I expected! But I still learned a lot from my first few weeks with MonoGame and I have no regrets.
Yeah I agree. Sometimes I find myself wanting to refactor something for no real reason other than a vague "to make it better" when there isn't really a need. That just tends to overcomplicate things with no real benefit.
In my latest game though, which started off as a jam game, I really broke some stuff at the end of the jam and then I was absolutely forced to re-think the architecture and refactor the code to fix the problems. So yeah, I do need to avoid the temptation to just over-engineer and refactor with no good reason to do so.
I wrote that post about a year ago and what's interesting is that back then I didn't have any ideas but as I got into it, followed other people's tutorials, learned new things and started making a few little games the ideas started to flow and now I have a massive list of game I ideas I want to work on! I guess the creativity just flows when you're actually knee deep in the trenches so to speak!
It certainly looks like you've produced a lot so far, which is pretty incredible! So many people don't really ever get started. I think you're certainly a lot more creative that you give yourself credit for!
Hi Erik,
Thank you for the demo, I really enjoyed playing it. Some feedback after my playthrough:
- Could use a way to access the settings from within the game (change audio)
- The energy from the garden regenerates whilst in the upgrade screen so you can just go afk and let it build up which is a bit cheaty!
- Also in the garden, the flowers seemed much more cost effective than the grass, but I'm guessing that's intentional?
- I think perhaps overall the upgrades came a little too easily. Progress is nice of course, but I filled out the upgrade tree fast which would lead to quite quick gameplay depending on how much content there is.
Caroline
Do you mean, how do you load another scene in Unity? Or are you asking about in this game? For the game, you go back to the village screen with the button in the top right corner. If you're asking about Unity, I've created a small course which covers the basics of Unity, including scene loading, which starts here.
Thank you for persisting with playing it even though it reset every time you went back to the village screen! What I wanted to do is have it so that it takes time to visit each resident or grab treats so you have to try and manage your deck and give the right cards to the right people but of course I didn't have time to do all of that, it still needs much work!




























