Not what I was expecting at all, very cute game but I only managed to score 292 hehe
Rheyan
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These are gorgeous! I used a couple of them to make an extra life powerup for my breakout game, and I'm sure I'll use them for many more things! Thanks for the pack 😊

I think my problem is that the games I am working on at the moment aren't passion projects but just practice projects, so I'm not really invested in them. Now that I've moved beyond the complete beginner stage I want to make a game of my own that I'm passionate about without the limitation of just "what's the smallest game I am capable of?" but before I can do that, I need to get these two finished first!
Yeah if you already have years of experience with a particular engine then switching to another would be hard. That's why I considered my choice so carefully as I knew that whichever one I picked is likely to be a very long relationship! Even just one year in, I would need an incredibly strong reason to move away from Unity now, and I can't see that happening in the foreseeable future.
No not at all, I knew from the start that MonoGame was just going to be a temporary thing, just to get me started on game development. Moving to a visual engine was just a matter of time, it just arrived a lot sooner than I expected! But I still learned a lot from my first few weeks with MonoGame and I have no regrets.
Yeah I agree. Sometimes I find myself wanting to refactor something for no real reason other than a vague "to make it better" when there isn't really a need. That just tends to overcomplicate things with no real benefit.
In my latest game though, which started off as a jam game, I really broke some stuff at the end of the jam and then I was absolutely forced to re-think the architecture and refactor the code to fix the problems. So yeah, I do need to avoid the temptation to just over-engineer and refactor with no good reason to do so.
I wrote that post about a year ago and what's interesting is that back then I didn't have any ideas but as I got into it, followed other people's tutorials, learned new things and started making a few little games the ideas started to flow and now I have a massive list of game I ideas I want to work on! I guess the creativity just flows when you're actually knee deep in the trenches so to speak!
It certainly looks like you've produced a lot so far, which is pretty incredible! So many people don't really ever get started. I think you're certainly a lot more creative that you give yourself credit for!




































