Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Hallow HeistView game page

stealth based candy looter. dont get caught by the guards and collect as much candy as fast as possible!
Submitted by garciaspencer06 — 6 hours, 44 minutes before the deadline
Add to collection

Play game

Hallow Heist's itch.io page

Results

CriteriaRankScore*Raw Score
Visuals / Art#132.8623.200
Upliftment Factor#151.9682.200
Gameplay/Fun#182.1472.400
Theme#182.5042.800
Creativity / Innovation#202.0572.300
Smoothness / Polish#202.0572.300
Music/Sfx#211.7892.000
Overall#222.1982.457

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

how the game fits the theme?
Liberate candy from the greedy humans!

please If you used any per-made assets or AI generated content credit them
i included a resources section at the bottom of my description for my paid assets i used :)

give us a way to contact with you (email/discord etc)
Discord, Spencer G

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

I downloaded it, but I couldn't get past the character selection screen, maybe because I don't have a controller. I won't leave a rating, just wanted to let you know.

Host

YOU IT FINNALY RUNS AND I GOT A GOOD SCORE TOO LOL THAT WAS SO COOL 

Submitted

I had real problems running the game. On Chrome all I got was a black screen with music. On Firefox I got the starting screen but I couldn't actually start the game in any way. I won't rate it as I can't really judge it if I can't play it.

Developer

sorry you could t play! Sofyan, one of the judges, also had trouble running it and I think it’s due to the power of your computer unfortunately. I normally make download builds and there is a windows download if you would like to see if that runs better for you! :)

Submitted(+2)

Nice production!

The automated camera was disorienting though. In cinema they follow “the 180 rule”, meaning within one scene the camera should never pan beyond a 180-degree arc. That kind of logic would help here; one can very easily lose track of orientation.