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A jam submission

Costume ConundrumView game page

Help kids complete their costumes!
Submitted by hachitomo, aksommerville, Aster Kanke — 10 hours, 58 minutes before the deadline
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Costume Conundrum's itch.io page

Results

CriteriaRankScore*Raw Score
Visuals / Art#43.3483.417
Theme#73.5933.667
Overall#72.8112.869
Upliftment Factor#82.6132.667
Music/Sfx#102.6132.667
Smoothness / Polish#132.6942.750
Gameplay/Fun#152.3682.417
Creativity / Innovation#162.4492.500

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

how the game fits the theme?
You help trick or treaters complete their halloween costumes!

please If you used any per-made assets or AI generated content credit them
We did NOT use any pre-made/3rd party assets or AI generated content at all.

give us a way to contact with you (email/discord etc)
email: snek@mom.dog or discord: aksommerville or hachitomo in lightbear server

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Comments

Submitted

This was fun! Loved the little details, zebra removal lol. Could of course have used a little bit more, but focusing on the polished experience was the way to go.

The music worked for all three tracks, but they didn't feel like they fit together very well (three different games, almost). The texture of the main menu track and level track were similar, but the timbres were so different that they felt divorced. I really liked the instrument choices in the level music, consider reusing more instruments across the various tracks to help tie them together. Also, don't be afraid to have more variation in your chord choices for each phrase! Once you've done the same progression twice (I-V-I-V...) it's time to switch it up on the third time! The listener starts tuning out if they hear the same thing three times in a row.

Excellent work everyone!

Developer(+1)

Thank you so much!

While Sommerville is a (very) seasoned coder, this was our first jam as a team where hachitomo did the coding and I did the music. So it was a massive learning experience for all of us. (The group Discord chat was EPIC.)

Also, thank you a TON, literally, for the music tips. The first piece I wrote was the main theme, which does eventually switch progressions but I doubt anybody spends that long on the main screen. I had originally thought that would be the level music, but they decided on that for the menu and needed new level music. Hence me breaking out the violin to try and spice things up! Perhaps I’ll modulate to a relative key in the future if I don’t want something dramatic that takes away from the scene. The victory scene music started off as some sort of odd Monster Mash like thing, and I’m still surprised they put it in. I’d cut that one first and make something new. 

I’m also still getting re-used to my DAW (literally made this on Logic for iPad) so some of this was experimentation on my part. The SFX were literally recorded on my iPhone and then mixed. I literally cannot wait for the next jam where we can make some new cool stuff. I’m looking forward to what you do next as well!

Submitted(+1)

You're welcome! Good job if this was during a period of DAW adjustment (that's always scary).

Yeah, it's a good idea to do that kind of cohesion planning in advance when you can, but it isn't always in your control. I always write up a specific doc for the devs and ask them exactly what tracks they will need, that way I can start making connections from the beginning between tracks.

And just to be clear, I wasn't talking about the need for dramatic changes in the progression EVENTUALLY, but rather changes within the progression specifically after two repetitions. It's called the rule of three in classical composition (or a "sentence" in academia). It gets ignored all the time in modern pop music choruses, but ignoring it in instrumental music really doesn't work most of the time. If you have one subphrase, you can repeat that subphrase once, but the next time you repeat it, you better change it up or the listener is going to start tuning out. Here's a video for more explanation: 

 
Submitted

Definitely one of my favorites! The art and music is so nice. If I had to nitpick, the way that the player slides around made it a little hard to jump up sometimes. Great work, guys!

Submitted

the pixel art was adorable!

Host

THIS WAS WONDERFULL THE MUSIC SLAPS 🎶🎻  

AND I SEEE THAT HAHAHAAHAH C🍪

Submitted

I loved the game! It’s really well made,  the music fit perfectly with the theme, and the blue bear as a reference was simply amazing.

Submitted

Lovely art! I loved exploring the village and finding costumes. Did wish there was more of it. Maybe more than one costume part for the kids to make the player learn the map could be an idea.  Nice short platforming experience overall.

Submitted

This game is pretty good. I liked the smooth platform movement. There were lots of details in the graphics which I really enjoyed e.g. "Zebra Removal" or "Used forks". I liked the pixel art and overall concept. I didn't get it why music or SFX are not playing for me. Do I need to adjust any settings?? 

I jumped onto this one since I enjoyed aksommerville's game in GameDevJS jam :) 

Developer(+1)

Thanks for the review! Sorry to hear the audio didn’t play! Sometimes you have to click the window once to poke the WebAudio permissions, maybe that’s it? What browser and OS are you using?

Submitted(+1)

Hi aksommerville, you are right, we needed to click the game window in the browser two times to get the audio started. I can hear the audio. It's pretty nice and fitting to the game. I am on Firefox 145.0 (64-bit) on Win 11. 

Submitted

Nice concept, music, and level design. Impressive that the team made everything without external assets. I think it would have been nice if  there was a bit more of a puzzle to it, like maybe trading some items or obtaining them in other indirect ways.

Developer(+1)

Thanks for the review! This is the first full game I have ever programmed, and if we had more time we definitely would have expanded the map and puzzle aspects. But by the last day as the time limit approached, the team chose to focus on bug fixes and polish instead, and didn't get to it. I'll consider updating with more complexity after the voting period.

And thank you for playing :)