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danieljmcintoshcomposer

26
Posts
A member registered 80 days ago

Creator of

Recent community posts

This was great! Cool concept and execution. Sounds were fun too! Could use some kind of background music in my opinion, but I'm biased (composer).

Cool concept! Loved the memories. I'm not quite sure how to describe it, but the car didn't quite feel responsive enough to me. The soundtrack was passable, but didn't really do anything to immerse me in the idea that I was racing through my brain.

This was a lot of fun to play, and a very creative idea! Who knew archeology departments were so well funded? 
 

Cleaning that toilet was disgusting... in a good way. Needs more variance in the audio atmosphere IMO.

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This was really pleasant (and I DO mean that as a compliment). Great vibe, loved the artwork and the little stories, as well as the "talking" sound effect. Brilliant. I did find that I wanted to get going a little faster in order to keep my interest, especially on the later ones. The disembodied hand... kind of creeped me out. The music didn't really work for me. I was hoping for some cozy Grandma vibes, but it was just low-tension beeps and boops.
 

This is great! Gameplay is fun, artwork is PHENOMENAL, and all of the sounds work really well. I might be biased (composer here), but the SFX completely buried the music the majority of the time. I would would level that out a bit and/or provide an in-game option for folks to adjust it. Throw in some different enemy types and I think you've got a really solid game here!
 

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This was fun! Great art and gameplay. It was easier when I just clicked random words rather than trying to form something intelligible, but less fun. Since it is music-based, I would have upped the audio quality a bit. The hits worked, but the bass was a little too "sine-wave" to really slap like it needed to. Throw that down an 8ve or two and put something crunchier on top of it.

Loop Dog Status! My wheat conveys vise.

Fun concept! When that leash started stretching I could feel my IRL dog's pain. I couldn't quite make enough progress to get anywhere though. Also, some of the art clashed a little (clean lines vs. more pixelated).

I might be biased (composer is a friend), but as a fellow composer I think I can be objective enough to say that it's really quite good! LOVE the title screen.

Great concept, and fun game! I really liked the artwork and the music was fantastic!

Interesting concept, and the graphics were nice! Obviously need more time to implement.

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Thank you so much! If you want, you can can download the soundtrack for free here: https://www.danieljmcintoshcomposer.com/recordings-media or listen to it on YouTube:

Thanks for playing!

Loved it. Soothing, simple gameplay, art was FANTASTIC, music was pretty good too (I would have liked for the track to be a little longer, or have two tracks, in order to avoid it getting too repetitive). Congratulations!

Glad you enjoyed it! My personal best is 38 laps :)

This was just fun! Great gameplay, and the art is fantastic. The music worked for the menu, but I'm not sold on it for the game. I would have gone with something high-energy, zany, fish-related, or some combination thereof.

Cool concept! Some explanation of what causes the Game Over would have been nice, I would have liked to keep throwing things in, so knowing what to avoid from the beginning would have been nice. Also, something a little more celestial for the music and SFX would have really sold the experience.

Nice puzzles! The music and walking sound effect were quirky at first, but they got old pretty fast.

Fun! Loved the hair on the character. Jumping wasn't as responsive as I would like. Puzzles were good! Not sure the music was the right choice for a game where you are spiking yourself, but it was pleasant enough. 

The combat system wasn't really explained, nor was it immediately intuitive.

For a rhythm game, it would be nice if the beats were actually... on the beat. Also, would definitely need some catchier music.

Nice puzzle creation! Graphics worked pretty well, and the camera recording was a fun touch. Fun little bop for a tune, it did get to be a bit much after awhile. 

The new windows opening was kind of fun. Could have a solid puzzle game here with a little more thought in the puzzles themselves. Things took a little too long to get interesting/challenging (second to last level, I think?) Audio wasn't engaging enough to be that repetitive.

Intriguing premise! Art was immersive and the soundtrack engaging (although it felt a little sci-fi at times). I wasn't able to figure it out, started vanishing people randomly and still didn't find the culprit :(

Creative artwork, but nothing happened when I encountered keys. If that was the point... it wasn't engaging or intriguing enough to keep me interested.