Such a fun game! And great YT vid. subbed!
abcChocolate
Creator of
Recent community posts
Hi, I think this is a really cool game. I did rate the game during the rating period, and I apologize for not leaving any constructive feedback.
For my first playthrough, I couldn't reopen the control guide in the game using the `Q` button, as it was guided from the start menu. The most critical thing for me was that the torchlight from the main character didn't read clearly and the respawn did not provide enough feedback for me to understand what was happening. I did not know why I was being sent to the festival area. I thought the game bugged and restarted, losing any progress I had, as the festival owner's dialogue was the same when I first met him. I hastily rated the game, thinking it wasn't in a playable state, and I was wrong. Just replayed the game today, and understanding the torch mechanic, I was able to have fun and complete it.
Not so critical but worth mentioning is that you can have very basic SFX and VFX for the minigames at the festival to add juice to them. Also, the dialogues for the characters are really great, but wish it were made more clear at a glance who was talking. Maybe highlighting, resizing the character portrait for the talker, or showing only one portrait at a time.
Again, sorry for the hasty judgment and late feedback comment. It is a really cool game, and I see the love you've put into it. And thank you for sharing this game!
I had a difficult time figuring out how to play it, as the game lacked some feedback on whether what I'm giving helps the person or not. After I found the icon getting smaller acted as a health bar for symptoms, I did manage to make some neighbors happy! I love the story theme, it is very heart-warming!
That was fun!
Needed to play a few times to understand the game mechanics. The tutorial text showing controls and skills led me down the underworld, and I tried to shoot people there. I used only mouse clicks and didn't use skills to get a good ending because I forgot the recharge ability, and the exploding aurora skill had an invisible cool-down timer. Tweaking some tutorials will definitely smooth the learning curve.
Hello, fellow broomstick flyer dev! Thank you for finishing the game and for the feedback! Going up is the slowest movement of the game in the current version, and smashing jump to go up faster seems like a very intuitive and fun idea. (Also I found out that I didn't say you can just hold space to go up in the control page. Sorry about this, if you had to tap space just to get up)

