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abcChocolate

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1
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A member registered Oct 17, 2024

Creator of

Recent community posts

Such a fun game! And great YT vid. subbed!

Hi, I think this is a really cool game. I did rate the game during the rating period, and I apologize for not leaving any constructive feedback. 

For my first playthrough, I couldn't reopen the control guide in the game using the `Q` button, as it was guided from the start menu. The most critical thing for me was that the torchlight from the main character didn't read clearly and the respawn did not provide enough feedback for me to understand what was happening. I did not know why I was being sent to the festival area. I thought the game bugged and restarted, losing any progress I had,  as the festival owner's dialogue was the same when I first met him.  I hastily rated the game, thinking it wasn't in a playable state, and I was wrong. Just replayed the game today, and understanding the torch mechanic, I was able to have fun and complete it. 

Not so critical but worth mentioning is that you can have very basic SFX and VFX for the minigames at the festival to add juice to them. Also, the dialogues for the characters are really great, but wish it were made more clear at a glance who was talking. Maybe highlighting, resizing the character portrait for the talker, or showing only one portrait at a time. 

Again, sorry for the hasty judgment and late feedback comment. It is a really cool game, and I see the love you've put into it. And thank you for sharing this game!

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Yeah, music is not really made for this game. Creating game music is one of my weakest points, so I had to make do with a free music pack created by other creators. Thanks for the feedback!

Thanks! You have to press the Enter key to capture your mouse to the game :)

Thank you so much for playing! It was so exciting and fun to see you play live. It was such a valuable experience!!

Thanks! The chill vibe, almost like driving through the town with cool music, was what I wanted people to feel, actually, so your comments mean a lot! I don't have much experience in post-processing, but I'll look into it. Thank you for playing and providing good feedback!

Thank you for playing! The introduction to game mechanics wasn't smooth, but I hope it gave you a good vibe, making kids happy!

*Warning Spoilers*

Did you find the heart in the graveyard? If you click the grave right of the skeleton's arm, a ghost appears. This is where I was stuck, but it could be different for you.

Ah, the chill light bear eating cookies. Nice detail!

Ah, I couldn't find one last heart in the first playthrough, but I finally helped everyone! Nice story and puzzle.

Lovely art! I loved exploring the village and finding costumes. Did wish there was more of it. Maybe more than one costume part for the kids to make the player learn the map could be an idea.  Nice short platforming experience overall.

Thanks for playing! Yes, crows are a bit of a challenge, and I do need to work on optimization after the jam.

I had a lot of fun taking pictures! Chill and relaxing and very polished. I really wanted to take pictures of all the creatures to find out if there is an ending, but I couldn't take a pic of 3 animals. I'll come back later to find the secrets :)

I had a difficult time figuring out how to play it, as the game lacked some feedback on whether what I'm giving helps the person or not. After I found the icon getting smaller acted as a health bar for symptoms, I did manage to make some neighbors happy! I love the story theme, it is very heart-warming!

That was fun! 

Needed to play a few times to understand the game mechanics. The tutorial text showing controls and skills led me down the underworld, and I tried to shoot people there. I used only mouse clicks and didn't use skills to get a good ending because I forgot the recharge ability, and the exploding aurora skill had an invisible cool-down timer. Tweaking some tutorials will definitely smooth the learning curve.

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Hello, fellow broomstick flyer dev! Thank you for finishing the game and for the feedback! Going up is the slowest movement of the game in the current version, and smashing jump to go up faster seems like a very intuitive and fun idea. (Also I found out that I didn't say you can just hold space to go up in the control page. Sorry about this, if you had to tap space just to get up)

Love the camera work!

Fun game mechanic!

Thanks! I've updated the game to be more finished. Hope you can check it out!

Hey there, love the art and the vibe of the story :)