Make mesh in Blender, add skeleton with a short bone chain in the middle (yes puddings have a skeleton), weight paint, make jiggle bone in Godot, add BoneAttachment3D, add RemoteTransform3D to push transform to AnimatableBody3D with collision shape that's a bit longer at the bottom than the actual pudding (to prevent tunneling and to prevent being pushed out downward), and that's about it :-)
rburing
Creator of
Recent community posts
At the beginning it's not totally clear that you should press space to start the game, so you might want to add some text saying that. Also, before the level starts it's written that you have three lives, but these lives don't seem to play any role in the game. Anyway, definitely one of the games of all time.
Nice game, but a difficult one for me, I only reached level 3. It takes a while for the enemies to show up for the first time, I felt like that time could be reduced. Two other small comments: the portal integrity health bar looked reversed to me, and the level failed/passed SFX sounded a bit out of place compared to the others (which were great).

A nice complete experience. The platforms that break without prior visual indication (before you stand on them) can prevent you from completing the level e.g. on the first try, so in that respect it was a bit of trial and error which I'm not sure was intentional.
P.S. When the animation to enter a door is playing you can still jump and move left and right.

























