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(+1)

Make mesh in Blender, add skeleton with a short bone chain in the middle (yes puddings have a skeleton), weight paint, make jiggle bone in Godot, add BoneAttachment3D, add RemoteTransform3D to push transform to AnimatableBody3D with collision shape that's a bit longer at the bottom than the actual pudding (to prevent tunneling and to prevent being pushed out downward), and that's about it :-)

Thanks! I always work in 2D, it's about time I start learning how to create in 3D (Blender included :P).