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(+1)

Shouldn't there be a sound effect when you're adjacent to an enemy, or something like that? Right now it's quite punishing to have enemies without any way to know where they are except for dying and replaying the level (assuming the player is blind).

(+1)

Thanks for your comment!

This video game is a "die and retry": that's why there is no sound effect near a danger.

This is the main difficulty: you have to create a mental map and remember the location of the dangers.