Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Aster Kanke

14
Posts
1
Followers
4
Following
A member registered 4 days ago · View creator page →

Creator of

Recent community posts

Also, as someone who cannot do jump scares under any circumstances, THANK YOU SO MUCH for giving us an option to opt out. I wouldn't have been able to play the game otherwise. 

This feels like how Pokemon Snap probably felt when it first came out. I wanted some immediate dex to find out what all the monsters were. 

It took me a bit to get used to the controls, and it kind of reminded me of being in VRC on desktop. Once I got the hang of it, I finally caught a crow, froze the game for a second, and got a candy! The sound was mixed pretty nicely, and I had fun zooming around.

Knows exactly what it is and doesn't pretend to be anything it's not. I like that. Reminded me of a Neopets game from my past. (I promise that's a compliment.)

This was both adorkable and a great way to practice touch typing. Looking forward to Monster Mode!

The music in this one felt perfect and like it fit the game so well. I played through the first level and the controls were simple and intuitive. I'd love to hear more of your compositional process! 

I actually really liked this! 

I am going to presume you did all the music and SFX for this game. The music was very well written and mixed! But it felt too busy for a sudoku game; I found myself too distracted by the music to focus on the numbers sometimes! There was a section in the middle that was more subdued; I wish that could have been the music the whole time.

The squeaky sound effect of the witch is too loud; I don't mind it, but it hurt my ears in my headphones. Art is adorkable. Puzzles are good, ended up doing one of the easy ones. 

It was hard to get through the controls of this game and around the vines to start. Once I got to the other side of the gate, the game froze, so I wasn't able to play much else. The dialogue was a very nice touch but needs some editing; I can still hear mouse clicks and such. 

Not sure who composed the music, sadly. I love the idea of the interactive synth, but tonality is lacking in between the music and the synths, which causes some dissonance. In addition, the synths are very peaky and could benefit from a nice EQ mix to not be super overt. I honestly think that aspect of the game is so cool, having the synths change as you move, and I want to see more of this. 

It definitely feels like someone's first game in Ren'py, but that didn't detract from my enjoyment of it! I wish that the music track had changed when the lights went out, for at least a little change. 

The music is really subtle in the background and has the same motif that repeats over and over again. I liked it, but I could see this getting stuck in someone's head. It might be in my head at three in the morning now. The sound effects were really good, though I couldn't figure out the difference between the two magic blips. Once I got the hang of the controls, I really liked this!

I remember turning this game on with hachitomo and watching him play it with the controls. It took a minute, but he figured out the Easter egg and was very amused by it! The sound effects are subtle enough that they're not overpowering. Overall this one made us feel very happy when we were done.

I wish this game was longer to match its epic soundtrack! I feel like this could be the very very start of something really cool. I also wish I had a chance to properly listen to the main theme all the way through. It did freeze on us once and we got to listen to a lot of it, and what I remember hearing was very good.

The dialogue screen music sets the tone perfectly, and I love the written dialogue that goes with it. The music file clips when it hits the loop; not sure if that's a DAW or a coding issue (I'm gonna say coding). I might put the organs a little lower into the mix; they were very strong for me.

I think the ending theme is a slight remix of the main theme, which was beautiful and very well mixed.

The controls feel slightly clunky to someone who doesn't play games regularly (that's me), and I actually didn't like any of the sound effects, to be honest. But the artwork was amazing and made this little game super unique. I look forward to more things like this and will definitely be following this dev. 

While I got stuck early on (kept falling into the second pit) I really enjoy how this game was put together. I need to consult my friends to figure out how to pet cats now. 

This was super cute and really easy to play with the mouse! Also, anybody who uses Blender gets mad respect from me.