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A Whisper of Warmth's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity / Innovation | #4 | 2.938 | 2.938 |
| Upliftment Factor | #6 | 2.688 | 2.688 |
| Theme | #19 | 2.500 | 2.500 |
| Music/Sfx | #19 | 2.125 | 2.125 |
| Visuals / Art | #19 | 2.500 | 2.500 |
| Overall | #19 | 2.357 | 2.357 |
| Smoothness / Polish | #21 | 2.000 | 2.000 |
| Gameplay/Fun | #22 | 1.750 | 1.750 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
how the game fits the theme?
It is a chill super short experience, with a relaxing music and dialogues that narrates till the end
please If you used any per-made assets or AI generated content credit them
AI: game icon and start screen
give us a way to contact with you (email/discord etc)
logicloom47@gmail.com
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Comments
The game is pretty decent! Overall the dialogues are pretty uplifting and the gameplay is smooth. The audio was a bit loud for me and could've been a bit better suited, maybe, like slow, mellow beats? Overall a good 3P game!
Thanks for all, tryna make something better next time :-)
I liked the concept and was really looking forward to this one but I did struggle with the controls and I don't think the audio really matched the vibe indicated by the description. If that changed it could really change the whole feeling of the game.
Thank you for playing the game, I will pay more attention next time
That was a very nice, uplifting concept! Gameplay worked fine. I would have liked some credits or an acknowledgement that this was a solo dev project.
I don't want to sound overly critical here, but if you are going to make a game whose premise is focused on music, you'd better make sure that your music is incredibly effective, which I don't think you quite achieved. The BGM was just kind of there, it didn't evoke calm, or fear, or dread, so I would have preferred something subtler if the synth was going to truly be the star (pun intended) of the show. The star synth was also just a synth. Other than tempo and number of notes, there wasn't anything soothing about it when it was calm, or anything vulnerable or anxious about it in those other states. Using common approaches to dissonance and consonance in the melodic and harmonic aspects, changing timbre through EQ or other filters, there are a host of musical aspects that could have contributed to enhancing this that don't seem to have seen much attention. Most egregiously, the star's material doesn't seem to have any correlation at all to the BGM, either in correlation or in opposition. Make sure that all music elements are either working together, or that they are opposed in a manner that is logical.
Again, a really nice concept, and the gameplay worked nicely, it just really needs some musical attention to truly achieve what you were shooting for.
P.S. If you're going to do voice acting with minimal editing, at least be sure to trim the end of the clip so that we don't hear you press the button to stop recording!
Thanks a lot, unlickily i din't have muchttime (so ic douln't trim the vocals) and at start, if you read other comments i have explained it better the star's synth was its voice, maybe it's the emotions which aren't implement thtat well, and the background music has been created the last dayl, well after the stars synths.
But anyways thank you a lot for your comment and advices, I will take everything into consideration the next time, hoping I'll have more time to set up everything and as it should be and more time for polish.
its a pretty solid game am not sure if i was the only who was lagging and getting some glitches but overall nice game
Thnks, honestly I didn't notice any lag also because there is no thing that could cause it
I think overall this was a cool idea with a wonderful premise. The idea of using music as cues for movement is a great idea! It's the gameplay that needed some polish as there were collision issues with the vines so I couldn't walk past certain paths and the star didn't seem to be able to follow too well as it got stuck behind some vines too. I think the background music helped to create the correct mood, but if only the star emitted more soothing tones with the same kind of vibe instead of this synth would make it more cohesive. I think with more time you could really turn this into a very comforting and soothing game :)
Okay thanks a lot, I used this synth becayse it reminded me a lot of a voice, while I was playing it it seamed to speak to me, I had this kind of sense, than I used this as an idea for the game plus the dialogues from the kid
It's looks like this game has big colliders and some glitches also. i am not able to play
sorry for that, i had to enlarge the colliders to avoid make the player going through the vines, unluckily i hadn't the time to find another solution, you should have cleared the path yourself using E while having the light off
It was hard to get through the controls of this game and around the vines to start. Once I got to the other side of the gate, the game froze, so I wasn't able to play much else. The dialogue was a very nice touch but needs some editing; I can still hear mouse clicks and such.
Not sure who composed the music, sadly. I love the idea of the interactive synth, but tonality is lacking in between the music and the synths, which causes some dissonance. In addition, the synths are very peaky and could benefit from a nice EQ mix to not be super overt. I honestly think that aspect of the game is so cool, having the synths change as you move, and I want to see more of this.
Thank you a lot, I made all by myself, background music included, I used this synth because it reminded me of a voice, unluckily I had very little time so I couldn't fix some things or fix the coliders as said in the other comment, but I tried at least to keep the chill kind hearted game feel. I didn't think about the tonality and key because I made them in very different moments, but I will next time pay more attention to it.