That was a very nice, uplifting concept! Gameplay worked fine. I would have liked some credits or an acknowledgement that this was a solo dev project.
I don't want to sound overly critical here, but if you are going to make a game whose premise is focused on music, you'd better make sure that your music is incredibly effective, which I don't think you quite achieved. The BGM was just kind of there, it didn't evoke calm, or fear, or dread, so I would have preferred something subtler if the synth was going to truly be the star (pun intended) of the show. The star synth was also just a synth. Other than tempo and number of notes, there wasn't anything soothing about it when it was calm, or anything vulnerable or anxious about it in those other states. Using common approaches to dissonance and consonance in the melodic and harmonic aspects, changing timbre through EQ or other filters, there are a host of musical aspects that could have contributed to enhancing this that don't seem to have seen much attention. Most egregiously, the star's material doesn't seem to have any correlation at all to the BGM, either in correlation or in opposition. Make sure that all music elements are either working together, or that they are opposed in a manner that is logical.
Again, a really nice concept, and the gameplay worked nicely, it just really needs some musical attention to truly achieve what you were shooting for.
P.S. If you're going to do voice acting with minimal editing, at least be sure to trim the end of the clip so that we don't hear you press the button to stop recording!


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