glad you dig the Gameboy vibes! That’s exactly what I was going for. Even with the colour palette.
gorzylla
Creator of
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This is a good start to the game, but it would have been better if I could turn faster to hit the enemies . There were some nice drops like the beer, scroll and crystal and the pixel art for those things were great (as was the run animation cycle, that feels nice)
I reached the end of the white line, jumped and went into an infinite jump. I wonder what the numbers on the top right hand means (is that the time?)
I love the paper art style and the sound effects in this game! The gameplay was also easy to grasp, but it was pretty challenging and I had to stop playing as I was getting dizzy especially after we spun round and round for a while haha - I guess the disorienting feeling was to mirror possibly what it was like in space?
This was a very cute game. It's definitely a good start :)
Some feedback would be besides adding a check point, I think some of the carrots could be made more obvious as the light beam kinda obscured some of them as it was too bright.
Also, I couldn't tell which were the enemies, at first I thought the cloak would give me some powers and I thought there was some difference between a card with the spade picture and a heart picture (like it would give more lives or something) But they all turned out not to be the case - it would be great if there was some indication which were enemies, and which weren't.
Also, if the music could play through and not restart at every scene, so that I can listen to the whole track :D
Hey! I really loved the short little horror game you have here. Love the world you built and the art is great! I feel like you could do a little series of stories all happening in Foal's Creek, and make it into a collection.
Anyway, I have a suggestion, and not to give away any spoilers, so I'll be vague. Perhaps you can change the colour palette of the scenes, fade it darker and darker towards the end to create a sense of foreboding and build on the tension.
Hey! Thanks so much for playing the game! I’m working on new updates and hope you check it out again when I release a new version
I’m sorry you couldn’t progress paste the rat stage but here’s a tip: after pushing the top crate to the bottom, jump from that crate and try to catch the rope. Climb to the top of the rope to the platform up top and jump to the other side :) hope this helps!!
This is so cute! I love it that we are playing the "villian" and enjoyed reading the (catty) dialogue between the two friends LOL.
I wish we could just pick up the potions without having to interact with it though, it just would feel smoother without have to pause. And also, that my toon wouldn't slide so much, I glided into a spike ball or goblin a few times haha.
In any case, I hope you will continue working on it. This is great!
I love this game so much! The puzzles were great , I really enjoyed the dog and chicken mechanics (and their graphics too)! The cover art and the background art for your website page is gorgeous too. And it's so cool that we can choose our colour palette. Such a great experience overall!
A note though, it may be a bug: I only made it to level 17, because whenever I get my human to pick up the axe and try to chop the tree, it moves the stone instead. I can move the stone without my human pushing it too (from 2 hexes away too). It's only after the stone hits the water that I can chop the tree, and the stone always winds up in a spot that I don't want.