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Asterworlds - #GDTVJam 2025's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Sound | #19 | 3.947 | 3.947 |
Music | #48 | 3.855 | 3.855 |
Aesthetics | #59 | 4.132 | 4.132 |
Overall | #80 | 3.829 | 3.829 |
Mechanics | #85 | 3.605 | 3.605 |
Fun | #105 | 3.645 | 3.645 |
Story | #113 | 3.171 | 3.171 |
Theme | #284 | 3.382 | 3.382 |
Ranked from 76 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game in total?
1
Did you use any existing assets? If so, list them below.
Many - all listed on the game's Itch page in Credits section
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Comments
This is a really fun entry! I love how the assets are very neat! the asteroids splitting and explosions are really eyecatchy! Sound effects are spot on and the camera shake adds a nice touch! I almost could feel the keyboard vibrating while smashing them all!! Great job!! Would love to see this one fleshed out into a full game!✨😊
Thank you for the kind words :-) I haven't yet decided if I'm going to continue working on it
This kind of game i would like to play as full release <3
Thank you for the kind words!
Very neat. Love the play. It reminds me of a chapter from Ratchet & Clank where it was first person but similarly you were running around blowing up commits/meteoroids as they got into your way. :)
As I moved from one world to the next, I was curious to see if there was any progression. I managed to get myself into quite a few situations where "...if I only had a multishot". Fortunately, the penalty for bumping into the asteroids were not that severe :)
I enjoyed the game, the controllers were intuitive and the audio was a good match with the visuals. Well done!
Thank you for the kind comments! I didn't have time to do more with it in the timeframe sadly :-)
I love that you have an actual voice for the ships computer. Nice work!
Thank you! It was actually super easy to do - the voice is AI generated using a free website called ElevenLabs. They have a ton of voices you can use and it just uses text to speech to generate.
Good game. I love the asthetics and mechanics and think this was a solid submission. Great job
I liked the story, but it didn’t really feel like I was protecting planets, just moving between them. I think making it more protection focused would differentiate your game from asteroids.
You are so right! Sadly it was a mad dash at the very ed of the jam to get *something* in place as I had ran out of time
Thank you for the game! It played smooth, and wasn't too difficult at a slow speed.
Polished Asteroids clone. It is fun to play for a while but some variation would have been nice. For example the space ship from the classic Asteroids wasn't there, or maybe it appears later?
No you just get the one ship. I wasn't going for a straight up clone of classic asteroids, mainly just the basic mechanics - blasting rocks and you get smaller ones.
By the way, this is the space ship in the classic Asteroids
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Asterworlds is such a fun little experience that makes me feel cozy. It feels nice to play and I enjoyed the vibes. Great job at scoping the project and doing all of the game aspects perfectly, cause this is the well rounded and beautifully done gaming experience.
The thing I would suggest to do next is to add a backward thruster or something to allow player more movement variety, I believe it would make the game even more fun to play. :)
Good job!
Thank you, I hadn't thought about a backwards thruster but that would certainly be useful when you're heading full speed at a big rock heh!
GOAT
Very polished game! I liked the subtle camera shakes and background! Amazing work!
Thank you, those shakes were actually part of an asset pack called Cartoon FX which incorporated the shake into the explosion effect. It really adds juice to the game.
Really enjoyed the game and watching your youtube devlogs (managed to catch them the day before the deadline), they really helped me to understand what other people were thinking at those moments in time where you're rushed with work and trying to get it completed.
Overall I really enjoyed the game, a more modern take on a classic, wasn't too difficult either which I always found Asteroids to be.
Thank you, I had to make it easy to play as otherwise I wouldn't have been able to test it lol! Glad you found the devlogs useful too :-)
Great game! Very polished! I was impressed that the asteroids explode into smaller parts you have to either shoot or avoid.
At first I played it safe but then I blasted through like a lunatic and it was super fun!
Maybe you could add an element to "force" the player to drive faster and make more mistakes?
Something like a timer, perhaps! I dunno...
Anyways, excellent game! Have a nice day!
Thank you for the kind comments! So many people preferred it more when they were able to go faster! I think I will tone down the collisions so you can blast through without getting stopped in your tracks by every bump.
That was excellent!
I loved the sound design in this one!
Great little game.
Reminds me of Escape Velocity!
Feels nicely polished and feature complete for a 10-day game! Pretty juicy gameplay, and it was fun to navigate.
Had fun blasting those asteroids & deploying that shield-tech! I didn't immediately register where the waypoint arrow was on first glance, so I died a few times wondering where I was meant to be heading.
It was easier to spot full screen, but it might work better as a separate UI window, so it's more instantly readable.
You put a lot of effort into your devlogs and videos throughout the week and I wish you luck on your next project.
Thanks for sharing!
Thank you for the detailed feedback! Quite a few people missed the waypoint indicator so I'll definitely need to work on that.
Pretty fun space blaster game, bringing back the classics! Love the big space cheese and would hunt those down to shoot them first.
Couldn't tell I had health, only when I got stuck on an asteroid (my fault, should have moved forward more). But got it back on the next planet so it was good.
Fun shooty pew pew.
haha those asteroids really do look like cheese don't they? lol! Glad you enjoyed it and yes definitely needs a "shields low" alert of some kind
Great job! Nice colorful asteroids. Maybe some instructions on the control mechanics? The arrow keys don't all work, but the ASWD did.
Well done for making such a well polished fun game AND video-blogging your experience. I was surprised to see that you had only been leaning game development for a few months.
Thank you :-) Yeah 3 months in, having a lot of fun so far!
Wow, I really enjoyed this one. I have a soft spot for Asteroids games (as you might guess from my avatar here - my GDTV 2022 game). Loved the HUD and voiceover. In fact I went back after winning to see what the failure state was, the ship's computer voice was spot on and made me feel sorry for crashing the ship :) How did you do the voice stuff?
I see you had 12 planets in your pre-release devlogs, but the final product's 6 planets is perfect. Game was pretty chilled although the asteroid belts were slightly on the dense side. Oh, when I found out the asteroids give points I went very trigger-happy, which was fun.
Onto suggestions: Perhaps the difficulty could ramp up a bit after each planet? As once you've got through one or two you've probably got the gameplay mechanics locked. And as mentioned I'd like to have flown around like a lunatic a bit more - maybe a higher top speed and fewer asteroids?
I have followed you on YouTube and will check out your blogs as I'm quite interested in how you did certain parts of the game. I did a few blog entries for my GDTV 2021 game, I dunno if anyone read them but I had a bit of fun and potential motivation after re-reading them the other day! Well done on producing a good game while also working, I can empathise! (after a 40h work week and 40h gamedev I was a lil tired)
lol I wondered if anyone would notice the little death voice I put in there! Yeah I do agree the asteroids are perhaps a bit too much as its annoying to constantly bump into them as there's too many to blast really. So many people said they wanted to fly around faster, I was really surprised by this!
Flying around fast is super fun! In one of my asteroids games I removed the speed limiter and it was pretty insane - I'd added damage scaling based on collision speed so it gave the player plenty of opportunities to wreck themselves :)
haha I should try that! I put the max speed quite low but then the damage is fixed based on the size of the asteroid. Maybe if I added in the velocity as a multiplier... that could be fun lol!