This is a really fun entry! I love how the assets are very neat! the asteroids splitting and explosions are really eyecatchy! Sound effects are spot on and the camera shake adds a nice touch! I almost could feel the keyboard vibrating while smashing them all!! Great job!! Would love to see this one fleshed out into a full game!✨😊
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Asterworlds - #GDTVJam 2025's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Sound | #19 | 3.947 | 3.947 |
Music | #48 | 3.855 | 3.855 |
Aesthetics | #59 | 4.132 | 4.132 |
Overall | #80 | 3.829 | 3.829 |
Mechanics | #85 | 3.605 | 3.605 |
Fun | #105 | 3.645 | 3.645 |
Story | #113 | 3.171 | 3.171 |
Theme | #284 | 3.382 | 3.382 |
Ranked from 76 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game in total?
1
Did you use any existing assets? If so, list them below.
Many - all listed on the game's Itch page in Credits section
Comments
As I moved from one world to the next, I was curious to see if there was any progression. I managed to get myself into quite a few situations where "...if I only had a multishot". Fortunately, the penalty for bumping into the asteroids were not that severe :)
I enjoyed the game, the controllers were intuitive and the audio was a good match with the visuals. Well done!
Good game. I love the asthetics and mechanics and think this was a solid submission. Great job
I liked the story, but it didn’t really feel like I was protecting planets, just moving between them. I think making it more protection focused would differentiate your game from asteroids.
Thank you for the game! It played smooth, and wasn't too difficult at a slow speed.
Polished Asteroids clone. It is fun to play for a while but some variation would have been nice. For example the space ship from the classic Asteroids wasn't there, or maybe it appears later?
Asterworlds is such a fun little experience that makes me feel cozy. It feels nice to play and I enjoyed the vibes. Great job at scoping the project and doing all of the game aspects perfectly, cause this is the well rounded and beautifully done gaming experience.
The thing I would suggest to do next is to add a backward thruster or something to allow player more movement variety, I believe it would make the game even more fun to play. :)
Good job!
Very polished game! I liked the subtle camera shakes and background! Amazing work!
Really enjoyed the game and watching your youtube devlogs (managed to catch them the day before the deadline), they really helped me to understand what other people were thinking at those moments in time where you're rushed with work and trying to get it completed.
Overall I really enjoyed the game, a more modern take on a classic, wasn't too difficult either which I always found Asteroids to be.
Great game! Very polished! I was impressed that the asteroids explode into smaller parts you have to either shoot or avoid.
At first I played it safe but then I blasted through like a lunatic and it was super fun!
Maybe you could add an element to "force" the player to drive faster and make more mistakes?
Something like a timer, perhaps! I dunno...
Anyways, excellent game! Have a nice day!
Great little game.
Reminds me of Escape Velocity!
Feels nicely polished and feature complete for a 10-day game! Pretty juicy gameplay, and it was fun to navigate.
Had fun blasting those asteroids & deploying that shield-tech!
I didn't immediately register where the waypoint arrow was on first glance, so I died a few times wondering where I was meant to be heading.
It was easier to spot full screen, but it might work better as a separate UI window, so it's more instantly readable.
You put a lot of effort into your devlogs and videos throughout the week and I wish you luck on your next project.
Thanks for sharing!
Pretty fun space blaster game, bringing back the classics! Love the big space cheese and would hunt those down to shoot them first.
Couldn't tell I had health, only when I got stuck on an asteroid (my fault, should have moved forward more). But got it back on the next planet so it was good.
Fun shooty pew pew.
Great job! Nice colorful asteroids. Maybe some instructions on the control mechanics? The arrow keys don't all work, but the ASWD did.
Well done for making such a well polished fun game AND video-blogging your experience. I was surprised to see that you had only been leaning game development for a few months.
Wow, I really enjoyed this one. I have a soft spot for Asteroids games (as you might guess from my avatar here - my GDTV 2022 game). Loved the HUD and voiceover. In fact I went back after winning to see what the failure state was, the ship's computer voice was spot on and made me feel sorry for crashing the ship :) How did you do the voice stuff?
I see you had 12 planets in your pre-release devlogs, but the final product's 6 planets is perfect. Game was pretty chilled although the asteroid belts were slightly on the dense side. Oh, when I found out the asteroids give points I went very trigger-happy, which was fun.
Onto suggestions: Perhaps the difficulty could ramp up a bit after each planet? As once you've got through one or two you've probably got the gameplay mechanics locked. And as mentioned I'd like to have flown around like a lunatic a bit more - maybe a higher top speed and fewer asteroids?
I have followed you on YouTube and will check out your blogs as I'm quite interested in how you did certain parts of the game. I did a few blog entries for my GDTV 2021 game, I dunno if anyone read them but I had a bit of fun and potential motivation after re-reading them the other day! Well done on producing a good game while also working, I can empathise! (after a 40h work week and 40h gamedev I was a lil tired)
lol I wondered if anyone would notice the little death voice I put in there! Yeah I do agree the asteroids are perhaps a bit too much as its annoying to constantly bump into them as there's too many to blast really. So many people said they wanted to fly around faster, I was really surprised by this!
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