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(+1)

Flying around fast is super fun! In one of my asteroids games I removed the speed limiter and it was pretty insane - I'd added damage scaling based on collision speed so it gave the player plenty of opportunities to wreck themselves :)

(+1)

haha I should try that! I put the max speed quite low but then the damage is fixed based on the size of the asteroid. Maybe if I added in the velocity as a multiplier... that could be fun lol!