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A jam submission

Asterworlds - #GDTVJam 2025View game page

A twist on the classic Asteroids game
Submitted by Rheyan — 4 days, 12 hours before the deadline
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Asterworlds - #GDTVJam 2025's itch.io page

Results

CriteriaRankScore*Raw Score
Sound#193.9473.947
Music#483.8553.855
Aesthetics#594.1324.132
Overall#803.8293.829
Mechanics#853.6053.605
Fun#1053.6453.645
Story#1133.1713.171
Theme#2843.3823.382

Ranked from 76 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How many people worked on this game in total?
1

Did you use any existing assets? If so, list them below.
Many - all listed on the game's Itch page in Credits section

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Comments

Viewing comments 51 to 32 of 71 · Next page · Previous page · First page · Last page
Submitted(+1)

 a very good game. I like the graphics, music and sound effects and VFX , great job done in the game .

Have a look to my simple game :).

Submitted(+1)

Wow! You've only been doing gamedev for a few months?! Super impressive! Very cool game with great aesthetics and music and a fun little loop. My only constructive criticism is that the controls were a bit difficult to understand. I wasn't sure exactly how to move forward for quite some time. Super impressive altogether though! Looking forward to seeing more!

Developer(+1)

Thank you! In hindsight, I probably should have put in something with at least the keyboard controls!

Submitted(+1)

Great job submitting a game to the jam! You did a lot with just a week of work! I thought the movement was really satisfying. The only thing I would suggest is moving the life % out of the text box because it gets mixed with the text. maybe put it at top left so its easy for player to know what it is for and where their health is.

Developer

Thank you, can I ask what kind of device you were playing on?

Submitted

Sure, I was on a Windows 11 Laptop

Submitted(+1)

A great project for your first jam—very impressive! It took me a moment to figure out where to go :D But once I understood how the UI worked, navigation felt smooth.

Developer

Thank you! I was hoping the tutorial would be clear enough but a few people have mentioned that they weren't sure so I should probably figure out how to make it more intuitive

Submitted(+1)

Nice take on one of my favourite classics :)

 Mechanics, music, aesthetic, story: all top marks.

With a little escalation (alien ships? timer before planet destroyed? etc.) this would be a pro quality challenging game.

Well done!

Developer

Thank you! Yeah some enemies would definitely spice things up a bit!

Submitted(+1)

Wow! This is one of the coolest games I've played in a while. Well implemented physics, clear and achievable goal in the game, cool sounds and voice acting, art style!

Thanks for a nice time spent playing your game!

Developer

Aww thanks for the kind works, I'm glad you enjoyed the game :-)

Submitted(+1)

I really liked the voiceover, and the way you casually slipped "tiny worlds" into there haha.

The mechanics are quite satisfying. The little screen shake and feel of blowing the asteroids up is great!
My only critique would be to include some meaningful progression between planets, like better blasters, maybe a temporary invincibility + speed boost, and perhaps have random asteroids careen around at great speeds the farther you get.

But in any case, very nicely done!

Developer(+1)

haha somebody actually noticed the "tiny worlds" slipped in lol! Yeah I certainly would have liked to do a lot more with it, but it was all I could manage in the time. I'll certainly be developing it more in the coming weeks. Are you going to do anything more will Cell Damage after the jam? I love it, still my fave game from the jam!

Submitted(+1)

Fair enough!

To be honest, we're currently undecided on whether or not we'll continue working on it after the jam. Last year, we submitted a game for this same jam that also got moderate praise ("Extinction Denied" if you're curious), and we thought "oh nice, people seem to like this, maybe we should make a mobile build and pursue it seriously." But after about a day of working on it, we kind of just stopped, lol.

I think it's a similar situation here. If we were to pursue it we'd likely pursue it primarily as a mobile game rather than a PC game, and that comes down to how patient we are and how much we feel it may pay off. It's one thing to make a game that's engaging for 10-20 minutes, but another to make one with more longevity and monetization and all that nonsense.

Nonetheless, very glad you enjoyed it! Good luck with this one! :)

Submitted

Top marks! When I saw in the settings you could change the dialogue volume, I was intrigued. I was impressed with the voiceover. I'm definitely going to check out your devlogs. Really great art, gameplay and sound design. I was impressed by the credits even being read out loud.

My only complaint was the controls. First, there was no instructions anywhere on what they were. Second, they were painful for my hand. Using WASD hurts be, especially when I have to keep hammering the spacebar with my thumb. I saw the arrow keys allowed me to turn, but since I couldn't accelerate, I had to accelerate with W and shoot with space. I also tried my controller and was able to shoot with it, but not move. Would've loved to be able to use the controller. Still that was my problem and WASD is common in these games so I didn't ding you for it in the rating.

Developer

Thank you so much for the comprehensive feedback. The lack of instructions regarding controls was actually a design choice - I wondered if I could get away with just telling the player they could rotate and accelerate without actually telling them which controls to do it. I was hoping the Unity input system would just kinda handle it but I've had a couple of comments about so obviously not lol. 

Submitted(+1)

I haven't used Unity or Unreal in years. I've been using Godot for three or four years now, and I love it so much more. There are so many things that are so much easier to do, like controls. It's not built (yet) for AAA titles, but that's not what I'm working on. It gets better literally every month or so. It's come leaps and bounds since I started using it, and it was good to begin with. My favorite part is the GDScript language. It's built for writing games. It literally is my current favorite language and I've worked professionally in over a dozen in the last 3 decades.

Submitted(+1)

wow, this was really good. the maneuverability was satisfying the shooting was fun, I could have just flown around adn done that for a while without ever carrying out the mission. sound great , great, cool spin on the standard asteroids style game that made it way better for me. 

Developer(+1)

Thank you! I've been really surprised by the number of people who said they actually just enjoyed flying around, rather than actually shooting the asteroids hehe

Submitted(+1)

Wow, awesome graphics and perfect feel & look!

Submitted(+1)

Had a lot of fun! It could be nice to have something different happen between each of the planets to change things up a bit.

Developer

Thank you for playing! Yeah I had to abandon the concept that I wanted to implement so I added in the planet shielding mechanic in a rush towards the end of the jam!

Submitted(+1)

really well designed everything felt fluid good work.

Developer

Thank you :-)

Submitted(+1)

Great game! I love the smooth controls. 👌 Great job!

Developer

Thank you :-)

Submitted(+1)

The game is fun, the graphics are beautiful, and the music matches the game. However, it feels a bit awkward as time goes by. Maybe it's because I'm used to using the mouse to aim and shoot, so I feel like I can't hit.

Developer

Thank you for the feedback! Many others have suggested upgrades to the firing system which I think would improve the experience

Submitted(+1)

The game-feel is top notch, the SFX contributes a lot to that I think - love the addition of voice-over, and the intro tutorial was a great touch as I think I would've felt lost without it - great work :)

Developer

Thank you! I'm glad you liked the game and the little AI voice over :-)

Submitted(+1)

Destroying asteroids is very satisfying,  I watched a little of your dev logs and saw you had to scope back from what you initially wanted. I definitely know that feeling. Figuring out a manageable scope is one of the harder parts of game jams in my opinion.  Whatever you decide, it always seems like more work than you think it's going to be at first.  Anyway, I had fun with your game, good job!

Developer

Thank you, I'm glad you enjoyed the devlogs too! And yes it was a bit hairy the last couple of days, I didnt think I was going to have time to finish anything beyond just the basic shooting of the asteroids!

Submitted (1 edit) (+1)

Love the overall game. I love the old starfield games types. Maybe make it for mobile game? I would love to see this on the google store

Developer

Thank you, I'm glad you enjoyed the game :-)

Submitted(+1)

The presentation of this game is great !

It's always a treat to see these kind of starfields in the background of games !

Developer

Thank you, I actually spent an entire day working on an infinite scrolling system for the space - you can actually fly anywhere infinitely, despite the planets being in a fixed location!

Submitted(+1)

Simple, but very polished

Submitted(+1)

Great game! Loved the graphics and the ship control was very nice!

Viewing comments 51 to 32 of 71 · Next page · Previous page · First page · Last page