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A member registered Sep 11, 2023 · View creator page →

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The loop idea was so cool whenever I noticed what was going on. The tutorial UI was easy to understand and the options menu was a nice touch. The difficulty was perfectly balanced as I myself was on the brink of rage quitting, yet wanted to see what came next. It's reminding me of Celeste mixed with a rubiks cube.

A deer threw my truck across town, I'm resigning. The weather effects were awesome and the piano did startle me. The character designs are really cool and loved the NPC movement.

Better than Donkey Kong bananza. Just wished there was a way to start off faster, like a harder difficulty. I really lock in once the 3rd round happens (then dies). The effects were smashing and the music REALLY kept me hooked. Good job 👍

Had a lot of fun with the game! The audio and the increase in obstacles made me want to keep on playing. Had to rage quit eventually, but a great idea involving a loop 😉

Brilliant 😂 Hope you enjoyed the experience!

Some are very subtle, such as the plant pots changing or the pictures swapping. The one I always miss is the sheep looking down rather than at you. I'll certainly look into a way to indicate that the player answered wrong after the review period. Thank you very much for the feedback! Also, that T-posing fella really does make you jump, he's freaky 😖

Thank you! 😃

Thank you very much! Glad it all sounded fine 😄

Hi  there! Real sorry to hear that your GPU was needing to work super hard with the game. The game itself however doesn't need a mouse cursor after the main menu. The character just needs to be close to the object (e.g. Lock) and then you left click, no matter where it is. E to pick up objects, F to pick up animals, E to drop both, R to restart the level, and Mouse Left Click to open locks, knock down crow nests, or break planks. If you give it another shot, I hope that this helps! 😁 And if you ever get stuck, there's a gameplay video on the page. 😉 Sorry again!

Awesome game! Everything looked great and felt smooth. If there was anything I would suggest, it would be to make the eyes in the background blink so they feel more alive.

The game has a really nice story. The character design fits in well with the surroundings. Whenever I shrunk at the tree, I found it hard to see my character.

The art style is really nice! Love the tiny size of the player.

Love the art!!! The story was nice and built up the games location well. The sounds were spot on and allowing players to adjust the volume was a good addition. Really loved the main menu background. It looks so goooood!

The art was soooo good! The shop was really cool too. It would be nice if I pressed space, it would speed up the tutorial parts.

The corruption idea is really cool! Would love to see some audio implemented.

Had a lot of fun! It could be nice to have something different happen between each of the planets to change things up a bit.

A fun little game! The designs were awesome and the weapons are class. Think there needs to be a limit on the shooting. Maybe an ammo cap and you need to find more? The mini map was a nice touch.

A neat little experience! Perhaps a compass to track them down, even if you could enable or disable it. A hum coming from the objects could be a cool indicator too on their location.

This game was sooooooo much fun! I really liked that you would zoom out if you stood still.

The character and enemy models are great looking. Think the game could do with some sort of weapon system? E.g. upgrades or a variety of weapons you can choose from.

The variety in enemy types was awesome!

Love the art style! The weapon upgrades and terrain destruction made the experience very fun. Would be nice if we could unpause with the pause menu buttons too.

This game has a lot of potential for further development! Had a lot of fun while stressed out. Love the fact that the projectiles can hit one another too.

Really glad to hear that you're enjoying it! 🥰Thank you for checking it out.

Thank you for checking it out! 🤗 Once you knock over the crows nest, a key falls down (or if it doesn't, you can jump up and grab it), then take it over to the lock and left click. Hope this helps 😉