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(+1)

I really liked the voiceover, and the way you casually slipped "tiny worlds" into there haha.

The mechanics are quite satisfying. The little screen shake and feel of blowing the asteroids up is great!
My only critique would be to include some meaningful progression between planets, like better blasters, maybe a temporary invincibility + speed boost, and perhaps have random asteroids careen around at great speeds the farther you get.

But in any case, very nicely done!

(+1)

haha somebody actually noticed the "tiny worlds" slipped in lol! Yeah I certainly would have liked to do a lot more with it, but it was all I could manage in the time. I'll certainly be developing it more in the coming weeks. Are you going to do anything more will Cell Damage after the jam? I love it, still my fave game from the jam!

(+1)

Fair enough!

To be honest, we're currently undecided on whether or not we'll continue working on it after the jam. Last year, we submitted a game for this same jam that also got moderate praise ("Extinction Denied" if you're curious), and we thought "oh nice, people seem to like this, maybe we should make a mobile build and pursue it seriously." But after about a day of working on it, we kind of just stopped, lol.

I think it's a similar situation here. If we were to pursue it we'd likely pursue it primarily as a mobile game rather than a PC game, and that comes down to how patient we are and how much we feel it may pay off. It's one thing to make a game that's engaging for 10-20 minutes, but another to make one with more longevity and monetization and all that nonsense.

Nonetheless, very glad you enjoyed it! Good luck with this one! :)