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A jam submission

Asterworlds - #GDTVJam 2025View game page

A twist on the classic Asteroids game
Submitted by Rheyan — 4 days, 12 hours before the deadline
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Asterworlds - #GDTVJam 2025's itch.io page

Results

CriteriaRankScore*Raw Score
Sound#193.9473.947
Music#483.8553.855
Aesthetics#594.1324.132
Overall#803.8293.829
Mechanics#853.6053.605
Fun#1053.6453.645
Story#1133.1713.171
Theme#2843.3823.382

Ranked from 76 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How many people worked on this game in total?
1

Did you use any existing assets? If so, list them below.
Many - all listed on the game's Itch page in Credits section

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Comments

Viewing comments 31 to 12 of 71 · Next page · Previous page · First page · Last page
Submitted(+1)

This is a very good game. I like the graphics, and the choice of music and sound effects is also well done. The spaceship controls very well and it responds instantly. It would be a good addition if you could abort the shield generation to fly away when an asteroid is approaching. This game has turned out really well, great work.

Developer

Thank you, yes a couple of people have mentioned that the asteroids can disturb the shield generation! That's a bug really :-) I'm glad you enjoyed it!

Submitted(+1)

Awesome game, really well done and felt great to play :D I loved that you used voice over credits, I haven't seen that before. Also really awesome that you have been dev-logging during the jam, it has been quite interesting to follow along

Developer(+1)

Thank you, I'm really glad you enjoyed the game and the devlogs too! I wasn't sure if anyone would listen to the credits, so thank you :-)

Submitted(+1)

That's retro fun with updated graphics.  Need my Atari Joystick!

Submitted(+1)

Wow what a cool little game, I love the rocks looks like cheese  

Developer

haha yes they do look a bit like cheese lol! I got those from Craftpix :-D

Submitted(+1)

Love these type of games. Great artwork and enjoyable gameplay. My only feedback would be to add a visual clue when your ship gets damaged such as a shield effect or even blink the ship sprite red. Good job!

Developer

Thank you for playing! I've had lots of requests for a low shields indicator!

Submitted(+1)

Great game, feels super polished! Really enjoyed checking in on your devlogs during the jam so great to see this get finished!

Developer

Oh that's great, I'm really glad you enjoyed the game and the devlogs!

Submitted(+1)

Very cool controls, it is a very intuitive take on the Asteroids controls and actually very rewarding. I enjoyed it a lot. It feels very repetitive, I constantly expected something to happen that makes the game harder, but in the end I saved all planets :-)

Developer

hehe yeah it needs a little something extra, like some enemies to battle or something! Thanks for playing it all the way through :-)

Submitted(+1)

Great game! It was fun and engaging. I really appreciated how the mechanics were explained at the start, making it easy to get into. The gameplay, art, and overall design are all exceptionally well-polished.

Developer

Thank you for the kind words :-) I'm glad you enjoyed it!

Submitted(+1)

Great game and brings back those arcade nostalgia vibes. Impressive entry to the jam. I would say it could do with drift on the spaceship (like the old asteroids) as that makes the navigation a bit harder and more skill related. Overall great entry!

Developer

I did actually have that in the beginning but I found it too hard to control so I made it easier and perhaps I overdid it! Thanks for the feedback :-)

Submitted(+1)

I'm very impressed this is your first game.

Developer(+1)

Oh it's not my first game, it's my 4th! It's my first jam game :-) 

Submitted(+1)

This is a nice game.

The way everything has been integrated has been done really well and there are a lot of subtle things that have been done to make the game look and feel fun to play.

The only thing I could add is maybe adding in an arcade style mode where you are timed, or have a time limit, between rescuing each planet otherwise you could just sit there and keep racking up points.

Thanks for the game!

Developer

Thank you for the kind comments :-) Thats a great idea on the arcade style as currently, the scoring really is a little redundant!

Submitted(+1)

Very responsive controls for WSAD+Space. Gamepad sadly only reacted on Button South for shooting.

When you click on the in-game settings menu, clicks still trigger a projectile (and you may want to pause all the game-play while the settings are opened)

I wonder if the planets (there seem to be just 6 of them though the description page mentions 12) are somehow suspectable to asteroid impacts at all, anyway..

While charging a planet's shields at one place I was pushed out of the planet's vicinity from an asteroid and the charge up routine started again in parallel... if you dropped out of the planet's orbit it should probably be interrupted and then restarted when you get back to it,,,


I loved the scenery (the place seems to be really vast, but maybe it isn't so much and it's the planets are really tiny :) ), and the sound track very much fitted the more sedate and relaxing game-play.

There could also be some interesting outcomes (achievements?) like getting rid of all rocks, and possibly doing so while not getting so close to any planet that you deployed any of the shields. :D

Developer(+1)

Thank you for the detailed feedback! It did start with 12 planets and I cut it to 6 right at the end simply to make the game shorter for the jam. The world is in fact infinite! I spent an entire day doing an infinite scrolling world - not that its really needed, but it's there anyway hehe. Nice catch on that bug with the asteroid kicking you out of deployment! I'll definitely have to squash that one!

Submitted(+1)

I enjoyed the way the ship handles, flying around was very pleasant, blasting all the asteroids in my way! 

Having a real voice talk to you is a great addition. Spamming the fire button to create a ray of death is also  great fun haha!

Some pickups / upgrades to the ship would be a very welcome addition!

Overall it feels like a polished game, thank you for making it!

Developer

Thank you for the kind words, I'm glad you enjoyed it! I definitely think an upgrade system is in order from all the feedback it's got so far!

Submitted(+1)

Damn, plays so well, feels super polished. In terms of feedback for the game as is, maybe control of the ship would feel nicer if forward vector (i mean diection you are moving toward) would be based on where the ship is facing (not sure if that's true, that is something that needs to be tested you know). In terms of potential of the concept, you could make a banger rougue-like out of this if you add some ship upgrades, simple procedural generation and enemies to fight, i'd buy it the day it comes out and easily put like 50+ hours into it. Overall, great game, good job!

Developer

Wow I can't imagine anyone playing a game like this for hours! When I was playtesting it for the length, I had a timer running and I looked at the timer when I was getting bored and I was at 6 minutes lol! But yeah I think enemies is a great idea - just give the player something to DO other than just "go fly over here". Thanks for the feedback!

Submitted(+1)

If you add secondary objectives and some kind of map changing (procedural or just a couple of premade ones) i can bet people would sink a lot of time into it!

Submitted(+1)

Nice little game! For a small visual feedback, I think it'd look nicer if the player's ship didn't have a while outline and instead had a visual representation of the shield (that maybe starts flickering when low hp), and for gameplay I think it would make it more interesting if ammo  was limited and there were some asteroids that drops ammo and health pickups, I love the way the ship handles and having something to manage and having to make the decision between "do I shoot my way through for points or try and conserve ammo" would be cool I think. Loved it!

Developer(+1)

Thanks for the feedback! I wanted to put in a "low shields alert", though I was going to do it as another AI interjection but I just ran out of time sadly. I do thing the whole firing mechanics and options could be greatly improved though.

Submitted(+1)

This game is excellent. Everything fits well together, it's fun, coherent, long enough, tiny, etc
Though I don't think they will hire me for the next shield deployment session, especially with no starship license.

Developer

lmao! Thank you, I'm glad you enjoyed it!

Submitted(+1)

Hey its great to finally be able to play this game after having watched you build it up over the course of the last 10 days via your devlogs, which have been great and super informative. 

  • I think you've nailed the game feel for this game - I actually love that voice that you've incorporated - its perfect for an 'on board computer' voice and makes it feel very polished and professional. 
  • The 'feeling' of flying through space is also really good. The drift on the ship, the starry particle effect, the music - excellent. 
  • I came across one bug which I couldnt replicate - when I follow the direction hud to the planet it told me that it was "10" to the right, but I couldnt see anything, and suddenly it became "62" to the more or less north. 
  • You've given yourself room to build on this if you want to and add some 'salvage' in space like extra shiels or weapons - I think that the quality of this is good enough to be submitted onto a site like crazygames or poki just as it is, and definitely with a few improvements. Maybe check it out?

Super job.

Developer

Thank you so much, this is really helpful and kind! I wonder what that bug is?? I'd never heard of those platforms before but haven't checked them out, yeah I might just try submitting it once it's been polished up a bit more! Thanks again, really appreciate the detailed feedback :-)

Submitted(+1)

Well done!  Game looks and sounds great.  I came to the same conclusion as TimPickup, I found it easier to fly around without shooting. 

Developer

hehe yep that is definitely the consensus! Bit of a failure for an asteroids game to be more fun to avoid the asteroids lol!

Submitted(+1)

I’ve been following the devlogs, and it was awesome to finally play the finished game! The art is fantastic, the music and voice work really bring everything to life, and the gameplay is genuinely fun and polished. You can tell a lot of care and creativity went into this great job!

Developer(+1)

Thank you for the kind words! I'm very much looking forward to checking out your game, I've had my eye on it a while during the jam!

Submitted(+1)

Nice look and feel to the game. Steering and slight was very satisfying. I did complete it and found for the last few planets I realised it was actually easier to Not use my gun at all and just dodge everything at high speed. Maybe a timer to get to the next planet could add some pressure? Nice submission, congrats

Developer

hehe several people have said that they preferred to dodge than shoot and I did find that myself lol! Thanks for the feedback :-)

Viewing comments 31 to 12 of 71 · Next page · Previous page · First page · Last page