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Tiny Diamond's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #127 | 3.583 | 3.583 |
Mechanics | #176 | 3.333 | 3.333 |
Overall | #248 | 3.417 | 3.417 |
Sound | #263 | 3.000 | 3.000 |
Story | #375 | 2.167 | 2.167 |
Aesthetics | #437 | 3.083 | 3.083 |
Music | #494 | 2.500 | 2.500 |
Theme | #590 | 2.417 | 2.417 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game in total?
1
Did you use any existing assets? If so, list them below.
Character models and animations are sourced from Mixamo. Other assets, including the Rafale Jet, gun, sword, environment models, and explosion particle effects, are from the Unity Asset Store. All assets used are free.
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Comments
Fun game!
Thank you so much.
I enjoyed the procedural generation and the way the difficulty ramps up as you get further. Chopping up enemies with the flaming sword was very satisfying.. cool that you included both shooting and sword mechanics. The enemy detection was spot on and made it feel responsive. Would be nice to see that refined maybe as a special ability in the future. Good job on getting this together for the jam. Was useful to try the web build too.
Thank you so much for the kind words! I’m glad you enjoyed the gameplay and the flaming sword mechanics. I’ll definitely consider refining the game and adding some special abilities in the future. Appreciate you trying it out and sharing your feedback! 😊
Awesome game , liked it very much , great job!
Thank you so much, I am happy that you liked it.
What an awesome game! Procedural generation isn't something I have learned yet, and I think that is very impressive. Also, great job on the enemy detection system you implemented, I like how responsive the enemies are when you shit them or when they see you! I also like how it gets increasingly difficult as you navigate. Great game!
Thank you so much for the amazing feedback! I’m glad you enjoyed the game, especially the procedural generation and responsive enemies. Hearing you liked the difficulty scaling is super encouraging, means a lot! 😊
Chopping off the enemies with a flaming sword is so cool. Good job in making the game!
Thank you so much. I'm Happy to know that you enjoyed chopping off the enemies😄.
It was Really cool to see a shooter game! and i loved the flaming sword haha
Thank you so much, I am very happy that you enjoyed the game😊. Try clearing levels only with sword.😄
Nice game :) Idk if it's a bug or a feature, but we can shoot through walls. I love the mechanics of the game though
Thank you so much. I am Happy that you enjoyed the game.😄
Yes, it's a bug I have to fix. Thank you for pointing it out.
If you could work it out and just make it somehow a feature, it would be even better. I abused the wall shooting 'mechanic' throughout my entire playtime and I enjoyed it xD
Haha😄, I am so surprised that you liked the bug so much. Okay, let me think of how to convert it into a feature. For example, I can add a power-up that will allow firing through the walls for a limited cooldown period.
Yeah I think that would be cool x)
Good game, I enjoyed playing it
Thank you so much.
Great game, hard (well for me) but great experience. I'd recommend uploading a web version at some stage
I am happy to know that you enjoyed🙂.
Sure, will upload it for WebGL after some optimizations specific for web build.
Great job getting this together! I wasn’t very good at it, but I think I held my own! =D Good luck on the rest of your journeys!
Thank you so much! Hope you enjoyed the game. 🙂