Thanks a lot :D Noted, we'll make sure to add it in the next update x)
MiradoRalafi
Creator of
Recent community posts
Very fun game. I like the balance, at first I thought the missile launchers have rendered the machine guns useless as they have much more fire power and range, but the machine guns' more focused targeting made them still viable. Would've loved to have more choices though. Overall great job! :D Hope we'll get to see more of it in the future
That was a lovely story. I loved the AI art you used and how you made them a bit 'chubby' in the past and losing weight in the present. However in one scene Lauren does look different, especially her hair color, but yeah you could get off that by just saying she dyed it I guess x) My favorite part about the game is the highly polished UI. Nicely done!
Cute cozy game, solid prototype for a little room designing game. The music is very relaxing and matches the type of game you want to go for, I like it. The bugs and missing mechanics I've noticed are already listed in your to-do list. Kinda wished I could put a canvas on the easel though x) Keep up the good work
So I tested the game and I found it really cool :) Love the aesthetics and the music, very polished and relaxing. Here are some points of improvement:
- Add more colliders to the borders of the game: in the first map where we are supposed to go right, I can go out of the map's bounds by heading up or left. I also can walk on naturally unwalkable parts: water, trees, ...
- The attack damage application doesn't match the animation timing, so it gives off some weird effects
- Also some visual and audio indications would be cool when a character takes damage
Overall it's a great game, just needs some upgrades :D
The game is working good now. Didn't have enough time to go through all the options and dialogues, so I'm gonna give my feedbacks based on what I've seen x)
The game is cool overall, the visual is great imo, gives off some retro vibes. As for my understanding of the current state of the game, it is still in an incomplete state right now, so you can only choose to explore each options of a dialogue or end it, without any real impact or continuation on the gameplay and the story (is that right?). Which is quite unfortunate since each part of the game/each dialogue has so much potential for making great stories. I also loved the 4th wall breaking on the dev not part, it was hilarious xD
So I'd say the game is good, but could be even way better when the dialogues get some continuation and everything is linked up. Would definitely love to play more of it when it gets an update :D
Thank you so much for trying it out! So glad you loved it :D
Yeah, it was pretty tough to implement some of those mechanics. Our initial idea was even more ambitious (no pun intended): we wanted the player to be able to create their own small planet using cubes. So basically, it would have resembled your game in style, but with a cubic world instead of a spherical one. Trying to implement that however turned into a complete nightmare, from messy pathfinding to dealing with gimbal lock and struggling to understand quaternions. So we had to scale it down a bit xD
Initially running out of Faith and humans would be the 'Game over' condition of the game, but a world object giving passive Faith doesn't sound like a bad idea, thanks for the suggestion :)
Cute little game :) The game mechanics is fun, great concept, but it needs a bit more polishing:
- Make the objectives clearer and more visible: I was stuck at lvl 2 because I couldn't really see the second target's requirements (the blue and yellow target)
- Maybe add trajectory line for the aiming to indicate where the barrel will go
- I think the throws lack a bit of verticality, it was quite hard to hit the yellow barrels on the wall
Overall I think it's a great game with great potential, it just requires some more improvements :D






