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MiradoRalafi

97
Posts
10
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3
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A member registered Aug 22, 2019 · View creator page →

Creator of

Recent community posts

Thanks a lot :D Noted, we'll make sure to add it in the next update x)

Very fun game. I like the balance, at first I thought the missile launchers have rendered the machine guns useless as they have much more fire power and range, but the machine guns' more focused targeting made them still viable. Would've loved to have more choices though. Overall great job! :D Hope we'll get to see more of it in the future

Thank you for trying it out :D Yeah the game still lacks content at this point and we're working on expanding it more.  Also we'll try experimenting on some more camera controls to find the one that fits the game the most :)

Thanks a lot for playing and for the feedbacks :D Yes that's a bug with the behavior of the humans on specific cases, we're on it right now and some other bug fixes too.

Nice little game, the artwork is great and the movement mechanics are fluid. Great work! :)

Thank you :) Yeah that's something we're planning to add

Thank you for playing :) Hmm I'm gonna check on that in case it's an issue from the game

That was an AMAZING experience! :D Super smooth movement, great level design, funny awesome music, I loved everything about it.

Thank you so much for playing! :D Glad you liked it

Thanks for trying it out :D Yeah that's the main issue of the game currently, we just went for the "it's a sandbox game so your goal is to create your own beautiful tiny world" for the time being xD But we will definitely improve the gameplay

Thank you for playing :D Yeah we though about adding that too but couldn't make it in time, will add it in the future. Hmm... I'll check about that panel, thanks for the feedback :)

Great game! :D Level design is very well done, had fun playing it

Wow that was a very unique gameplay and captivating story. I planned to just play it for like a couple minutes to get a glimpse of the game (still have many games to test so I have to make it quick for each game), but I ended up finishing it to the very end I was so into it. Amazing work x)

Very fun game, love the idea :D As the others pointed out, sometimes the villagers get stuck in running animation without moving while there's still tasks for them to do. But other than that, this game's really good. Great work !

That was a lovely story. I loved the AI art you used and how you made them a bit 'chubby' in the past and losing weight in the present. However in one scene Lauren does look different, especially her hair color, but yeah you could get off that by just saying she dyed it I guess x) My favorite part about the game is the highly polished UI. Nicely done!

Great game and concept, loved playing it. The difficulty is perfectly balanced, as all things should be. It took me a few tries to figure out the right strategy x) Very good job!

Cute cozy game, solid prototype for a little room designing game. The music is very relaxing and matches the type of game you want to go for, I like it. The bugs and missing mechanics I've noticed are already listed in your to-do list. Kinda wished I could put a canvas on the easel though x) Keep up the good work

Thank you very much for playing, glad you loved it :D 

That was deep x) I love the atmosphere and the music, it's very immersive, just a little bit too dark but it doesn't really impact the experience that much imo. The moving animation is cute x)

Thank you very much :D I also came across Black&White when looking for games with similar mechanics, and I think we might pick some ideas from it for future development x) Yeah the game still needs a lot of improvement, especially on the UI/UX part. Thanks again for playing

Very interesting game, got some ideas for expanding while playing: have different bullet and enemy elements, add some bullet collision management and determine which bullet would get cancelled based on their element, ... This has so much potential. I love it x)

Thanks a bunch for playing :D Yeah many people get soft locked on their first try, it's imperative that we add some game over screen or some ways to get out of it and continue playing. Happy you enjoyed it, and we will absolutely continue working on it x)

Thank you for playing! :D Yeah our game also still needs lots of polishing, and the tutorial is definitely one of them x) So glad you liked it

Aren't I just the best terrarium decorator in the world? My client requested lots of dirt, and so I did x)


Awesome game, very clever mechanics, beautiful design, relaxing music, polished UI, funny dialogues, ... this is just so good! Such a shame I suck at placing the objects xD

Thank you for giving it a try :D

So I tested the game and I found it really cool :) Love the aesthetics and the music, very polished and relaxing. Here are some points of improvement:

  • Add more colliders to the borders of the game: in the first map where we are supposed to go right, I can go out of the map's bounds by heading up or left. I also can walk on naturally unwalkable parts: water, trees, ...
  • The attack damage application doesn't match the animation timing, so it gives off some weird effects
  • Also some visual and audio indications would be cool when a character takes damage

Overall it's a great game, just needs some upgrades :D

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Actually I downloaded it again and tried reducing the window size, and now it works well x) I guess it only works at smaller window size, maybe you should set thesize to a fixed value. Anyways I'm trying it out now and will rate and post my feedback when I'm done :)

Thanks a lot for trying it out :D Yeah we also should've added some UI for showing the constraints of each placeable element, but due to lack of time we couldn't add it (we joined the jam midway, on day 5 x) ). We're happy you liked it :)

Thank you for playing our game :D As of now there's no way to remove, change or move a block yet, it requires to update many datas and values that are used in other features of the game (for instance the pathfinding) and we didn't have enough time to make it. But that's definitely in our to-do list

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The game is working good now. Didn't have enough time to go through all the options and dialogues, so I'm gonna give my feedbacks based on what I've seen x)

The game is cool overall, the visual is great imo, gives off some retro vibes. As for my understanding of the current state of the game, it is still in an incomplete state right now, so you can only choose to explore each options of a dialogue or end it, without any real impact or continuation on the gameplay and the story (is that right?). Which is quite unfortunate since each part of the game/each dialogue has so much potential for making great stories. I also loved the 4th wall breaking on the dev not part, it was hilarious xD

So I'd say the game is good, but could be even way better when the dialogues get some continuation and everything is linked up. Would definitely love to play more of it when it gets an update :D

All good :) Downloading it right now, I'll let you know whether it works or not

All good, I'm down to play an updated version of the game whenever it's ready, hit me up anytime x) Also thanks in advance for trying out our game :)

Hey thanks a lot for playing! Always appreciate it when people enjoy the game x)

Thank you so much for trying it out! So glad you loved it :D 

Yeah, it was pretty tough to implement some of those mechanics. Our initial idea was even more ambitious (no pun intended): we wanted the player to be able to create their own small planet using cubes. So basically, it would have resembled your game in style, but with a cubic world instead of a spherical one. Trying to implement that however turned into a complete nightmare, from messy pathfinding to dealing with gimbal lock and struggling to understand quaternions. So we had to scale it down a bit xD

Initially running out of Faith and humans would be the 'Game over' condition of the game, but a world object giving passive Faith doesn't sound like a bad idea, thanks for the suggestion :)

Great game, awesome graphics :D I love how simple, yet tricky, the mechanics are, especially after lvl 7. I gave up at lvl 10 tho, seems almost impossible haha

I think I did get addicted ._.

Damn that was an amazing concept. This game is just perfect x)

Ooo I gotta try that x) Hopefully I don't get distracted too much with spawning ducks this time

Yeah I think that would be cool x)

Damn this is so great x) Could easily be a complete game already. Just need some more pushed polish I think, especially visually. For instance when falling off the map, or getting too close to a wall (the chicken's mesh goes through the wall). But as I said, this is an AMAZING game

Cute little game :) The game mechanics is fun, great concept, but it needs a bit more polishing:

  • Make the objectives clearer and more visible: I was stuck at lvl 2 because I couldn't really see the second target's requirements (the blue and yellow target)
  • Maybe add trajectory line for the aiming to indicate where the barrel will go
  • I think the throws lack a bit of verticality, it was quite hard to hit the yellow barrels on the wall

Overall I think it's a great game with great potential, it just requires some more improvements :D