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A jam submission

Tethered FateView game page

A dark top down isometric action roguelike set in a demonic realm
Submitted by Ry4n73 — 7 hours, 54 minutes before the deadline
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Tethered Fate's itch.io page

Results

CriteriaRankScore*Raw Score
Story#3752.1673.250
Fun#4282.8334.250
Music#4582.6674.000
Sound#4762.3333.500
Aesthetics#5562.6674.000
Overall#5632.5003.750
Mechanics#6112.1673.250
Theme#7002.0003.000

Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How many people worked on this game in total?
1

Did you use any existing assets? If so, list them below.
Mixamo, EpicGames Free Marketplace Assets (Paragon Sparrow VFX, Infinity Blade Warriors, Modular Dungeon 2), Sketchfab Free Bow Model

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Comments

Submitted(+1)

Really solid effort. The combat felt responsive and the upgrade system added a nice layer of progression. The atmosphere was well done with the fog and lighting effects. The power ups were satisfying. A great jam entry with potential for even more expansion

Developer

Thanks a lot man!

Submitted

Great Game, had a blast playing it. Having WASD As movement input it would be even better. The Power Ups gave me really a feeling to be stronger then before. A nice idea to improve the replayability would be different ultimates and different Weapons but this is some nitpicking.

Developer(+1)

Nice one, thanks a lot for checking it out!. Did you manage to find the upgrade fire where you spend essence? It unlocks two perma upgrade options, an explosive shot & a multi shot. As a way of giving the weapon more functionality but yep this was more of a vertical slice for the jam. I am planning a new long term project kind of like diablo meets roguelike style gameplay so any feedback from here will go into that. Anyhoo thanks man, i'll check out your submission as well!

Submitted

I was wondering what the essence was for. Must have missed that. Left you a follow to get the newest Updates. Good luck with further development. looking forward to the results

Submitted(+1)

Game concept is nice, and graphics are great :)

The gameplay also feels good, but there are a few points that need to be improved to make it even better:

  • Make the game pause when we need to choose a power up (I died due to enemies still able to move while I can't  xD )
  • Make structures fade out when moving behind them
  • Make the character 'lock in' when attacking: the game is fast paced so we have to be quick with attacking and moving away from enemies, however when I right clicking then quickly left clicking, the attack goes at my cursor's position at the end of the animation, not where I clicked. Or just maybe make the movement input with keyboard, not with left click.

Overall it's a good game, just needs some polishing :)

Developer(+2)

Yeah I completely agree with your feedback, if I had enough time I was going to add controller support & totally forgot to add the pause haha my bad ^^.  Thanks for checking it out, i'll give your submission a wee play too.

Submitted(+1)

All good, I'm down to play an updated version of the game whenever it's ready, hit me up anytime x) Also thanks in advance for trying out our game :)

Developer(+1)

Little tip I found with the controls was to keep the left mouse button held down & utilise Dash if you need to animation cancel and create space but yeah been thinking of trying a more free flow locomotion/combat style too