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Tethered Fate's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Story | #375 | 2.167 | 3.250 |
Fun | #428 | 2.833 | 4.250 |
Music | #458 | 2.667 | 4.000 |
Sound | #476 | 2.333 | 3.500 |
Aesthetics | #556 | 2.667 | 4.000 |
Overall | #563 | 2.500 | 3.750 |
Mechanics | #611 | 2.167 | 3.250 |
Theme | #700 | 2.000 | 3.000 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game in total?
1
Did you use any existing assets? If so, list them below.
Mixamo, EpicGames Free Marketplace Assets (Paragon Sparrow VFX, Infinity Blade Warriors, Modular Dungeon 2), Sketchfab Free Bow Model
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Comments
Really solid effort. The combat felt responsive and the upgrade system added a nice layer of progression. The atmosphere was well done with the fog and lighting effects. The power ups were satisfying. A great jam entry with potential for even more expansion
Thanks a lot man!
Great Game, had a blast playing it. Having WASD As movement input it would be even better. The Power Ups gave me really a feeling to be stronger then before. A nice idea to improve the replayability would be different ultimates and different Weapons but this is some nitpicking.
Nice one, thanks a lot for checking it out!. Did you manage to find the upgrade fire where you spend essence? It unlocks two perma upgrade options, an explosive shot & a multi shot. As a way of giving the weapon more functionality but yep this was more of a vertical slice for the jam. I am planning a new long term project kind of like diablo meets roguelike style gameplay so any feedback from here will go into that. Anyhoo thanks man, i'll check out your submission as well!
I was wondering what the essence was for. Must have missed that. Left you a follow to get the newest Updates. Good luck with further development. looking forward to the results
Game concept is nice, and graphics are great :)
The gameplay also feels good, but there are a few points that need to be improved to make it even better:
Overall it's a good game, just needs some polishing :)
Yeah I completely agree with your feedback, if I had enough time I was going to add controller support & totally forgot to add the pause haha my bad ^^. Thanks for checking it out, i'll give your submission a wee play too.
All good, I'm down to play an updated version of the game whenever it's ready, hit me up anytime x) Also thanks in advance for trying out our game :)
Little tip I found with the controls was to keep the left mouse button held down & utilise Dash if you need to animation cancel and create space but yeah been thinking of trying a more free flow locomotion/combat style too