Many thanks
d3f4c3r
Creator of
Recent community posts
happy to hear, and thank you for taking the time checking it out.
It took me approximate 40hours worktime from Brainstorming to finished project. So really doable for a weeklong or longer Game Jam. Blueprints can help you to prototype very fast (even though I prefer writing everything in c++). Not sure if it is the VSC implementation but Live Coding sucks so hard, can’t recommend using it. But you can compile while the Editor is running (beware which compile parameter you use, I wasted way too much time because I forgot the Editor parameter). Build it often, and wait for GC cycles while trying it out. Had to refactor my code in another projects for weeks due to Access Violations. Due to the fact Unreal Engine is the only Game Engine I know, I can’t compare it, if something is easier or harder here.
If you are no artist, there are so many free Asset (permanently free, so usable) so you don’t have to worry.
I think this is like a very rough overview.
Having to type each Password twice, really challenged my understanding of the game in the beginning. I know this is part of the challenge but somehow I missed a hint for it. Maybe I played not long enough but I missed some deviation in the request. All got more ore less the same Password, with minor changes.
It is possible, for the Mouse Cursor to “leave” the Game, therefor no more Camara Control. makes it sometimes pretty fidgety to find the next spot in the Map. Very important messages during the Game, but the Restoration itself could use some diversity.
But dam(n) this Engineer Beaver is everything I want. Really love him.
Only reason could be the Shield settings on brave. What I find curious, it is the only game where I encounter this kind of behavior. Sometimes other Games are a little laggy on brave (run perfectly smooth on Edge). So I would assume Brave and embedded Games are not without an issue.
Sorry, you can’t reproduce the issue. Those are the most annoying bugs.
yeah Music and SFX aren’t really my strong suit. I have approximate 100 GB stored on my drive, waiting to be implemented when the Jam is over. The “no paid Assets”, hit me pretty hard in this category, similar to you.
If you want to know where all off them are, I made a Gameplay Video for the people who can’t download the game. Link to the Video
I spent waaaaay too much time collecting poop… and I’m only a little ashamed admitting it.
Sometimes the tiny people got stuck. When I only had one, I had to restart the game, cause it didn’t move at all. It would be a nice idea to disable the auto fertilize upgrade. It slowed my progress cause I bought it a little too soon, and the advantage of Carrots didn’t justify the cost of precious poop.
I read the Post Mortem you posted. Sorry for you had this experience. I whish you the best for the next Jam.
What I really liked where the Splash Screens at the beginning. Was the only game I played so far having this. Only improvement, make them skippable, so people don’t have to watch them every time. And maybe when pressing the esc not only leaving to desktop but back to Main Menu. I fell from the planet, and was pretty annoying to restart complete.
Doom got nothing on you. The Music was a blast (meaning blasting my eardrums, jk was very fitting) ~~Nothing to add to this Prototype~~
One thing I encountered while giving it another go. With the shotgun I provoked multiple times, an early win. When I shot in the desert World the one up top and right below I always won with 2 kills. 

