LOL, The concept is fun and chaotic in a good way. I liked the idea of bouncing food off other food to score. It was enjoyable and had a good sense of humour, well done
Play game
I ate too much today... (GameDev.tv 2025 Jam Entry)'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Fun | #230 | 3.364 | 3.364 |
| Theme | #243 | 3.545 | 3.545 |
| Story | #245 | 2.545 | 2.545 |
| Sound | #311 | 2.909 | 2.909 |
| Mechanics | #362 | 2.909 | 2.909 |
| Overall | #402 | 3.000 | 3.000 |
| Music | #429 | 2.818 | 2.818 |
| Aesthetics | #459 | 3.000 | 3.000 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game in total?
1
Did you use any existing assets? If so, list them below.
3d models by https://kenney.nl, sfx by https://kenney.nl, music by https://opengameart.org/content/winning-the-race
Comments
Fun idea! Had some issues with the controls but I think thats on my browser, nevertheless this was a fun game :D
This was a cool idea. I got 56! It helped once I realised I was able to aim rather than just shoot forward :D Nice one.
This was the best score I could manage:

It's a fun idea! It felt like it should have been easier than it was, so maybe I'm bad at this one. :)
As others have noted, the rotation is a bit difficult to work with. However, binding it to mouse movement does also come with its own issues, speaking from personal experience. At least in a browser based game.
One thought I had was scoring different objects based on their difficulty to get into the spheres. For instance, cakes were very easy for me to line up, while carrots were one of the toughest. So you could have the smaller or more abnormally shaped items provide more points to reward dealing with them. Or not, it can also be an exercise for the player to consider whether or not they want to deal with the harder items or maximize their score by going for easy targets instead.
ahahahaha thank you for the feedback! I wanted it to be chaotic, but easy so the player feels excitement.
I set up 4 spawn points above the world and they randomly "drop" a food at a fixed interval. So, yes sometimes the food may favor one spawn point since it's RNG. Also, some food are stackable, like cakes or cheese!
Thanks for playing and leaving a comment! I appreciate it! Have a nice day!
Cool and unique. Simple concept but challenging. Love the funky terrain texture. I enjoyed playing this. Good work. Found could do interesting things like bounce some food off other food into the spheres.
I struggled a bit with the controls, particularly the rotation with Q & E keys, found it hard at times to get the player in position to shoot and looking the right way. Would prefer to just rotate view with the mouse and have gun pointing the same way as the camera, think that would be easier.
Thank you for playing and for your feedback!
Yes, you are completely right about the camera controls. At first I wanted to make a top-down shooter and I changed the position of the camera while I was experimenting with gameplay. Later, I decided to make a physics based game because it felt funny, but I didn't thought of changing the control scheme. After having the time to think whats wrong it was a bit late to change it! Thanks again for playing and leaving a comment! Have a nice day!
It's a fun relaxing game. You could enhance it by having the option to spend your points on upgrades (eg, more time, more powerful gun). Good job!





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