Oh, I see! It could have been a great way to tell more about the situation and tie the gameplay with the narrative/theme.
Nevertheless, great job on the game!
I loved the concept as I am huge fan of prison movies! Also the gameplay is really unique and works well with the given theme. Moreover, I loved the art style and found the animation of the guard magnificent (ending).
The only thing that I have to say as a feedback is the combination of the gameplay mechanic and the story. Because I was focused on the guard not seeing me as I spammed the space bar, I couldn't pay attention to the writings. Maybe if you could show the letter to the player when they reach the end? I don't know!
All in all, great entry! Really enjoyed it!
Thank you for playing the game and for the honest feedback!
I also agree to all your comments!
I thought UI work would be easy but I was so wrong! Thinking I could go through the menu fast, I left it for the last few days... I started thinking how it was going to be implemented and I was stuck! What the correct design would be? How to convey the upgrades? How to structure the code? The fruits of my labor? This! Let's just say that I have more respect for UI designers/artists after this game!
About the animation, you are also correct but because the time was ticking I had to leave it as is. Also my animating skills are a bit low and with the 2 color palette I was afraid of any background movement.
Have a nice day!
Thanks for the kind words Newfis! I added the countdown so that there is the feeling of progression as the player collects stars. Also it adds to the whole "can't sleep well" concept I am trying to convey. I added the story as a reward for collecting the stars and as game milestones, something to keep the player engaged a while longer. Thanks again for playing the game and for the feedback!!!
Excellent entry for the gamejam! The art, the music and the story made for a very cohesive experience! I also can relate about ideas not being perfect, the time that is never enough or getting stuck, but at the end of the day we just have to move on and push through! I wouldn't worry about the length or the missing dreams, I'm just glad you submitted it and that I played it! 5* on all categories! Well done!
We wanted to make a simple game and add variety where we could.
At first the shark was gonna be another "rock" enemy, meaning they would come from the top edge of the screen, just with more velocity and different visual flair.
Afterwards, we came up with the idea of having them come from one side of the screen to the other (left to right). We were spawning them in a random spot, somewhere the camera can't see, and having them target another random spot on the other side of the map. Then we implemented the random side and it just felt right! At the end we experimented with a more systemic approach, using collisions: If a shark collides with a rock or seaweed or another shark what happens? The result can be seen at the last level where sharks come more often and you can use the other elements to protect yourself!
Thanks for playing the game and sharing your thoughts! Have a great day!
Thank you for playing the game and leaving a comment!
We chose to make the game simple because it was our first time working together as a team and using Unity3D.
Love the fact that you read the letters and you found them engaging!
Thanks again for playing the game and taking time to leave kind words!
Have a great jam!
ahahahaha thank you for the feedback! I wanted it to be chaotic, but easy so the player feels excitement.
I set up 4 spawn points above the world and they randomly "drop" a food at a fixed interval. So, yes sometimes the food may favor one spawn point since it's RNG. Also, some food are stackable, like cakes or cheese!
Thanks for playing and leaving a comment! I appreciate it! Have a nice day!
Great game! Very polished! I was impressed that the asteroids explode into smaller parts you have to either shoot or avoid.
At first I played it safe but then I blasted through like a lunatic and it was super fun!
Maybe you could add an element to "force" the player to drive faster and make more mistakes?
Something like a timer, perhaps! I dunno...
Anyways, excellent game! Have a nice day!
Nice puzzle game! I really liked the sound that the pieces make when dragged. It gives a nice tactile feel that is addicting! I also found the little guys to be rewarding. Two things that would make me play more would be:
1. To be able to get past the dropped pieces. If you block your entry it's game over, so you have to start at the other corner to have an advantage. Also there are spaces where a piece fits but can't go there!
2. I would have liked a grid background so that I can see more easily where a piece fits.
Great game for the jam! Loved the tiny robots! Have a nice day!
Thank you for playing and for your feedback!
Yes, you are completely right about the camera controls. At first I wanted to make a top-down shooter and I changed the position of the camera while I was experimenting with gameplay. Later, I decided to make a physics based game because it felt funny, but I didn't thought of changing the control scheme. After having the time to think whats wrong it was a bit late to change it! Thanks again for playing and leaving a comment! Have a nice day!
Nice action platformer! I loved the fact that you even made cut scenes and a boss!
Two things I found a little off was:
1. The control of the knight while he is airborne. I feel like a needed more control and couldn't safely calculate landing on platforms.
2. There was a time when you have to double jump and dash while you are sliding a wall. The first time I got there I had used my double jump and couldn't make it across. (I think the double jump should refresh when you hug a wall)
All in all, great game and excellent presentation! Have a nice game jam!