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(+1)

happy to hear, and thank you for taking the time checking it out.

It took me approximate 40hours worktime from Brainstorming to finished project. So really doable for a weeklong or longer Game Jam. Blueprints can help you to prototype very fast (even though I prefer writing everything in c++). Not sure if it is the VSC implementation but Live Coding sucks so hard, can’t recommend using it. But you can compile while the Editor is running (beware which compile parameter you use, I wasted way too much time because I forgot the Editor parameter). Build it often, and wait for GC cycles while trying it out. Had to refactor my code in another projects for weeks due to Access Violations. Due to the fact Unreal Engine is the only Game Engine I know, I can’t compare it, if something is easier or harder here.

If you are no artist, there are so many free Asset (permanently free, so usable) so you don’t have to worry.

I think this is like a very rough overview.